So I wanted to start building my own team after playing in a local video game tournament. I had to borrow a friend's Pokemon, since my own team was far from finished (trying to get started building a team at 4:30 am because of a 16 hour-straight work day is not recommended @-@)
Anyways, a friend of mine helped me to come up with a basic team, following the use of Rain Dance. I know Smogon and Pokebeach has their own ban lists, but because this is for local play only (where the only banned Pokemon are Legendaries, and banned move is Sky Drop), I want to focus on this first before running through a variation for use here.
Right now, I already know that the hardest person to beat runs a Mega Garchomp, Tyranitar (with Air Balloon), Togekiss, Talonflame (with Tailwind), Volcarona, and one other Pokemon (which I can't remember).
Our tournaments are currently doubles, with 4 Pokemon per player.
Anyways here's what I've got right now:
Politoed (Life Orb)
Nature: Modest
Ability: Drizzle
EVs 252 Speed / 252 SpA / 4 HP
Moves: Ice Beam / Hidden Power (Grass) / Surf / Perish Song
With its hidden ability Drizzle, Politoed will always be sent out first to initiate rain. Surf acts as a STAB move powered by the weather, while Ice Beam allows coverage against Grass and Flying types. The Hidden Power also helps deal with opposing Water Pokemon who might also take advantage of the weather condition. I'm not 100% keen on keeping Perish Song, but if I know that my partner Pokemon will get knocked out that turn, I can at least set up Perish Song, which will force a switch later in the match, if not kill off the others outright.
Toxicroak (Black Sludge)
Nature: Adamant
Ability: Dry Skin
EVs: 244 HP/ 12 Spd / 252 Atk
Moves: Sucker Punch / Poison Jab / Cross Chop / Substitute
While not gaining STAB from the weather, Toxicroak does seem to work well with this team because of Dry Skin. Not only does it recover health from its ability, it'll also recover HP if hit by Water moves, meaning that I can run Surf without any negative consequence (and even with positive results). Black Sludge exists for additional healing.
As for moves, Sucker Punch helps to take a swing against Ghost Pokemon as a super-effective attack. Poison Jab again helps deal with Grass Pokemon, as well as Fairy Pokemon, who might cause trouble for my wall below. Substitute works really well on Toxicroak, again because of the multiple healing sources, and Cross Chop allows for a super-effective STAB against quite a few types.
Goodra (Leftovers)
Nature: Serious/Quirky/Bashful/Docile/Hardy
Ability: Hydration
EVs: 200 HP / 252 SpD / 52 Spd
Moves: Rest/Outrage/Rain Dance/Thunder
One of my possible leads alongside Politoed, along with Blastoise. Goodra was made for the rain as a wall, especially with what I've got on him. Essentially with Hydration, he instantly recovers from confusion from Outrage (for STAB), and will immediately wake up from Rest. Rain Dance is on him in case I'm facing an opponent who also runs a weather team, and Thunder ignores accuracy checks when in the rain. Since he runs a physical and special attack, I decided to pick a neutral nature for him.
Greninja (Shell Bell)
Nature: Timid
Ability: Protean
EVs: 252 Spd / 252 SpA / 4 HP
Moves: Spikes / Extrasensory / Mat Block / Surf
While Greninja doesn't exactly benefit from the rain at times, his ability does allow him to be flexible as he always gains STAB with Protean. I might switch out Spikes with Grass Knot, but the reason the attack is on him is for a quick switch into a Ground type after using Surf, as he otherwise becomes susceptible to Thunder (which again will never miss in the rain). Meant to outspeed most of the competition, he runs Mat Block in place of Protect, which (so long as he isn't outsped), will protect the team from everything but priority attacks. Extrasensory is there to deal with Fighting types, as I don't have much to use against them.
Blastoise (Blastoisenite)
Nature: Quiet
Ability: Rain Dish
EVs: 252 SpA / 128 Def / 128 SpD
Moves: Water Pulse/ Protect / Dark Pulse / Aura Sphere
Blastoise is the second option as a lead apart from Goodra, and can dish out an overpowered STAB attack right off the bat. Assuming that rain is in effect, and he's in his Mega form, Blastoise's Water Pulse jumps from base power 60, to base power 200, thanks to Mega Blastoise's ability, STAB, and weather. Not to mention that it has the chance to confuse if it doesn't kill. Dark Pulse and Aura exist to take advantage of Blastoise's ability, while Protect exists as a stall.
The sixth slot in my team, which I'm not 100% sure whether or not I want to keep:
Scizor (Focus Sash)
Nature: Adamant
Ability: Technician
EVs: 252 Atk / 252 HP / 4 Spd
Moves: Bullet Punch / Swords Dance / Protect / Roost
Scizor is one of the only Pokemon in the team that doesn't gain any direct benefit from rain, but his only weakness (Fire) does get its attack power cut in the rain. Not to mention that with the amount of Water support, Scizor might get enough protection to last.
Anyways, Bullet Punch is Scizor's main attack, gaining boosts from STAB and Technician, while Swords Dance buffs its attack. Roost and Protect help to stall because of his heightened HP.
Anyways, a friend of mine helped me to come up with a basic team, following the use of Rain Dance. I know Smogon and Pokebeach has their own ban lists, but because this is for local play only (where the only banned Pokemon are Legendaries, and banned move is Sky Drop), I want to focus on this first before running through a variation for use here.
Right now, I already know that the hardest person to beat runs a Mega Garchomp, Tyranitar (with Air Balloon), Togekiss, Talonflame (with Tailwind), Volcarona, and one other Pokemon (which I can't remember).
Our tournaments are currently doubles, with 4 Pokemon per player.
Anyways here's what I've got right now:
Politoed (Life Orb)
Nature: Modest
Ability: Drizzle
EVs 252 Speed / 252 SpA / 4 HP
Moves: Ice Beam / Hidden Power (Grass) / Surf / Perish Song
With its hidden ability Drizzle, Politoed will always be sent out first to initiate rain. Surf acts as a STAB move powered by the weather, while Ice Beam allows coverage against Grass and Flying types. The Hidden Power also helps deal with opposing Water Pokemon who might also take advantage of the weather condition. I'm not 100% keen on keeping Perish Song, but if I know that my partner Pokemon will get knocked out that turn, I can at least set up Perish Song, which will force a switch later in the match, if not kill off the others outright.
Toxicroak (Black Sludge)
Nature: Adamant
Ability: Dry Skin
EVs: 244 HP/ 12 Spd / 252 Atk
Moves: Sucker Punch / Poison Jab / Cross Chop / Substitute
While not gaining STAB from the weather, Toxicroak does seem to work well with this team because of Dry Skin. Not only does it recover health from its ability, it'll also recover HP if hit by Water moves, meaning that I can run Surf without any negative consequence (and even with positive results). Black Sludge exists for additional healing.
As for moves, Sucker Punch helps to take a swing against Ghost Pokemon as a super-effective attack. Poison Jab again helps deal with Grass Pokemon, as well as Fairy Pokemon, who might cause trouble for my wall below. Substitute works really well on Toxicroak, again because of the multiple healing sources, and Cross Chop allows for a super-effective STAB against quite a few types.
Goodra (Leftovers)
Nature: Serious/Quirky/Bashful/Docile/Hardy
Ability: Hydration
EVs: 200 HP / 252 SpD / 52 Spd
Moves: Rest/Outrage/Rain Dance/Thunder
One of my possible leads alongside Politoed, along with Blastoise. Goodra was made for the rain as a wall, especially with what I've got on him. Essentially with Hydration, he instantly recovers from confusion from Outrage (for STAB), and will immediately wake up from Rest. Rain Dance is on him in case I'm facing an opponent who also runs a weather team, and Thunder ignores accuracy checks when in the rain. Since he runs a physical and special attack, I decided to pick a neutral nature for him.
Greninja (Shell Bell)
Nature: Timid
Ability: Protean
EVs: 252 Spd / 252 SpA / 4 HP
Moves: Spikes / Extrasensory / Mat Block / Surf
While Greninja doesn't exactly benefit from the rain at times, his ability does allow him to be flexible as he always gains STAB with Protean. I might switch out Spikes with Grass Knot, but the reason the attack is on him is for a quick switch into a Ground type after using Surf, as he otherwise becomes susceptible to Thunder (which again will never miss in the rain). Meant to outspeed most of the competition, he runs Mat Block in place of Protect, which (so long as he isn't outsped), will protect the team from everything but priority attacks. Extrasensory is there to deal with Fighting types, as I don't have much to use against them.
Blastoise (Blastoisenite)
Nature: Quiet
Ability: Rain Dish
EVs: 252 SpA / 128 Def / 128 SpD
Moves: Water Pulse/ Protect / Dark Pulse / Aura Sphere
Blastoise is the second option as a lead apart from Goodra, and can dish out an overpowered STAB attack right off the bat. Assuming that rain is in effect, and he's in his Mega form, Blastoise's Water Pulse jumps from base power 60, to base power 200, thanks to Mega Blastoise's ability, STAB, and weather. Not to mention that it has the chance to confuse if it doesn't kill. Dark Pulse and Aura exist to take advantage of Blastoise's ability, while Protect exists as a stall.
The sixth slot in my team, which I'm not 100% sure whether or not I want to keep:
Scizor (Focus Sash)
Nature: Adamant
Ability: Technician
EVs: 252 Atk / 252 HP / 4 Spd
Moves: Bullet Punch / Swords Dance / Protect / Roost
Scizor is one of the only Pokemon in the team that doesn't gain any direct benefit from rain, but his only weakness (Fire) does get its attack power cut in the rain. Not to mention that with the amount of Water support, Scizor might get enough protection to last.
Anyways, Bullet Punch is Scizor's main attack, gaining boosts from STAB and Technician, while Swords Dance buffs its attack. Roost and Protect help to stall because of his heightened HP.