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Psyco Drive Luxray HGSS-ON

Okdanixplus

Aspiring Trainer
Member
So... the new Luxray revealed today is awesome for me e-e so... the deck is here...

20
4 Shinx
3 Luxio
4 Luxray
2 Elekid
2 Horsea
1 Seadra
2 Kingdra Prime
2 Cleffa

31
3 Pokemon catcher
4 Pokemon Collector
4 Pokemon Communication
3 Pont
2 Junk Arm
2 Twins
3 Cheren
3 Powerplus
3 Crushing Hammer
4 Rare Candy

9
8 Lightning
1 Water

Well i like the idea that... start with shinx and have a luxray T2 or start with cleffa or elekid to expand the damage o refresh my hand... if is like that twins can help so much, in this deck i like the idea that kill basics and stages 1/2 depending... 60 to a basic with the pokemon Catcher and 20 to the stage 1/2 in the bench amplifiyng the damage with the kingdra prime and maybe 60 to a basic and 40 at benched pokemon, to troll the oponent crushing hammer can help me discarding a energy card to the pokemon that i want kill, junk arm to recover the trainers and power plus to kill some heavy basics...
Suggestions

Translations:

Luxray – Lightning – HP140
Stage 2 – Evolves from Luxio

[L] Flash Impact: 60 damage. Choose 1 of your Pokemon, and this attack also does 20 damage to that Pokemon. (don’t apply Weakness and Resistance when damaging the Bench.)
[L][L][C] Crunch: 80 damage. Flip a coin, if heads choose 1 Energy attached to the opponent’s Active Pokemon and discard it.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1

Luxio – Lightning – HP80
Stage 1 – Evolves from Shinx

[L] Jump On: 20 damage. Flip a coin, if heads this attack does an additional 30 damage.
[L][C][C] Wild Bolt: 60 damage. This Pokemon also does 10 damage to itself.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


The deck will be modified when the others scans are finished.
 
I thought of almost the exact same deck when I saw the cards this morning. I plan on building something very similar once they're available. Although I know WHY the Elekids are there. You probably only need 1 at the most though. Same with Cleffa. Too much snipe matieral. Especially with the non-ex Kyurem that does 30 to your opponents benched. And Crushing Hammer doesn't really seem to fit the theme and it's a flippy which makes it less viable.

Other than that the deck looks awesome.
 
sure... i really like this luxray... the crush hammer really can help... think a little... catcher ad i change the active pokemon with the energies ready... in the bench i can discard the DCE or the basic energy... i know that you may say "so use Lost Remover" but i too wanna discard the basic energies... well i like test it.
 
He's probably better off with Tornadus to counter Donphan, I see why Zekrom
might be needed but it's not necessary IMO. The problem with Tornadus however is that you need to dedicate a few slots for some DCE's and without Zoroark or Cinccino tech's to take advantage of that it's a bit tricky.
 
I like the idea of this deck but I don't think It would be a terrible Idea to put in 1-0-1 of the weakness guard leavany and 4 rainbow energies. This would help make donphan need to hit luxray 2-3 times while you took 2-3 prizes while catchering around it. It may be a little clunky but it's worth a shot isn't it.

Also I agree the deck could use basculin but I don't think that zekrom fits in this deck which has such a low energy count.
 
I think you have the card text from Luxray mixed up a bit. In addition to the 60 basic damage, it also does 20 damage to one of your OWN pokemon. So instead of Kingdra Prime I think you should add some Dragons, including a Zekrom or two, a Reshiram, and a Kyurem or two, depending on what you need to counter most in your meta. Remember to always put the damage on the same dragon so you can end up attacking for big damage.
 
oh wow i just got why zekrom works in this deck
zekrom would work but id rather have the non ex kyurem for donphan
 
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