Type: Water
Abilities: Innards Out / Unaware
Stats: 55 HP / 60 Atk / 130 Def / 30 SpA / 130 SpD / 5 Spe
Innards Out: When this Pokemon is knocked out, the attacker receives damage equal to the HP that Pyukumuku was at before it was knocked out (as a number, not a percent).
Useful Moves: Baton Pass, Recover, Curse, Soak, Toxic, Memento, Light Screen, Reflect, Psych Up, Counter, Rain Dance
Holy crap PP, what are you doing? There's no way this thing could be any good with those stats and that movepool!
I've been playing with this thing for a bit, and it's actually a lot better than I think people give it credit for. As a defensive Pokemon, it actually punishes you for attacking it due to Innards Out. This means that it isn't as passive as it may seem and it boasts an excellent, albeit narrow, movepool that lets it do exactly what it needs to do.
What needs to be understood about Pyukumuku is that it forces a lot of switches. People are terrified of Innards Out, as it's basically Final Gambit as an ability, so they switch. This gives Pyuku a lot of synergy with hazard setters.
Most of the time, you'll be using Recover and Baton Pass. Recover keeps you healthy and maximizes the HP lost with Innards Out, which is fitting because it's designed to take hits. The slowest Baton Pass helps bring in attackers like Pheromosa or any other frail Pokemon, and you get switch advantage like you would with U-Turn.
Everything else it gets allows it to fit into the team roles you need.
- It can go Reflect + Light Screen if you need additional support for frail Pokemon. Run Light Clay with it.
- It can take Curse and Baton Pass it to some sweepers.
- Toxic is its only form of damage dealing.
- Soak allows you to Toxic any Steel-type switchins (notably Aegislash, who 4HKOs you after Soak, so you can Toxic it)
- Memento + Darkinium-Z allow you to fully heal up a sweeper and give them a second change at sweeping, especially when the foe's attack stats plummet
- Counter is interesting as this Pokemon is supposed to take hits. Don't run Fightinium-Z with it though.
- Psych Up keeps it from being total setup bait, especially with Baton Pass in its arsenal. This is especially useful with Unaware.
- Rain Dance is useful for rain teams that need extra support for Pelipper
Seriously, try it out! It's so much fun to use and no one sees it coming. Its support has actually won me games.
The set:
Pyukumuku @ Leftovers
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
Ability: Innards Out
- Recover
- Baton Pass
- Toxic / Reflect
- Soak / Light Screen / Memento / Curse / Psych Up / Memento / Counter / Rain Dance
If you want more evidence, I encourage you to watch this video from pokeaim.