-Edited-
Pokemon
[20]
2 Pichu, from storm front ( for emergency energy using memery berry)
3 pikachu, HGSS Promo (for a quick flip for free energy attachment from deck before evolving)
3 Raichu Prime (main attacker)
1 Raichu lv x (more strat with an extra attack, and small upgrade to a raichu)
3 pachirisu ,lost link (get energy in play to move to raichu for attack)
2-2 bronzong SF (pull 2 energy from deck, get rid of uneeded card)
1 Raquaza LA (flip to attach thunder energy from discard then move to raichu)
1-1-1 Magnezone prime (draw power/ backup killer)
Trainers would include
[26]
4 Super Scoop Ups (reuse pachi)
4 Seeker (reuse pachi)
4 fisherman (return energy)
4 interveiwers questions (find energy)
2 memory berry (use with Pichu)
2 Conductive quary (return energy)
2 expert belts ( better power)
2 BeBe's Search (search)
1 luxery Ball (search)
1 bench sheild (protect a tech)
Energy
[14]
10 Thunder Energy
4 Cyclone energy (good for taking out their techs)
Strategy would genrally be;
Turn 1, pikachu with 1 energy.
Turn 2, Raichu Prime and drop pachi, move energy to raichu and hit with 100 damage.
I chose the magnezone because i wanted to save the seeker/scoops for pachi and not use them on a uxie, but it looks way to clunky. i was thinking Enginears Adjustments to draw 4 by discarding an energy because my energy recycle is so good And i might need energy in the discard to use with raquaza, but the number of supporters will be too much in my opinion.
at least ill be safe with trainer blocks ;p
should the number of pahirisu be 3 or 4?
should i include the pichu at all? (2 pichu + 2 Memory berries) i think it makes it a little bit too clunky for a backup to the engine you guys have suggested.
Should i move this post to the deck garage since I edited it?
Pokemon
[20]
2 Pichu, from storm front ( for emergency energy using memery berry)
3 pikachu, HGSS Promo (for a quick flip for free energy attachment from deck before evolving)
3 Raichu Prime (main attacker)
1 Raichu lv x (more strat with an extra attack, and small upgrade to a raichu)
3 pachirisu ,lost link (get energy in play to move to raichu for attack)
2-2 bronzong SF (pull 2 energy from deck, get rid of uneeded card)
1 Raquaza LA (flip to attach thunder energy from discard then move to raichu)
1-1-1 Magnezone prime (draw power/ backup killer)
Trainers would include
[26]
4 Super Scoop Ups (reuse pachi)
4 Seeker (reuse pachi)
4 fisherman (return energy)
4 interveiwers questions (find energy)
2 memory berry (use with Pichu)
2 Conductive quary (return energy)
2 expert belts ( better power)
2 BeBe's Search (search)
1 luxery Ball (search)
1 bench sheild (protect a tech)
Energy
[14]
10 Thunder Energy
4 Cyclone energy (good for taking out their techs)
Strategy would genrally be;
Turn 1, pikachu with 1 energy.
Turn 2, Raichu Prime and drop pachi, move energy to raichu and hit with 100 damage.
I chose the magnezone because i wanted to save the seeker/scoops for pachi and not use them on a uxie, but it looks way to clunky. i was thinking Enginears Adjustments to draw 4 by discarding an energy because my energy recycle is so good And i might need energy in the discard to use with raquaza, but the number of supporters will be too much in my opinion.
at least ill be safe with trainer blocks ;p
should the number of pahirisu be 3 or 4?
should i include the pichu at all? (2 pichu + 2 Memory berries) i think it makes it a little bit too clunky for a backup to the engine you guys have suggested.
Should i move this post to the deck garage since I edited it?