Pokemon (19)
1 Espeon & Deoxys-GX (UNM 72)
1 Mimikyu (SMP 99)
1 Tapu Fini (UNM 53)
2 Giratina (LOT 97)
4 Malamar (FLI 51)
3 Jirachi (TEU 99)
1 Ditto Prism Star (LOT 154)
1 Mew (UNB 76)
4 Inkay (FLI 50)
Supporter (7)
3 Lillie (UPR 125)
2 Bill's Analysis (TEU 133)
1 Hapu (UNM 200)
2 Cynthia (UPR 119)
Item (26)
3 Acro Bike (CLS 123)
4 Pokémon Communication (TEU 152)
2 Custom Catcher (LOT 171)
2 Power Plant (UNB 183)
4 Mysterious Treasure (FLI 113)
3 Viridian Forest (TEU 156)
3 Switch (CLS 147)
2 Escape Board (UPR 122)
3 Spell Tag (LOT 190)
Energy (8)
1 Recycle Energy (UNM 212)
7 Psychic Energy (TEU 201)
Hi everybody! I decided I should start playing at least one not-completely-unviable deck, and I chose Malamar, the non Gx variant. It is quite simple to play, and I like the Giratina loop, when I can get it. And this is the point: Malamar sucks when the loop struggles to be started. I tried to tweak the blank list a little bit.
Particularly, I think the supporters are a bit strange. Anyway, they are easily explained: Bill allows me to grasp Communication and Mysterious Treasure, which speed up the set up. Hapu is there for similiar purpose, but I use it when the majority of my Inkay and Malamar are safe in my bench or hand.
I play a couple of Custom Catcher mainly for the mirror match, since it allows me to snipe Malamar or Ultra Necrozma Gx previously weakened by Distortion Door and Spell Tags.
What do you think about it?
1 Espeon & Deoxys-GX (UNM 72)
1 Mimikyu (SMP 99)
1 Tapu Fini (UNM 53)
2 Giratina (LOT 97)
4 Malamar (FLI 51)
3 Jirachi (TEU 99)
1 Ditto Prism Star (LOT 154)
1 Mew (UNB 76)
4 Inkay (FLI 50)
Supporter (7)
3 Lillie (UPR 125)
2 Bill's Analysis (TEU 133)
1 Hapu (UNM 200)
2 Cynthia (UPR 119)
Item (26)
3 Acro Bike (CLS 123)
4 Pokémon Communication (TEU 152)
2 Custom Catcher (LOT 171)
2 Power Plant (UNB 183)
4 Mysterious Treasure (FLI 113)
3 Viridian Forest (TEU 156)
3 Switch (CLS 147)
2 Escape Board (UPR 122)
3 Spell Tag (LOT 190)
Energy (8)
1 Recycle Energy (UNM 212)
7 Psychic Energy (TEU 201)
Hi everybody! I decided I should start playing at least one not-completely-unviable deck, and I chose Malamar, the non Gx variant. It is quite simple to play, and I like the Giratina loop, when I can get it. And this is the point: Malamar sucks when the loop struggles to be started. I tried to tweak the blank list a little bit.
Particularly, I think the supporters are a bit strange. Anyway, they are easily explained: Bill allows me to grasp Communication and Mysterious Treasure, which speed up the set up. Hapu is there for similiar purpose, but I use it when the majority of my Inkay and Malamar are safe in my bench or hand.
I play a couple of Custom Catcher mainly for the mirror match, since it allows me to snipe Malamar or Ultra Necrozma Gx previously weakened by Distortion Door and Spell Tags.
What do you think about it?