Raticate AR donk deck idea

bpalmer357

.
Member
Raticate with belt does 80 for 1 energy. I was thinking or running a donk deck. heres what i have so far.

Raticate 3-3
Sableye 4
DGX 2-2
Ambipom G 3
uxie x 2-1
1 azelf
2 crobat g
4 level max
some warpoints and premier balls
4 DBC energy
4 special dark
4 special metal
3 e-gain
4 poketurn

DGX counters spiritomb and vileplume. Basic strategy go for the donk T1 or T2
Sabeleye for donk or setup. DGX helps play belt. what other cards would be good for this donk idea?

Maybe seeker with lumineon sf, or luxray x? any ideas of wht to put in/or take out or this parcial list?
Im going to post the complete deck tomorow
 
if you want a donk, you dont need the late game cards like uxie x, dialga g ect.
Drop
3 e-gain
2-2 DGX
uxie x
azelf
4 DCE
Ambipom G 3
4 special metal
1 azelf
4 lv max
-24 cards

your list should look something like this

4-4 Raticate
4 Sableye/Smeargle (Sableye is BAD in this deck as it forces you to go first and you can't play trainers I reccomend Smeargle)
2 Uxie
2 Crobat G
1 Unown Q
4 Unown R
21 Pokemon

4 Cyclone Energy
4 SP Dark energy
8 Energy

4 Poketurn (Extra flash bite)
4 Pokeblower (FB with a coin flip)
4 Pokedrawer (Go thru deck)
4 pokedex (Go thru Deck)
2 Expert Belt
4 Junk Arm (Reuse Flash bite, or go thru deck)
3 Good rod (reuse unown R or a trainer)
1 Collector
1 Seeker

I may have an error in the amount of cards, but this is a basic donk deck.
 
Why 4-4? Shouldn't it be more like 2-2 since you only need 1 out?
If this is a true donk deck (going for T1 donk), you need to take out all the Sableye, Smeargle, and energy except for 2 Cyclone. It should look more like:
Pokemon: 14
2-2 Raticate
4x Uxie
4x Unown R
2x Crobat G
-----
Energy: 2
2x Cyclone Energy
-----
T/S/S: 44
1x Seeker
2x BTS
1x Luxury Ball
4x PokéTurn
4x SSU
2x Expert Belt
4x PlusPower
4x Victory Medal
2x Switch
4x PokéDrawer+
4x PokéBlower+
3x Great Ball
3x Quick Ball
2x PokéDex
4x Junk Arm
 
I wrote this at 3 in the morning. i knew i missed something. sableye and smeargle are both bad for this deck
 
^You want to choose either Raticate or Sableye. There's no doing both, it's much better to pick one and stick with it.
 
Uxie and Shuppet are most popular.
The problem with Sableye is that you go first, which isn't very helpful at all as it gives your opponent an opportunity to set up.
Ambipom isn't great. It works okay, but not perfectly because people will tend to see it and attach an energy to their starter.
Machamp works pretty well, but it takes up more space than other decks and the Rare Candy rule taking effect will force people to run BTS and Machoke instead of Rare Candy.
Raticate can do very well, but sometimes the evos can clog your hand up and you won't be able to get the full usefulness from your Uxies, etc., until you get a BTS out.
Shuppet can do 10 more damage than Uxie and doesn't have to run the deck out, but it also can't run Cyclone energy.
Uxie doesn't do well beyond T1 unless you run your entire deck out T1 (which it's built to do). It probably works best overall, as it can get rid of opponents' Spiritomb starts with Cyclone Energy. The extra 10 damage isn't much of a problem, as you should hit for at least 70 or 80 damage, which will KO most Pokémon (and you can get Seeker, 4 PokéBlower+, 3 Crobat G, 4 PokéTurns, and 4 SSUs to help donk if you do fall short).
What you have to realize with Uxie donk is that it's intended to run the entire deck out T1. If you go first, it's not too good, but going 2nd should be a win nearly every time except against Gastly or Spiritomb if you don't have Cyclone Energy in-hand as almost all of your cards are Trainers. At the end of your turn, you Psychic Restore and put an Uxie, E-Belt, and 4 PlusPowers on top of your deck with the Uxie on top. Next turn you play the Uxie and draw the cards, attach to your active, and keep going. This deck doesn't work as well past T1 as Shuppet donk, but can be very effective in donking. Uxie donk is probably the one I like best of all the donk decks as you can donk T1 more easily and the deck is just more "fun" to run (although no donk decks really appeal to me much).
 
I tried this deck once, and it didn't work. You're honestly better off using Lucky Egg instead of Expert Belt most of the time. Raticate is so frail it's unbelievable, and giving your opponent 2 prize cards when all they have to do is 90 dmg isn't worth it at all. Run Expert Belt for emergencies only, and use Lucky Egg so when you die you get cards.
 
^The idea is to not let your opponent attack. If it's a true "donk deck," it wins T1 or scoops 90% of the time. E-Belt is NECESSARY to do 80 damage instead of 60, which will not get the donk as much unless your opponent only has 1 benched and you can use Crobat Gs on the active and Seeker the bench. Lucky Egg is the same deal. You're not supposed to be KO'd, so it doesn't help you.
 
with ambipom you could use amfirous prime that way when they attatch energy they get hurt and ads to the damage
 
Donking is basically just when the opponent wins on their first or second turn (usually by having the other opponent have no Pokemon on their side of the field).

These strategies are quick and attack for a high amount of damage to ultimately win the game really fast.

Sableye, Raticate, Donphan, Ambipom G, Garchomp C, Uxie, Machamp, Gengar and Seeker are usually the most commonly used although there can be others.

dmaster out.
 
Anything that requires a Level Up or multiple Pokemon to carry out a donk, probably wouldn't work that well as a donk deck. It's got to be Basic/Stage 1 Pokemon (although occasionally Stage 2 with BTS/Rare Candy) and it has to be a singular Pokemon for it to really work effectively.

dmaster out.
 
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