Pokemon: 11
Strategy:
This deck basically revolves around the matchup; against a Big Basics deck (Toad, VirGen, Yveltal, etc.), Pyroar + Catchers can take control of the game, making it very difficult for the opponent to even get damage off. Similarly, against different opponents (such as Flareon, Night March, or most decks in general), Seismitoad can stall quite effectively, as pretty much everyone already knows. Trainer's Mail and Electrode help greatly with acceleration and drawing into a crucial supporter.
I'd like to know your opinion on how this deck may do in the current and future metagame, and what you would recommend in the remaining 3 slots.
Any response is appreciated, thanks!
- 4 Litleo FLF 18
- 3 Pyroar FLF
- 1 Pyroar PHF
- 4 Seismitoad-EX
- 1 Voltorb XY
- 1 Electrode PLF
- 1 Jirachi-EX
- 4 Professor Sycamore
- 4 N
- 3 Blacksmith
- 2 Lysandre
- 3 VS Seeker
- 4 Ultra Ball
- 2 Trainer's Mail
- 2 Pokemon Catcher
- 3 Switch
- 4 Hypnotoxic Laser
- 2 Virbank City Gym
- 1 Computer Search
- 8 Fire Energy
- 4 Double Colorless Energy
Strategy:
This deck basically revolves around the matchup; against a Big Basics deck (Toad, VirGen, Yveltal, etc.), Pyroar + Catchers can take control of the game, making it very difficult for the opponent to even get damage off. Similarly, against different opponents (such as Flareon, Night March, or most decks in general), Seismitoad can stall quite effectively, as pretty much everyone already knows. Trainer's Mail and Electrode help greatly with acceleration and drawing into a crucial supporter.
I'd like to know your opinion on how this deck may do in the current and future metagame, and what you would recommend in the remaining 3 slots.
Any response is appreciated, thanks!