Hey! So I decided to put together a rain team for Doubles. I initially made it for Super Doubles at battle maison, but then I started playing on battle spot and would like to improve this team. Any advice in what can I improve?
Politoed @ Damp Rock
Ability: Drizzle
Nature: Timid
EVs: 252 HP / 180 SAtk / 76 Def
-Surf
-Icy Wind
-Psychic
-Protect/Hypnosis
I don't need to say why this guy is here, pretty obvious. Icy wind is to slow down anything that can outspeed ludicolo ou Kingdra. I'm currently running hypnosis, if I can manage to put my opponent to sleep, it helps a lot, but that accuracy is a problem, should I go with protect instead?
Ludicolo @ Absorb Bulb
Ability: Swift Swim
Nature: Modest
EVs: 252 Spe / 252 SAtk / 4 Def
- Fake Out
- Surf
- Giga Drain
- Ice beam
I try to always par him with politoed, so I can get the sp. Attack boost from poli's surf. Pretty basic set, with plenty coverage with ice beam.
Manectric @ Manectite
Ability: Lightingrod/intimidate
Nature: Timid
EVs: 252 Spe / 252 SAtk / 4 HP
- Protect
- Thunder
- Volt Switch
- Flamethrower
My mega of choice. Lightininrod take care of the attacks send in politoad's direction. Thunder is scary on the rain, and seeing that I use damp rock, it's almost always gonna be raining(unless another weather kicks in, but then I can use volt switch). Protect let me buy a turn to mega evolve.
Kingdra @ Life Orb
Ability: Swift Swim
Nature: Modest
EVs: 252 Sp. Atk / 252 Spe / 4 HP
- Protect
- Dragon Pulse
- Hydro Pump
- Ice Beam
My other swift swimmer. Hydro pump to hit hard under the rain. Ice beam for grass and other weakness and Dragon pulse over Draco Meteor cause I don't really like that status drop.
Scizor @ Weakness Policy
Ability: Technician
Nature: Adamant
EVs: 248 HP / 212 Atk / 48 Def
- Bullet Punch
- Superpower
-Swords Dance
- Bug Bite
Again, pretty predictable set. Bug bite allows me to eat the opponent's berries and deal lots of damage, bullet punch for priority. I'm running weakness Policy just to see if it works, so far it's been helpful. Should I change SD for Knock of?
Sylveon @ Choice Specs
Ability: Pixilate
Nature: Modest
EVs: 252 Sp. Atk / 180 HP / 60 Def / 16 Spe
- Hyper Voice
- Moon Blast
- Psyshock
- Shadow Ball
Sylveon is just my filler, cause I don't really know what to put on my 6th slot. With sylveon, I would have two pokes with poison weakness, and no way to counter it(just the psychic from politoad, but not reliable) The EVs are so I can live a Jolly Kangas return, and outspeed Tyranitar. I don't know if I should maybe go with a Pixie plate, so I can't be locked when my opponent uses wide guard, and seeing as I will 99,99% of the time be using STABs move, ins't it better?
My main problem so far is with trick room teams and another weathers. Should I switch sylveon? What use instead?
Any suggestion is appreciated guys!
Politoed @ Damp Rock
Ability: Drizzle
Nature: Timid
EVs: 252 HP / 180 SAtk / 76 Def
-Surf
-Icy Wind
-Psychic
-Protect/Hypnosis
I don't need to say why this guy is here, pretty obvious. Icy wind is to slow down anything that can outspeed ludicolo ou Kingdra. I'm currently running hypnosis, if I can manage to put my opponent to sleep, it helps a lot, but that accuracy is a problem, should I go with protect instead?
Ludicolo @ Absorb Bulb
Ability: Swift Swim
Nature: Modest
EVs: 252 Spe / 252 SAtk / 4 Def
- Fake Out
- Surf
- Giga Drain
- Ice beam
I try to always par him with politoed, so I can get the sp. Attack boost from poli's surf. Pretty basic set, with plenty coverage with ice beam.
Manectric @ Manectite
Ability: Lightingrod/intimidate
Nature: Timid
EVs: 252 Spe / 252 SAtk / 4 HP
- Protect
- Thunder
- Volt Switch
- Flamethrower
My mega of choice. Lightininrod take care of the attacks send in politoad's direction. Thunder is scary on the rain, and seeing that I use damp rock, it's almost always gonna be raining(unless another weather kicks in, but then I can use volt switch). Protect let me buy a turn to mega evolve.
Kingdra @ Life Orb
Ability: Swift Swim
Nature: Modest
EVs: 252 Sp. Atk / 252 Spe / 4 HP
- Protect
- Dragon Pulse
- Hydro Pump
- Ice Beam
My other swift swimmer. Hydro pump to hit hard under the rain. Ice beam for grass and other weakness and Dragon pulse over Draco Meteor cause I don't really like that status drop.
Scizor @ Weakness Policy
Ability: Technician
Nature: Adamant
EVs: 248 HP / 212 Atk / 48 Def
- Bullet Punch
- Superpower
-Swords Dance
- Bug Bite
Again, pretty predictable set. Bug bite allows me to eat the opponent's berries and deal lots of damage, bullet punch for priority. I'm running weakness Policy just to see if it works, so far it's been helpful. Should I change SD for Knock of?
Sylveon @ Choice Specs
Ability: Pixilate
Nature: Modest
EVs: 252 Sp. Atk / 180 HP / 60 Def / 16 Spe
- Hyper Voice
- Moon Blast
- Psyshock
- Shadow Ball
Sylveon is just my filler, cause I don't really know what to put on my 6th slot. With sylveon, I would have two pokes with poison weakness, and no way to counter it(just the psychic from politoad, but not reliable) The EVs are so I can live a Jolly Kangas return, and outspeed Tyranitar. I don't know if I should maybe go with a Pixie plate, so I can't be locked when my opponent uses wide guard, and seeing as I will 99,99% of the time be using STABs move, ins't it better?
My main problem so far is with trick room teams and another weathers. Should I switch sylveon? What use instead?
Any suggestion is appreciated guys!