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Prizes Don't Lie (PDL)

sgtspontaneous

I like Pokémon more than Water Pokémon Master
Member
2-2 Palkia Dialga Legend (TR)
2 Dialga (PT) - Reverse Time
2 Heatran (AR)
2 Heatran Lv. X (SF)
1 Azelf (LA)
2 Uxie (LA)
2 Bronzor (TR)
2 Bronzong (TR)
2 Sableye (SF)
2 Skarmory (UD)
19 Pokemon

2 Indigo Plateau (TF)
3 Bebe's Search (RR)
3 Professor Oak's New Theory (HS)
2 Fisherman (HS)
1 Conductive Quarry (SF)
2 Legend Box (UD)
2 Level Max (PT)
1 Luxury Ball (SF)
3 Warp Point (MD)
2 Palmer's Contribution (SV)
21 T/S/S

4 Rescue Energy
3 Special Metal Energy
3 Rainbow Energy
9 Metal Energy
20 Energy

FUN! I really want this deck to work, although I know it is probably too slow to be tier 1, we haven't had a good stall deck in a while, not since Base Set/Jungle can I remember a worthy Stall deck, let's take a trip down memory lane:

Alakazam
Mr. Mime
Chansey
Scoop Up
Imposter Professor Oak

Move Damage to fatty McChansey and scoop away all the damage, back when you needed 3 energy to do 40 damage.

This deck works towards forcing your opponent to get decked. When you start a game, the deck has 47 cards left. If used effectively, you can block a lot of ANY deck's synergy by increasing their draw count to 3, where two cards are inaccessible. After say, 5 successful Time Controls, not only does your opponent have 10 less cards to work with (can't shuffle from discard into deck), and they have 16 prizes to work through, try doing that before you deck yourself.

Pieces:
Dialga has Reverse Time, giving you PDL and a Metal Energy Back in your deck.
Heatran Lv. X uses Heat Wave to retain 2 Metal Energy from being discarded, enabling you to use this attack as long as PDL can survive
Bronzong is another alternative to getting both halves of PDL
Sableye and Skarmory are great starters if the option is there, preventing from being donked, and you can still use a supporter 1st turn with Sableye, or Energy Acceleration from Skarmory.
Indigo Plateau for Survival, 190 is hard to OHKO (other than Infernape e4 lv X, etc.)
Legend Box gives a reasonably good chance of loading up PDL quickly
Warp Points to move Pokemon around
Palmer to reuse Pokemon, Energy, and prevent from decking oneself.
Rescue Energy to retain PDL.

Open to any criticism, but please be helpful, not "This deck is too slow, it'll never work"

Other possibilities:
Regice (LA)
Water Energy
Bubble Coat
Junk Arm
Seeker
Electrode (TR)
Magnezone (TR)
 
I will admit your build looks a bit slow...well, not exactly slow, but really...different.

First off, ditch 1-1 Bronzong, ditch an Oaks, ditch a warp point, and 2 Rescue energy. Also, take out the rainbow energy because it serves no purpose. Your recovery is waaay to much, and you don't need 3 Oak's and 3 Warp Point. Bronzong is for late game. Now go for 3-3 Scizor Prime for actual damage output and 3 Communicator. You could also do 2-2 Dialga G X, 3 Communicator, and 3 of something else. Hope I helped, go PDL!
 
Best title ever xD

2 Palmer's and Dialga Reverse Time is redundant. I don't like Dialga Reverse Time anyways.

The only way I see any DP deck getting anywhere is having its deck milled and putting the DP pieces and Energy back so Legend Box works much more often. It still needs support in getting stuff into play, so I'm still ill-confident that you'll get the DP out without them just taking the two prizes right back from a knock out. By my theory, you won't need Bronzong, and Skarmory will be fine as another form of setup. You'll need 4 Level Max for the gambler in you, 4 Legend Box for eventual epic plays, and the rest will be speed trainers and Palmer's. Warp Energy is has multiple uses, so I think it's better than Warp Point in some ways, just if you want an out if Level Max fails, or you could ditch level max and go for manual setup of Heatran.

Blah. I don't even understand how this'll be worth all the setup. Big decks will draw ten prizes to your zero by the time both of your DP sets are dead, and you'll be doing nothing for the rest of the game because there's nothing that does any damage here.

~L_X_F
 
You should stick 4 Mew Prime in there and send it to send Brozong to the lost zone and use the attack through Mew
then once Mew is knocked out use this deck thinning method to make Legend box Work.

Use Twins
and get 2 Pokedrawer +
then use those to get 2 more Pokedrawer +
then use those to get 2 Junk arm
then use the Junk arm to get Pokedrawer back and get the two cards you want
then use Legend Box
 
I see it, but it's still slow and honestly, once you get everything set up, your opponent will be set up (speed in this format is too much for Legend's support...). As for Indigo Plateau, the opponent plays another stadium and it's back to 160 HP. Add Luxray GL X with an E Belt, it's a OHKO for 2 prizes. Other than that, Machamp SF works too (I think, correct me if I'm wrong) because PDL isn't evolved... maybe tech in another attacker for after PDL is gone. Apart from that though, it looks good!
 
Hate to rain on your parades, but apparently its been determined that you win once you take 6 prizes.
So even if your opponent has 10 prizes still, if they have taken 6 total still, they win anyways.

That being said, this legend is now pointless.
 
http://pokebeach.com/forums/showthread.php?tid=88861

This topic had been discussed in another forum, as per the rules say that a player wins by taking all prizes, rather than "6 prizes". dmaster said (I believe) that he could have been misinformed. If you have a link stating the 6-prize rule, I would appreciate seeing it and the source. Until then, this deck is probably slow, but possible to be a flat win if setup. Of course this hasn't been playtested in huge tournaments, so we still have yet to see the effectiveness of this rogue.

On to the comments:
Glaceon - I wouldn't want to run 4 Boxes, possibly 3, but with Spiritplume and Viletomb running amuck, that's a lot of dead cards. Not to mention you need both halves in the top 10, which can be setup with Dialga.
Tyraniking - Scizor Prime isn't really the focus for this deck, it is a stalling deck, not a prize taking deck, I honestly wouldn't plan on taking any prizes, unless I get a fluke with Bronzong against a Snover or something. Freeing up 1-1 might be a good idea, but I don't see a place for Dialga G in there. Possibly Dialga Lv. X, since it can stall an opponent's turn, or if I can't use Time Control, I have a 25% chance at a free turn, at little loss to me. Also, I don't intend on getting the opportunity to use Twins, since my opponent should have more prizes than I.
LXF - Dialga RT is to get PDL easy with Legend Box, and Palmer is for later in the game when I need energy and Pokemon in my deck, but I like the idea of Warp Energy vs Warp Point, can't be trainer locked.
Scizorliscious - Machamp is definitely a problem, only Bronzong can survive Take Out...have to think of a good counter for that one.

Another idea (and part of a counter for Machamp) would be Slowking Prime, using second sight to see what I'm putting in your prizes, be one hell of an upset if I placed both of your Luxray GL Lv. X's in there, unretrievable...

So, how does a deck come back from 16 prizes to win? Certainly, you start out with 47 cards in your deck in the beginning, and with 10 prizes, that's only 37 left to set up with, that's only 5 Time Controls, can be done with 2 sets of PDL.

Still open to suggestions!

EDIT: I didn't mean Slowking Prime, I meant Slowking HGSS like Decmaster below me stated..I thought Prime had second sight. Powerful upsets just waiting to happen. I will put an updated list up soon.
 
First things first. Don't run Magnezone. A stage two and a LEGEND? Insane!
And, @supersonic711 and Tyraniking, you can't use Twins. If you have less Prizes than your opponent, you are failing.

Now, onto the list.

2 Sableye (SF)
2 Skarmory (UD)

That with Bronzong is too many starters. Instead, take them out for a 2-2 line of Slowking HGSS. Why? To look at the top cards of your opponents deck and choose what is put into their Prizes. One card may not seem like much, but it is.

2 Fisherman (HS)
1 Conductive Quarry (SF)

Those are unneeded. Take them out for a 2-1 Scizor Prime line. Late game attacker.

3 Rainbow Energy

Those are unneeded as well. Take them out for another Level Max and two Seekers.

Find room for a few water energies, they can help with Sudden Delete and with PDL's discard cost.

Otherwise, looks great! Keep on playing PDL! (and I love the name you gave it!)
 
Here is my first major modification:

2-2 Palkia Dialga Legend (TR)
2 Dialga (PT) - Reverse Time
2 Heatran (AR)
2 Heatran Lv. X (SF)
1 Azelf (LA)
2 Uxie (LA)
2 Sableye (SF)
1 Skarmory (UD)
2-2 Slowking (HS)
20 Pokemon

2 Snowpoint Temple (LA)
3 Bebe's Search (RR)
2 Looker's Investigation (PT)
1 Fisherman (HS)
3 Legend Box (UD)
3 Level Max (PT)
1 Luxury Ball (SF)
2 Warp Point (MD)
1 Flower Shop Lady (UD)
2 Seeker (TR)
2 Junk Arm
4 Poke Healer +
26 T/S/S

3 Rescue Energy
2 Warp Energy
9 Metal Energy
14 Energy

Major things I changed:
No Rainbow Energy
Added Slowking Line for Max. Disruption
Switched from Indigo Plateau to Snowpoint Temple, -10HP for PDL, +20HP for nearly everything else - better survivability.
Switched PONT to Looker, if it's late game and they have 1 or no cards in their hand, force them to deck, or just to look at their hand to disrupt, only 1 less card for me than PONT.
Flower Shop Lady replaced Palmer's, gives me 1 more card.
Added 2 Seeker for Scooping up if possible, possible disruption, not like I'm dealing damage.
Junk Arm for versitility, for instance, get Legend Box back after a Reverse Time.
Poke Healer + for survivability and better than Full Heal.

Still thinking about:
Water Energy
Psychic Energy
Scizor Prime

EDIT:
Rainbow Energy is versatile, does it count as a Metal Energy to discard if I have (M)(M)(R), do I have to discard it? Do I have to discard any if PDL has (M)(R)(R)? I never read a clear cut rule. The reason I ask is to remove the need for "Water" and "Psychic" energy, maybe tech in a Mankey from SV
 
How do you win if you can't take prizes? Mill your opponent's deck, 2 cards at a time? Scizor Prime or DGX at least lets you stall or autowin. DPL needs 3 energy and it's a legend. DGX and Scizor Prime have quick damage output, and they stall. And if the deck is supposed to be for non competitive, you're just going to keep your opponent waiting the whole hour it takes for you to win?
 
LOL...that's the point of a stall deck T-king, have you played since the beginning, what, 11 years ago? Not saying I'm a great deckbuilder or anything, but I have been playing since before some of these people have been alive, or at least before they were in school. Make's me feel old, I turn 23 this month :p

It's not that I don't believe that they work well for stalling, but Dialga G is pretty energy heavy itself, 2 for Deafen and 4 for Remove lost, but Time crystal would only affect Sableye, which wouldn't matter anyway.
Scizor Prime, I'm on the fence the most about, because it has fairly cheap damage output, 70 damage for 2 energy, 90 for 3, but wait, wouldn't Dialga GX mess with Red Armor? I assume you meant one or the other :p I guess it's good for preventing DCE from working, on all those bloody Garchomp CX's.

I'd be more inclined to put Scizor Prime in than DGX, partly because it's easier to get out and can stall a little more effectively, preventing damage would be more helpful than preventing pokebodies:

+2-2 Scizor Prime
-2 Poke Healer +
-1 Rescue Energy
-1 Legend Box
Or other suggestions? Can I get away with 1-1 or 2-1?
 
Hmm... I seem to remember Barrier Swap working at the near beginning of the TCG (Chansey/Alakazam/Erika's Dratini). That was the least aggressive stall deck there was.
But this doesn't work... because PDL gets 1- or 2-shotted. 1 against some decks (Machamp SF/Charizard/etc.), 2 against most others...
 
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