RAPID TENTACLE
Pokémon (24):
STRATEGY:
The main idea of the deck is to have two Inkay and one Remoraid on the bench on the first turn. Next turn evolve Remoraid into Octillery to stabilize the deck. Search for Malamar and start to attack. Make sure to have an Inkay on the bench to stream attacks. Use Korrina’s Focus and Bruno to refill the hand and enable Malamar to knock out the defender in one hit. Cinccino and Oricorio GX act as additional draw engines. The deck functions similar to Galarian Mr. Rime but has an easier time to stream attacks.
SPOILER:
Malamar
Stage 1 Psychic Pokémon - evolves from Inkay (Rapid Strike)
HP: 120
[P] Rapid Tentacles: 40x
You may reveal as many Rapid Strike cards from you hand as you like. This attack does 40 damage times the number of cards you revealed. Then, shuffle those cards into your deck.
Retreat Cost: CCC
Weakness: D
Resistance: F
Inkay
Basic Psychic Pokémon (Rapid Strike)
HP: 50
[P] Spinning Attack: 20
Retreat Cost: C
Weakness: D
Resistance: F
Marshadow
Basic Psychic Pokémon (Rapid Strike)
HP: 80
[C] Rapid Hunt
Search your deck for 2 Rapid Strike cards, reveal them, and put them into your hand. Then, shuffle your deck.
[C] Shadow Flicker: 10
During your next turn, if the defending Pokémon is knocked out, take 1 more prize card.
Retreat Cost: C
Weakness: D
Resistance: F
Fog Crystal
Trainer - Item
Search your deck for either a Basic [P] Pokémon or [P] energy, reveal it, and put it into your hand. Then, shuffle your deck.
Spiral Energy
Special Energy (Rapid Strike)
This card can only be attached to a Rapid Strike Pokémon. If this card is attached to anything other than a Rapid Strike Pokémon, discard this card.
As long as this card is attached to a Pokémon, this card provides every type of energy but provides only 1 Energy at a time. If this Pokémon is paralyzed, it is no longer paralyzed and cannot be paralyzed.
Pokémon (24):
- 1 Marshadow S6a (searches)
- 4 Malamar S6R (beatdown)
- 4 Inkay S6R (evolution)
- 3 Octillery S6a (search)
- 4 Remoraid S6 (evolve)
- 1 Mew SM10 (protect)
- 1 Oricorio GX (draw)
- 3 Minccino (evole)
- 3 Cinccino (draw)
- 4 Korrina's Focus (draw)
- 2 Prof. Research (draw)
- 2 Mustard (draw)
- 2 Bruno (draw)
- 2 Ordinary Rod (retrieval)
- 4 Fog Crystal (search)
- 4 Great Ball (search)
- 4 Level Ball (search)
- 2 Pal Pad (retrieval)
- 4 Tower of Water (retreat)
- 2 Psychic Energy
- 4 Spiral Energy
STRATEGY:
The main idea of the deck is to have two Inkay and one Remoraid on the bench on the first turn. Next turn evolve Remoraid into Octillery to stabilize the deck. Search for Malamar and start to attack. Make sure to have an Inkay on the bench to stream attacks. Use Korrina’s Focus and Bruno to refill the hand and enable Malamar to knock out the defender in one hit. Cinccino and Oricorio GX act as additional draw engines. The deck functions similar to Galarian Mr. Rime but has an easier time to stream attacks.
SPOILER:
Malamar
Stage 1 Psychic Pokémon - evolves from Inkay (Rapid Strike)
HP: 120
[P] Rapid Tentacles: 40x
You may reveal as many Rapid Strike cards from you hand as you like. This attack does 40 damage times the number of cards you revealed. Then, shuffle those cards into your deck.
Retreat Cost: CCC
Weakness: D
Resistance: F
Inkay
Basic Psychic Pokémon (Rapid Strike)
HP: 50
[P] Spinning Attack: 20
Retreat Cost: C
Weakness: D
Resistance: F
Marshadow
Basic Psychic Pokémon (Rapid Strike)
HP: 80
[C] Rapid Hunt
Search your deck for 2 Rapid Strike cards, reveal them, and put them into your hand. Then, shuffle your deck.
[C] Shadow Flicker: 10
During your next turn, if the defending Pokémon is knocked out, take 1 more prize card.
Retreat Cost: C
Weakness: D
Resistance: F
Fog Crystal
Trainer - Item
Search your deck for either a Basic [P] Pokémon or [P] energy, reveal it, and put it into your hand. Then, shuffle your deck.
Spiral Energy
Special Energy (Rapid Strike)
This card can only be attached to a Rapid Strike Pokémon. If this card is attached to anything other than a Rapid Strike Pokémon, discard this card.
As long as this card is attached to a Pokémon, this card provides every type of energy but provides only 1 Energy at a time. If this Pokémon is paralyzed, it is no longer paralyzed and cannot be paralyzed.
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