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Purple Leaf (Mewtwo EX/Celebi Prime Need help for states! Can't beat Reshiram decks!

iisnumber12

Team UN (White)
Member
4 Celebi Prime TM
3 Mewtwo EX ND
1 Virizion NVI
1 Terrakion NVI
2 Shaymin UL
1 Smeargle UD
12

4 Professor Oak's New Theory
4 Professor Juniper
2 Pokemon Collector
4 Pokemon Catcher
4 Dual Ball
2 Plus Power
2 Switch
3 Junk Arm
2 Eviolite
1 Energy Exchanger
3 Skyarrow Bridge
31

11 Grass
4 DCE
2 Prism
17

The Strategy is to use Celebi Prime to Power Up Mwtwo EX on Turn One. Virizion is a cheap attacker, and Terrakion can revenge KO MEZ
 
Okay, it needs moar Tornadus. Take out the Virizion and Terrakion for 4 Tornadus. This helps you have a consistent attacker, dealing 80 damage a turn, and it still moves energy to your Mewtwo. Also, it has free retreat w/ Sky Arrow Bridge. (It's also not weak to Reshiram, who needs a Plus Power to kill one with an Eviolite.)

You need to be running max Collector, because Dual Ball is nice, but it's not nearly as consistent as you need it to be. You don't need the Plus Powers, because you'll be doing obscene amounts of damage anyway, why add more to it? You need to add Exp Share, because it'll help move energies to another Mewtwo.

Another thing, I really don't like prism energy in this deck, because you can't double attach it with Celebi, and you don't need it anymore for Terrakiom, and you should not be using Mewtwo's second attack.

-2 Terrakion
-2 Virizion
-1 Shaymin
+4 Tornadus
+1 Smeargle
-3 Plus Powers
-1 Energy Exchanger
-3 Dual Ball
-3 Prism Energy
+2 Pokemon Collector
+2 Switch
+2 Junk Arm
+2 Exp Share
+2 Eviolite

These changes should help, both in consistently getting Mewtwos out, keeping them alive, and getting more energy around.
 
Captain Pidgey said:
Okay, it needs moar Tornadus. Take out the Virizion and Terrakion for 4 Tornadus. This helps you have a consistent attacker, dealing 80 damage a turn, and it still moves energy to your Mewtwo. Also, it has free retreat w/ Sky Arrow Bridge. (It's also not weak to Reshiram, who needs a Plus Power to kill one with an Eviolite.)

You need to be running max Collector, because Dual Ball is nice, but it's not nearly as consistent as you need it to be. You don't need the Plus Powers, because you'll be doing obscene amounts of damage anyway, why add more to it? You need to add Exp Share, because it'll help move energies to another Mewtwo.

Another thing, I really don't like prism energy in this deck, because you can't double attach it with Celebi, and you don't need it anymore for Terrakiom, and you should not be using Mewtwo's second attack.

-2 Terrakion
-2 Virizion
-1 Shaymin
+4 Tornadus
+1 Smeargle
-3 Plus Powers
-1 Energy Exchanger
-3 Dual Ball
-3 Prism Energy
+2 Pokemon Collector
+2 Switch
+2 Junk Arm
+2 Exp Share
+2 Eviolite

These changes should help, both in consistently getting Mewtwos out, keeping them alive, and getting more energy around.

I feel I need the Dual Balls (quicker set up) and Terrakion (to beat MEZ). I only need Eviolite sometimes, so I think I only need 2. I can try tornadus, but I like to have a quick X ball. I also like plus power to get OHKOs easily on guys ithodd amount of HP
 
Drop the Smeargle. Makes no sense when you'd rather have Celebi start/retreat or play switches into other Celebis.

If the set brings in Random Receiver, I would gladly drop the collectors in place of more draw support. 4 Juniper/4 Oak/2 N should be enough to get you going. I would probably also max out on the dual balls because they can be a lot more useful in this deck compared to the collector. Collector is something that you really need 1st turn and that's it, after words, it's pretty much a dead draw or a draw that is junk arm fodder for dual ball, which would be the better choice in this kind of a deck.

Also consider Shaymin EX since you already run the grass energies and Celebi to get it pumped up in one turn for a revenge KO. A different Terrakion imo as they both have their pros and cons.

Also 4 Junk arm, not really sure why you're not using them with the amount of reusable trainers you have.
 
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