I was replying to a post complaining about the scheme that TCG apps use and saying that Live seems to be doing the same, which is a bad thing according to who I was replying to.And I'm talking about that too, maybe read my previous posts before dismissing them. There's a delicate balance between profit and unbalanced resource drip that forces players to buy resources. This is something problematic given that some social media personalities are praising the app for "not having microtransactions" when those microtransactions are sometimes the only way players around the world are able to get resources for their accounts - not everyone has stores with codes available near them. Old PTCGO was already bad regarding the slow drip of resources, but the trading aspect significantly sped up player progress because decks were significantly cheaper than the value that they currently have in TCG Live. The number of resources you have to invest to get a meta deck are outrageous with how many little resources they are giving you. Microtransactions are not the devil as long as they're properly priced and allow players to reduce the time spent farming and getting resources instead of actually playing the game.
You replied to me saying that they should be doing what those other apps are doing.
Do you see the disconnect?
Also, can you post examples showing how Master Duel is cheaper than Live?