Hey everyone! This is my first Set Ranking article, and I'm glad that it features a set I believe will be a pivotal point for the Pokémon TCG metagame; Forbidden Light! Not only will I be going over the Top 10 cards in the set, but I will also discuss their impact on the format and what decks could benefit from the listed cards. So, without further ado, let's kick this new article series off with the card rankings!
Forbidden Light Top 10------------------------------------------------------------------------------------------------
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1st; Beast Ring (#102)---------------------------------------------------------------------------------------------------
With cards like Buzzwole GX and Dusk Mane Necrozma GX already placing well in tournaments around the world, Beast Ring is another great asset for these decks to take advantage of. Sniping bench sitters with Buzzwole GX's Jet Punch attack can apply some early game pressure, but if your opponent starts to gain the edge over you and take a K.O. on either a GX or EX, you have access to Beast Ring, one of the best energy acceleration cards in the game. Using multiple Beast Rings when your opponent has 3 or 4 prize cards remaining can easily put you ahead of the game, leaving your opponent with almost no chance of catching
you by surprise.
2nd; Diancie Prism Star (#72)---------------------------------------------------------------------------------------
As Fighting type decks get more and more popular (due to the uprising of Zoroark GX), finding support for hitting the right numbers has been a key goal for players moving into the future, especially as HP thresholds grow higher and higher. Originally, decks like Buzzwole GX variants used Regirock EX (FCO) and Strong Energy (FCO) to increase their damage cap. Now, these players can also take advantage of Diancie Prism Star, which has a better ability than Regirock EX and isn't a two-prize liability. Not to mention being a very versatile card in all Fighting type decks in general such as Zygarde GX, Lycanroc GX variants, and Lucario GX variants.
3rd; Zygarde GX (#73)--------------------------------------------------------------------------------------------------
Being the only Basic Pokémon GX with 200 HP (new record), Zygarde GX is a monstrous Pokémon to square off against, especially considering how fast it can set up. With two Fighting Energy in the discard and a DCE attached, Zygarde GX can charge itself up and be ready to use its GX attack by turn 2! Despite the hype surrounding Ultra Necrozma GX, I personally believe that Zygarde GX can out perform it due to a more consistent set up (which is better amplified in the Standard format) and since it can hit Zoroark GX for weakness. As stated above, Zygarde GX has a built in energy acceleration engine and shield almost nothing can prevent you from using where as Ultra Necrozma GX is easier to disrupt. Not to mention all of the Fighting type support such as Diancie Prism Star, Strong Energy, and Scorched Earth to go along with Zygarde GX. Ultra Necrozma GX is definitely a great deck, but I personally find it isn't as powerful (and consistent) as Zygarde GX is.
4th; Beast Energy Prism Star (#117)------------------------------------------------------------------------------
In the past, we've had Special Energy cards like Strong Energy (FCO) and Darkness Energy (Call of Legends) to increase damage output on specific Pokémon. Now we have Beast Energy Prism Star, a card that increases the attacks of Ultra Beasts by 30 damage and provides a Rainbow Energy effect. Unfortunately, being a Prism Star means you can have only one in your deck, but that extra 30 damage can make a world of a difference when it comes to taking a K.O. on high HP Pokémon.
5th; Ultra Necrozma GX (#95)---------------------------------------------------------------------------------------
Ultra Necrozma GX isn't only a more powerful version of Rayquaza EX (DRX), but has access to cards like Mysterious Treasure (FLI), Malamar (FLI), and Beast Energy (FLI) to improve it even more. Not to mention 190 HP and a late game GX attack to soften up your opponent's attackers. The damage cap on Ultra Necrozma GX is just as impressive, being able to hit practically any number under the right conditions. Throw in a Dawn Wings Necrozma GX for support and you should be good to go!
6th; Mysterious Treasure (#113)------------------------------------------------------------------------------------
Though predominately used in Ultra Necrozma GX/Malamar, Mysterious Treasure has uses in other Dragon or Psychic type decks like Esepon GX/Garbodor, Trevenant Break, and the occasional Noivern GX/Garbodor as well. Being a better version of Ultra Ball means that you don't have to discard as many resources to grab the same card with Mysterious Treasure, which these decks can definitely benefit from.
7th; Malamar (#51)------------------------------------------------------------------------------------------------------
Similar to Mysterious Treasure, Malamar is most effective when paired with Ultra Necrozma GX as an energy acceleration option. Being reminiscent of Eelektrik (NVI) and Bronzong (PHF), Malamar can boost Psychic type Pokemon that require high amounts of energy like Necrozma GX (BUS) and Mewtwo GX (SHL). Throw in Altar of the Moone (GRI) and Dawn Wings Necrozma GX (CRI) for free retreat, and you can charge up any sufficient attacker in an instant.
8th; Naganadel GX (#56)----------------------------------------------------------------------------------------------
Though it isn't the strongest attacker in the world, when combined with a Fighting type like Buzzwole GX to support it, Naganadel GX actually becomes a formidable force. The unique scenario this creates is that Naganadel GX covers up for its own weakness (being a Pyschic type itself) and for Buzzwole GX's (since Buzzwole GX is weak to Pyschic), which means that the deck actually has no direct counter (unlike other Buzzwole GX variants vs. Mew EX). Not to mention Buzzwole GX is an Ultra Beast, which increases the damage output on Naganadel GX's Beast Ride attack (and both can take advantage of Ultra Space (FLI)). Even if your opponent does gain a foothold and take that lead, you can Stinger GX to put you both down to even strength.
9th; Buzzwole (#77)-----------------------------------------------------------------------------------------------------
Having an intricate attack requirement can sometimes cause players to shy away from a card like Buzzwole, requiring exactly four prize cards remaining in order to increase its attack's damage by 90 (adding up to a grand total of 120) on its Sledgehammer attack. Though this may seem too situational, one well timed Sledgehammer can swing a game into your favor, whether it causes a two-hit K.O. effect (which isn't hard to pull off with 130 HP being an awkward number for opponents to hit) or a OHKO on something like a Zoroark GX.
10; Diantha (#105)-------------------------------------------------------------------------------------------------------
Cards that we've had in the past with similar effects to Diantha include Teammates (PRC) and Twins (Triumphant), which both saw a decent amount of play in their time. Diantha is largely different when it comes to requirements as it can only be used in Fairy type decks in order to be effective. Decks that could take advantage of this include Xerneas Break, Gardevoir GX variants, and practically any Fairy type. Retrieving cards like Max Elixir and Rare Candy can be a big impact in a game, so having such an option is a great asset for all Fairy type decks.
Honorable Mentions----------------------------------------------------------------------------------------------------
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Greninja GX (#24)-------------------------------------------------------------------------------------------------------
A familiar card by the name of Crobat (PHF) has a identical ability to Greninja GX (along with the pre-evolutions Golbat (PHF) and Frogadier (FLI), but both instead place 2 damage counters) which was used alongside Seismitoad EX (FFI) to increase its damage output while putting your opponent under Item Lock. Nowadays, Greninja GX can be paired with Zoroark GX to increase the damage cap of Zoroark GX from 150 (with a Choice Band) to possibly 210 (by using two Greninja GX). Combine that with a Tapu Koko (PR) and you can bring almost anything within one-shot range of Zoroark GX.
Rotom (#40)---------------------------------------------------------------------------------------------------------------
One thing that I personally thought Rotom Box was missing was a way to handle both Zoroark GX and Buzzwole GX. While a counter to Zoroark GX still remains hidden, a way to handle Buzzwole GX has come into light in the form of a Psychic type Rotom. Energy isn't needed in order to take out Buzzwole GX, just nine tools in the discard pile and you can easily take a OHKO. Though I definitely don't think Rotom (FLI) will push Rotom Box above Tier 2, it may have potential as a competitive rogue deck that can take wins by surprise.
Crasher Wake (#104)---------------------------------------------------------------------------------------------------
With Aqua Patch requiring a Water Energy in the discard pile in order to attach, Crasher Wake provides a way to discard and search out any card in your deck (including Aqua Patch) to give you an out to many different situations. It may be a somewhat difficult play to pull off, but the benefit it gives is immense and should be something to consider in all Water type decks.
Conclusion-----------------------------------------------------------------------------------------------------------------
Being tournament legal in only two weeks, the Pokemon TCG: Forbidden Light expansion brings a whole new set of cards to the table for deck builders to work with. Many of these cards can quite possible altar the current meta dramatically, so keep an eye out for these changes to stay ahead of the game and gain the edge against other competitors. Tune in next time for more articles on PTCG tournaments, deck lists, and set rankings here in the Pokebeach forums! Also check out my Article Homepage for links to recent articles featuring the Pokemon TCG!
Until next time!
~FrostBiter12
Forbidden Light Top 10------------------------------------------------------------------------------------------------
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1st; Beast Ring (#102)---------------------------------------------------------------------------------------------------
Beast Ring – Trainer
Item
You may only play this card when your opponent has 3 or 4 Prize cards remaining.
Search your deck for up 2 Basic Energy, reveal them, and attach them to 1 of your Ultra Beast Pokemon. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack).
Item
You may only play this card when your opponent has 3 or 4 Prize cards remaining.
Search your deck for up 2 Basic Energy, reveal them, and attach them to 1 of your Ultra Beast Pokemon. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack).
With cards like Buzzwole GX and Dusk Mane Necrozma GX already placing well in tournaments around the world, Beast Ring is another great asset for these decks to take advantage of. Sniping bench sitters with Buzzwole GX's Jet Punch attack can apply some early game pressure, but if your opponent starts to gain the edge over you and take a K.O. on either a GX or EX, you have access to Beast Ring, one of the best energy acceleration cards in the game. Using multiple Beast Rings when your opponent has 3 or 4 prize cards remaining can easily put you ahead of the game, leaving your opponent with almost no chance of catching
you by surprise.
2nd; Diancie Prism Star (#72)---------------------------------------------------------------------------------------
Diancie Prism Star – Fighting – HP120
Basic Pokémon
You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
Ability: Princess Veil
If this Pokemon is on your Bench, your [F] Pokemon’s attacks do 20 more damage to your opponent’s Active Pokemon.
[F][F][F] Diamond Rain: 90 damage. Heal 30 damage from each of your Benched Pokemon.
Weakness: Grass (x2)
Resistance: none
Retreat: 2
Basic Pokémon
You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
Ability: Princess Veil
If this Pokemon is on your Bench, your [F] Pokemon’s attacks do 20 more damage to your opponent’s Active Pokemon.
[F][F][F] Diamond Rain: 90 damage. Heal 30 damage from each of your Benched Pokemon.
Weakness: Grass (x2)
Resistance: none
Retreat: 2
As Fighting type decks get more and more popular (due to the uprising of Zoroark GX), finding support for hitting the right numbers has been a key goal for players moving into the future, especially as HP thresholds grow higher and higher. Originally, decks like Buzzwole GX variants used Regirock EX (FCO) and Strong Energy (FCO) to increase their damage cap. Now, these players can also take advantage of Diancie Prism Star, which has a better ability than Regirock EX and isn't a two-prize liability. Not to mention being a very versatile card in all Fighting type decks in general such as Zygarde GX, Lycanroc GX variants, and Lucario GX variants.
3rd; Zygarde GX (#73)--------------------------------------------------------------------------------------------------
Zygarde-GX – Fighting – HP200
Basic Pokémon
[C][C] Cell Connector: 50 damage. Attach 2 [F] Energy from your discard pile to this Pokemon.
[F][F][C][C] Land’s Wrath: 130 damage.
[F][F][C][C] Judgment GX: 150 damage. During your opponent’s next turn, this Pokemon takes no damage from the attacks of your opponent’s Pokemon-GX and Pokemon-EX. (You can’t use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Grass (x2)
Resistance: None
Retreat: 3
Basic Pokémon
[C][C] Cell Connector: 50 damage. Attach 2 [F] Energy from your discard pile to this Pokemon.
[F][F][C][C] Land’s Wrath: 130 damage.
[F][F][C][C] Judgment GX: 150 damage. During your opponent’s next turn, this Pokemon takes no damage from the attacks of your opponent’s Pokemon-GX and Pokemon-EX. (You can’t use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Grass (x2)
Resistance: None
Retreat: 3
Being the only Basic Pokémon GX with 200 HP (new record), Zygarde GX is a monstrous Pokémon to square off against, especially considering how fast it can set up. With two Fighting Energy in the discard and a DCE attached, Zygarde GX can charge itself up and be ready to use its GX attack by turn 2! Despite the hype surrounding Ultra Necrozma GX, I personally believe that Zygarde GX can out perform it due to a more consistent set up (which is better amplified in the Standard format) and since it can hit Zoroark GX for weakness. As stated above, Zygarde GX has a built in energy acceleration engine and shield almost nothing can prevent you from using where as Ultra Necrozma GX is easier to disrupt. Not to mention all of the Fighting type support such as Diancie Prism Star, Strong Energy, and Scorched Earth to go along with Zygarde GX. Ultra Necrozma GX is definitely a great deck, but I personally find it isn't as powerful (and consistent) as Zygarde GX is.
4th; Beast Energy Prism Star (#117)------------------------------------------------------------------------------
Beast Energy Prism Star – Special Energy
You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
This card provides [C] Energy.
While this card is attached to an Ultra Beast, it provides every type of Energy but provides only 1 Energy at a time. The attacks of the Ultra Beast this card is attached to do 30 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance).
You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
This card provides [C] Energy.
While this card is attached to an Ultra Beast, it provides every type of Energy but provides only 1 Energy at a time. The attacks of the Ultra Beast this card is attached to do 30 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance).
In the past, we've had Special Energy cards like Strong Energy (FCO) and Darkness Energy (Call of Legends) to increase damage output on specific Pokémon. Now we have Beast Energy Prism Star, a card that increases the attacks of Ultra Beasts by 30 damage and provides a Rainbow Energy effect. Unfortunately, being a Prism Star means you can have only one in your deck, but that extra 30 damage can make a world of a difference when it comes to taking a K.O. on high HP Pokémon.
5th; Ultra Necrozma GX (#95)---------------------------------------------------------------------------------------
Ultra Necrozma-GX – Dragon – HP190
Basic Pokemon (Ultra Beast)
[P][M] Photon Geyser: 20+ damage. Discard all basic [P] Energy from this Pokemon. This attack does 80 more damage for each Energy card discarded in this way.
[P][M] Destructive Light GX: This attack can only be used if there are 6 or less total Prize cards remaining in play. Place 6 damage counters on each of your opponent’s Pokemon. (You can’t use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fairy (x2)
Resistance: none
Retreat: 2
Basic Pokemon (Ultra Beast)
[P][M] Photon Geyser: 20+ damage. Discard all basic [P] Energy from this Pokemon. This attack does 80 more damage for each Energy card discarded in this way.
[P][M] Destructive Light GX: This attack can only be used if there are 6 or less total Prize cards remaining in play. Place 6 damage counters on each of your opponent’s Pokemon. (You can’t use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fairy (x2)
Resistance: none
Retreat: 2
Ultra Necrozma GX isn't only a more powerful version of Rayquaza EX (DRX), but has access to cards like Mysterious Treasure (FLI), Malamar (FLI), and Beast Energy (FLI) to improve it even more. Not to mention 190 HP and a late game GX attack to soften up your opponent's attackers. The damage cap on Ultra Necrozma GX is just as impressive, being able to hit practically any number under the right conditions. Throw in a Dawn Wings Necrozma GX for support and you should be good to go!
6th; Mysterious Treasure (#113)------------------------------------------------------------------------------------
Mysterious Treasure – Trainer
Item
Discard a card from your hand in order to play this card.
Search your deck for a [P] or [N] Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack).
Item
Discard a card from your hand in order to play this card.
Search your deck for a [P] or [N] Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack).
Though predominately used in Ultra Necrozma GX/Malamar, Mysterious Treasure has uses in other Dragon or Psychic type decks like Esepon GX/Garbodor, Trevenant Break, and the occasional Noivern GX/Garbodor as well. Being a better version of Ultra Ball means that you don't have to discard as many resources to grab the same card with Mysterious Treasure, which these decks can definitely benefit from.
7th; Malamar (#51)------------------------------------------------------------------------------------------------------
Malamar – Psychic – HP90
Stage 1 – Evolves from Inkay
Ability: Psycho Recharge
Once during your turn (before your attack), you may attach a [P] Energy card from your discard pile to 1 of your Benched Pokemon.
[P][P][C] Psy Missile: 60 damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
Stage 1 – Evolves from Inkay
Ability: Psycho Recharge
Once during your turn (before your attack), you may attach a [P] Energy card from your discard pile to 1 of your Benched Pokemon.
[P][P][C] Psy Missile: 60 damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
Similar to Mysterious Treasure, Malamar is most effective when paired with Ultra Necrozma GX as an energy acceleration option. Being reminiscent of Eelektrik (NVI) and Bronzong (PHF), Malamar can boost Psychic type Pokemon that require high amounts of energy like Necrozma GX (BUS) and Mewtwo GX (SHL). Throw in Altar of the Moone (GRI) and Dawn Wings Necrozma GX (CRI) for free retreat, and you can charge up any sufficient attacker in an instant.
8th; Naganadel GX (#56)----------------------------------------------------------------------------------------------
Naganadel-GX – Psychic – HP210
Stage 1 (Ultra Beast) – Evolves from Poipole
[C] Beast Ride: 20x damage. This attack does 20 damage for each Ultra Beast you have in play.
[P][C][C] Jet Tackle: 110 damage. This attack’s damage isn’t affected by Resistance.
[C][C][C] Stinger GX: Each player shuffles their Prize cards into their deck. Then, each player takes 3 cards from the top of their deck and puts them face down as their Prize cards. (You can’t use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
Stage 1 (Ultra Beast) – Evolves from Poipole
[C] Beast Ride: 20x damage. This attack does 20 damage for each Ultra Beast you have in play.
[P][C][C] Jet Tackle: 110 damage. This attack’s damage isn’t affected by Resistance.
[C][C][C] Stinger GX: Each player shuffles their Prize cards into their deck. Then, each player takes 3 cards from the top of their deck and puts them face down as their Prize cards. (You can’t use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
Though it isn't the strongest attacker in the world, when combined with a Fighting type like Buzzwole GX to support it, Naganadel GX actually becomes a formidable force. The unique scenario this creates is that Naganadel GX covers up for its own weakness (being a Pyschic type itself) and for Buzzwole GX's (since Buzzwole GX is weak to Pyschic), which means that the deck actually has no direct counter (unlike other Buzzwole GX variants vs. Mew EX). Not to mention Buzzwole GX is an Ultra Beast, which increases the damage output on Naganadel GX's Beast Ride attack (and both can take advantage of Ultra Space (FLI)). Even if your opponent does gain a foothold and take that lead, you can Stinger GX to put you both down to even strength.
9th; Buzzwole (#77)-----------------------------------------------------------------------------------------------------
Buzzwole – Fighting – HP130
Basic Pokemon (Ultra Beast)
[F] Sledgehammer: 30+ damage. If your opponent has 4 Prize cards remaining, this attack does 90 more damage.
[F][F][C] Swing Around: 80+ damage. Flip 2 coins. This attack does 20 more damage for each heads.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
Basic Pokemon (Ultra Beast)
[F] Sledgehammer: 30+ damage. If your opponent has 4 Prize cards remaining, this attack does 90 more damage.
[F][F][C] Swing Around: 80+ damage. Flip 2 coins. This attack does 20 more damage for each heads.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
Having an intricate attack requirement can sometimes cause players to shy away from a card like Buzzwole, requiring exactly four prize cards remaining in order to increase its attack's damage by 90 (adding up to a grand total of 120) on its Sledgehammer attack. Though this may seem too situational, one well timed Sledgehammer can swing a game into your favor, whether it causes a two-hit K.O. effect (which isn't hard to pull off with 130 HP being an awkward number for opponents to hit) or a OHKO on something like a Zoroark GX.
10; Diantha (#105)-------------------------------------------------------------------------------------------------------
Diantha – Trainer
Supporter
You can only play this card if 1 of your [Y] Pokemon was Knocked Out during your opponent’s last turn.
Choose 2 cards from your discard pile and put them into your hand.
You can play only 1 Supporter card during your turn (before your attack).
Supporter
You can only play this card if 1 of your [Y] Pokemon was Knocked Out during your opponent’s last turn.
Choose 2 cards from your discard pile and put them into your hand.
You can play only 1 Supporter card during your turn (before your attack).
Cards that we've had in the past with similar effects to Diantha include Teammates (PRC) and Twins (Triumphant), which both saw a decent amount of play in their time. Diantha is largely different when it comes to requirements as it can only be used in Fairy type decks in order to be effective. Decks that could take advantage of this include Xerneas Break, Gardevoir GX variants, and practically any Fairy type. Retrieving cards like Max Elixir and Rare Candy can be a big impact in a game, so having such an option is a great asset for all Fairy type decks.
Honorable Mentions----------------------------------------------------------------------------------------------------
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Greninja GX (#24)-------------------------------------------------------------------------------------------------------
Greninja-GX – Water – HP230
Stage 2 – Evolves from Frogadier
Ability: Wind Shuriken
When you play this card from your hand to evolve 1 of your Pokemon during your turn, you may put 3 damage counters on 1 of your opponent’s Pokemon.
[W][C][C] Haze Slash: 110 damage. You may shuffle this Pokemon and all cards attached to it into your deck.
[W][C][C] Shadow Assassin GX: This attack does 130 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance.) (You can’t use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Greninja-GX may not be played from your lap.
Weakness: Grass (x2)
Resistance: none
Retreat: 2
Stage 2 – Evolves from Frogadier
Ability: Wind Shuriken
When you play this card from your hand to evolve 1 of your Pokemon during your turn, you may put 3 damage counters on 1 of your opponent’s Pokemon.
[W][C][C] Haze Slash: 110 damage. You may shuffle this Pokemon and all cards attached to it into your deck.
[W][C][C] Shadow Assassin GX: This attack does 130 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance.) (You can’t use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Greninja-GX may not be played from your lap.
Weakness: Grass (x2)
Resistance: none
Retreat: 2
A familiar card by the name of Crobat (PHF) has a identical ability to Greninja GX (along with the pre-evolutions Golbat (PHF) and Frogadier (FLI), but both instead place 2 damage counters) which was used alongside Seismitoad EX (FFI) to increase its damage output while putting your opponent under Item Lock. Nowadays, Greninja GX can be paired with Zoroark GX to increase the damage cap of Zoroark GX from 150 (with a Choice Band) to possibly 210 (by using two Greninja GX). Combine that with a Tapu Koko (PR) and you can bring almost anything within one-shot range of Zoroark GX.
Rotom (#40)---------------------------------------------------------------------------------------------------------------
Rotom – Psychic – HP70
Basic Pokemon
Ability: Rotomotor
If there are 9 or more Pokemon Tool cards in your discard pile, ignore the attack costs of this Pokemon.
[P][P][P] Plasma Slash: 120 damage. This Pokemon can’t attack during your next turn.
Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 1
Basic Pokemon
Ability: Rotomotor
If there are 9 or more Pokemon Tool cards in your discard pile, ignore the attack costs of this Pokemon.
[P][P][P] Plasma Slash: 120 damage. This Pokemon can’t attack during your next turn.
Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 1
One thing that I personally thought Rotom Box was missing was a way to handle both Zoroark GX and Buzzwole GX. While a counter to Zoroark GX still remains hidden, a way to handle Buzzwole GX has come into light in the form of a Psychic type Rotom. Energy isn't needed in order to take out Buzzwole GX, just nine tools in the discard pile and you can easily take a OHKO. Though I definitely don't think Rotom (FLI) will push Rotom Box above Tier 2, it may have potential as a competitive rogue deck that can take wins by surprise.
Crasher Wake (#104)---------------------------------------------------------------------------------------------------
Crasher Wake – Trainer
Supporter
Discard 2 [W] Energy from your hand in order to play this card.
Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack).
Supporter
Discard 2 [W] Energy from your hand in order to play this card.
Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn (before your attack).
With Aqua Patch requiring a Water Energy in the discard pile in order to attach, Crasher Wake provides a way to discard and search out any card in your deck (including Aqua Patch) to give you an out to many different situations. It may be a somewhat difficult play to pull off, but the benefit it gives is immense and should be something to consider in all Water type decks.
Conclusion-----------------------------------------------------------------------------------------------------------------
Being tournament legal in only two weeks, the Pokemon TCG: Forbidden Light expansion brings a whole new set of cards to the table for deck builders to work with. Many of these cards can quite possible altar the current meta dramatically, so keep an eye out for these changes to stay ahead of the game and gain the edge against other competitors. Tune in next time for more articles on PTCG tournaments, deck lists, and set rankings here in the Pokebeach forums! Also check out my Article Homepage for links to recent articles featuring the Pokemon TCG!
Until next time!
~FrostBiter12