Pokemon: 18
3-3 Raichu GX (attacker)
3-3 Naganadel (battery/secondary attacker)
1-2 Zebstrika (support)
1 Tapu Koko GX (secondary attacker)
1 Tapu Lele GX (support)
1 Ditto Prism Star (evolution)
Trainer: 30
4x Cynthia
3x Guzma
2x Lillie
2x Sightseer
1x Volkner
4x Ultra Ball
2x Nest Ball
2x Mysterious Treasure
2x Beast Ring
2x Energy Switch
2x Choice Band
2x Ultra Space
1x Rescue Stretcher
1x Thunder Mountain Prism Star
Energy: 12
12x Electric Energy
-------------------------------
Hello, everybody. Deck list first to get it out of the way. Just a fun twist on Blacephalon, featuring everybody's favorite fat rat. The key differences here are discussed below:
- Naganadel is a necessary attacker, aside from its usual battery role, since it covers Raichu's weakness. Choice Band is all it takes to knock Buzzwole GX out.
- Tapu Koko GX is a great early game option to take out big non-GX basics or simply if you don't pump enough energy out at first. Also, it's a great tech against anything that runs Naganadel and/or is called Rayquaza/Gardevoir.
- 1-2 Zebstrika because its draw power is a must, but you have Ditto, so you can afford the weird line-up.
- Volkner is the MVP, fetching game-winning stuff like Beast Ring or Energy Switch at clutch moments
Some stuff to take into consideration and very much open to discussion as of now:
- Acerola: recovering Koko or Lele from Punishment match-ups, while possibly recycling energy to hand is desirable
- 2nd Volkner/3rd Energy Switch: Once the engine is solid, Zeb does all the drawing. A 2nd Volkner searches out whatever is needed on point. A 3rd Energy Switch is one of those things every once in a while
- Acro Bike: acceleration almost never hurts and, once or twice, getting energy to the discard takes an extra effort
Any thoughts, suggestions or critiques? Fire away!
3-3 Raichu GX (attacker)
3-3 Naganadel (battery/secondary attacker)
1-2 Zebstrika (support)
1 Tapu Koko GX (secondary attacker)
1 Tapu Lele GX (support)
1 Ditto Prism Star (evolution)
Trainer: 30
4x Cynthia
3x Guzma
2x Lillie
2x Sightseer
1x Volkner
4x Ultra Ball
2x Nest Ball
2x Mysterious Treasure
2x Beast Ring
2x Energy Switch
2x Choice Band
2x Ultra Space
1x Rescue Stretcher
1x Thunder Mountain Prism Star
Energy: 12
12x Electric Energy
-------------------------------
Hello, everybody. Deck list first to get it out of the way. Just a fun twist on Blacephalon, featuring everybody's favorite fat rat. The key differences here are discussed below:
- Naganadel is a necessary attacker, aside from its usual battery role, since it covers Raichu's weakness. Choice Band is all it takes to knock Buzzwole GX out.
- Tapu Koko GX is a great early game option to take out big non-GX basics or simply if you don't pump enough energy out at first. Also, it's a great tech against anything that runs Naganadel and/or is called Rayquaza/Gardevoir.
- 1-2 Zebstrika because its draw power is a must, but you have Ditto, so you can afford the weird line-up.
- Volkner is the MVP, fetching game-winning stuff like Beast Ring or Energy Switch at clutch moments
Some stuff to take into consideration and very much open to discussion as of now:
- Acerola: recovering Koko or Lele from Punishment match-ups, while possibly recycling energy to hand is desirable
- 2nd Volkner/3rd Energy Switch: Once the engine is solid, Zeb does all the drawing. A 2nd Volkner searches out whatever is needed on point. A 3rd Energy Switch is one of those things every once in a while
- Acro Bike: acceleration almost never hurts and, once or twice, getting energy to the discard takes an extra effort
Any thoughts, suggestions or critiques? Fire away!