Psychic gets a comeback???

Kiefer_777

This is the all powerful genosect.
Member
Ive been looking into the future ex sets and noticed about a half a dozen new combos to try out, one of which is centered around psychic pokemon.
The first pokemon will be are "main attacker"/"trainer lock"
Gothitelle
has an ability where when it is active your opponent can't play trainers. Also it has a pretty good attack.

The second pokemon is musharna from psycho drive this is what it does
Musharna – Psychic – HP100
Stage 1 – Evolves from Munna

Ability: Vision
Look at 2 cards from the top of your deck, choose 1 of them, and put it in your hand. Return the other card to the bottom of your deck. You can use this ability 1 time during your turn.

[P][P] Fluffy Dream: 40 damage. This Pokemon is now Asleep.

Weakness: Psychic (x2)
Resistance: none
Retreat: 3
Its ability is just like uxie lvl x's which is great.

The third pokemon is the new Gardevoir. It is like Sceptile Ge except for psychic.
Gardevoir – Psychic – HP110
Stage 1 – Evolves from Kirlia

Ability: Psycho Mirage
As long as this Pokemon is in play, each Basic Psychic Energy card attached to your Psychic-type Pokemon provides 2 units of Psychic energy. This effect can’t be stacked, regardless of how many Pokemon with this ability you have in play.

[P][P][C][C] Mind Shock: 60 damage. Don’t apply Weakness or Resistance for this attack’s damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2
Now you can see why gothitelle's attack is good.

One card I probably would tech in would be mewtwo ex probably 1 or2 here it is
Mewtwo EX – Psychic – HP170
Basic Pokemon

[C][C] EX Ball: Does 20 damage times the number of Energy attached to each player’s Active Pokemon.
[P][P][C] Psycho Drive: 120 damage. Choose 1 Energy attached to this Pokemon and discard it.

Pokemon EX Rule: When Pokemon EX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2

Basically you want an active gothitelle for trainer lock, a gardevoir for energy acceleration type of thing, musharna for draw, and mewtwo for secondary attacker.
I'll probably try to make this a bw on deck so for tss I would use the usual staples and a few new cards. Here they are.
Heavy Ball – Trainer’s Goods

Choose 1 Pokemon from your deck with a retreat cost of 3 or more, show it to your opponent, and put it in your hand. Shuffle your deck afterward.

You can use any number of Goods cards during your turn.

--------------------------------------------------------------------------------maybey to get musharna
Level Ball – Trainer’s Goods

Choose 1 Pokemon from your deck with HP of 90 or less, show it to your opponent, and put it in your hand. Shuffle your deck afterward.

You can use any number of Goods cards during your turn.
to get stage 1's and 2's

Id obviously use some energy recovery and search here is a new toll that might might help a little not to great but okEXP Share – Trainer’s Goods

Pokemon Tool: Attach a Pokemon Tool to one of your Pokemon to use it. You can only attach 1 card to 1 Pokemon, and it remains attached.

When your Active Pokemon is Knocked Out by damage from an opponent’s Pokemon’s attack, choose 1 Basic Energy attached to that Pokemon and move it to the Pokemon that this card is attached to.

You can use any number of Goods cards during your turn

That is prety much the jist of it, what do you think?

EDIT: Please use Pokebeach's links. I edited your Gothitelle link. Thank you. ~EspeonROX.
 
Well, there might be a few reasons why that won't work. First off, Musharna is not a good source of draw in any way and clutters the deck far more than it helps. Look at Noctowl, its worse than Noctowl, and nobody has even heard of Noctowl because its so bad. Next, Mewtwo EX wouldn't work that great with Gothitelle because if you bring up Mewtwo to KO something, the trainer lock is broken, so they can catcher up and kill your Gardevoir. So now we are down to Gothitelle Gardevoir, which is relying on 2 stage 2s, so its going to be very slow, and with no way to heal your Gothitelle they will die in 2 turns, which is faster than you can swarm them. I don't really think this is going to work. Vileplune/Gardevoir/Mewtwo might be a good deck, but Gothitelle and Musharna don't help (they actually hurt it).
 
I can still heal gothitelle with trainers, and I never said that this deck would be perfect either. Vileplume isnt that great because you cant use trainers either. I just thought that this might be an interesting combo.
 
Well, Potion and Moomoo Milk are not going to let Gothitelle survive another hit from anything other than Yanmega (unless you hit double heads on Moomoo, in which case you can live 1 more hit from Donphan and Tornadus) but it won't help against common attackers like Zekrom and Reshiram, who still 2HKO you. Max Potion won't work since you will be discarding too many energy to attack that turn, so you will just waste a turn and a trainer while they get the damage back on you. Vileplume is great because you can simply run a supporter based build, its far better than Gothitelle anyway, who must be locked active with its poor attack. Really, if you get Gothitelle and Reuniclus set up and the opponent can't OHKO Gothitelle you've won regardless of the damage you are doing, and since everything G/R loses to this loses to worse, its basically inferior to G/R.
 
This is honestly a viable stradegy, but it is outclassed by Gothitelle Reuniclus. Mainly because with Catcher, Gothitelle just chooses what he kills, and doesn't die because of Reuniclus. So Gardevior would just be a tech to make winning faster.
 
Dark Void said:
Look at Noctowl, its worse than Noctowl, and nobody has even heard of Noctowl because its so bad.

:3

I gotta agree with everyone else.

I think that the current form of Gothitelle is the best. You typically don't want to run pokemon that stack energy to do damage. Cause once killed, you've lost a ton of energy that will take a while to set back up. But with Reuniclus, that's not a problem.

If you made a Goth+Garde deck, they could just kill the Goth with all of your energy, and it would take a while even with the Garde to get set back up.
 
This is just too crowded. With your main attacker taking that long to power up, two Stage 2s and a Stage 1, and no way to keep Gothitelle from being KO'd, it just folds once the lock is broken.

Take out the Gothitelle and Musharna and you've got a serious deck. Gardevoir/Mewtwo EX/Eviolite is simple, pretty darn fast, and hard to take down.
 
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