R
RattataJoey
Today I'll be answering my first request by reviewing Chandelure from Red Collection.
Chandelure – Psychic – HP130
Stage 2 – Evolves from Lampent
Ability: Cursed Shadow
Place 3 damage counters on your opponent’s Pokemon in any way you like. You can use this Ability 1 time during your turn, it this Pokemon is your Active Pokemon.
[P][P][C] Ominous Lamp: 50 damage. The Defending Pokemon is now Burned and Confused.
Weakness: Darkness: (x2)
Resistance: none
Retreat: 2
At first glance we see that Chandelure is a Stage 2 with 130Hp which is pretty standard for the current format, weakness to Dark is to be expected on a Ghost type. Now lets get to the interesting parts.
First is the Ability Cursed Shadow, which allows you to place 3 damage counters on any of your opponent's pokemon while Chandelure is active. This can be seen as 1 of 2 things: either you can see it as an upgraded version of Kingdra Primes Spray Splash, or as another version of Gengar Primes attack Cursed Droplets.
The real selling point for Cursed Shadow is its versatility as the counters can be placed in anyway you like to either weaken your opponent's Pokémon or the help secure a KnockOut, also with Chandelure dropping 3 counters you can guarantee a KnockOut against Baby Pokémon, as the Ability bypasses Sweet Sleeping Face and can hit the bench as well.
Secondly is his attack Ominous Lamp which for {P}{P}{C} Chandelure can hit the active for 50 damage then inflicts both Burn and Confusion. At first 50 for 3 energy looks pretty bad especially when compared to cards like Donphan and Kingdra, who can both hit 60 damage for 1 energy, but guaranteeing 2 status conditions makes the cost a lot more worthwhile.
Adding both Burn and Confusion can really cause a lot of problems for your opponent if they don't have a switch or a lot of low or free retreat Pokémon, as they could face up to 70 damage on your next turn. Even if they do manage to switch/retreat if they don't KnockOut Chandelure that turn you can create the same problem with your next attack.
Now how do we run Chandelure? Once again it's all a question for how each player wants to play him, I'll cover 2 methods of playing Chandelure:
Method 1 is with Trainer-lock, with Trainer-lock in place your opponent won't be able to play their trainer-items, which can greatly slow down their set-up, or play cards such as switch to get their confused Pokémon out of the active spot and will have to rely on manually retreating, which may be difficult with high retreat Pokémon like Donphan and Magnezone seeing play currently.
Method 2 is a speed variant pairing Chandelure with Gardevoir from Hail Blizzard.
Gardevoir – Psychic – HP110
Stage 1 – Evolves from Kirlia
Ability: Psycho Mirage
As long as this Pokemon is in play, each Basic Psychic Energy card attached to your Psychic-type Pokemon provides 2 units of Psychic energy. This effect can’t be stacked, regardless of how many Pokemon with this ability you have in play.
[P][P][C][C] Mind Shock: 60 damage. Don’t apply Weakness or Resistance for this attack’s damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
Gardevoir's Ability Psycho Mirage makes any {P} energy attached to a {P} Pokémon provide 2{P} energy instead of 1, this means that Chandelures attack cost of {P}{P}{C} can now be read as {P}{C}. Which means you can free up more space in decks for consistency or techs. The energy bonus doesn't only help attacks but can be used to help retreating as well, both Chandelure and Gardevoir have a retreat cost of 2, but with Gardevoir's ability in play you can use 1 {P} energy to retreat both of them, which means cards such as catcher shouldn't pose a huge threat. 1 draw back that I feel deserves mention with Gardevoir is her Hp at 110 shes below the average for a Stage 2 and anything psychic can make easy work of her.
In closing I'm going to say that Chandelure isn't bad, he allows for damage spreading and can apply pressure by placing status conditions on the opposing active.
So what are your views on Chandelure? How would you play him? And do you think he has a future in the metagame?
Special Thanks to Lupercal1308 for requesting the card.
If anyone else would like a card reviewing feel free to get in touch either here or though my profile.
Signing off for now,
RattataJoey
Chandelure – Psychic – HP130
Stage 2 – Evolves from Lampent
Ability: Cursed Shadow
Place 3 damage counters on your opponent’s Pokemon in any way you like. You can use this Ability 1 time during your turn, it this Pokemon is your Active Pokemon.
[P][P][C] Ominous Lamp: 50 damage. The Defending Pokemon is now Burned and Confused.
Weakness: Darkness: (x2)
Resistance: none
Retreat: 2
At first glance we see that Chandelure is a Stage 2 with 130Hp which is pretty standard for the current format, weakness to Dark is to be expected on a Ghost type. Now lets get to the interesting parts.
First is the Ability Cursed Shadow, which allows you to place 3 damage counters on any of your opponent's pokemon while Chandelure is active. This can be seen as 1 of 2 things: either you can see it as an upgraded version of Kingdra Primes Spray Splash, or as another version of Gengar Primes attack Cursed Droplets.
The real selling point for Cursed Shadow is its versatility as the counters can be placed in anyway you like to either weaken your opponent's Pokémon or the help secure a KnockOut, also with Chandelure dropping 3 counters you can guarantee a KnockOut against Baby Pokémon, as the Ability bypasses Sweet Sleeping Face and can hit the bench as well.
Secondly is his attack Ominous Lamp which for {P}{P}{C} Chandelure can hit the active for 50 damage then inflicts both Burn and Confusion. At first 50 for 3 energy looks pretty bad especially when compared to cards like Donphan and Kingdra, who can both hit 60 damage for 1 energy, but guaranteeing 2 status conditions makes the cost a lot more worthwhile.
Adding both Burn and Confusion can really cause a lot of problems for your opponent if they don't have a switch or a lot of low or free retreat Pokémon, as they could face up to 70 damage on your next turn. Even if they do manage to switch/retreat if they don't KnockOut Chandelure that turn you can create the same problem with your next attack.
Now how do we run Chandelure? Once again it's all a question for how each player wants to play him, I'll cover 2 methods of playing Chandelure:
Method 1 is with Trainer-lock, with Trainer-lock in place your opponent won't be able to play their trainer-items, which can greatly slow down their set-up, or play cards such as switch to get their confused Pokémon out of the active spot and will have to rely on manually retreating, which may be difficult with high retreat Pokémon like Donphan and Magnezone seeing play currently.
Method 2 is a speed variant pairing Chandelure with Gardevoir from Hail Blizzard.
Gardevoir – Psychic – HP110
Stage 1 – Evolves from Kirlia
Ability: Psycho Mirage
As long as this Pokemon is in play, each Basic Psychic Energy card attached to your Psychic-type Pokemon provides 2 units of Psychic energy. This effect can’t be stacked, regardless of how many Pokemon with this ability you have in play.
[P][P][C][C] Mind Shock: 60 damage. Don’t apply Weakness or Resistance for this attack’s damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
Gardevoir's Ability Psycho Mirage makes any {P} energy attached to a {P} Pokémon provide 2{P} energy instead of 1, this means that Chandelures attack cost of {P}{P}{C} can now be read as {P}{C}. Which means you can free up more space in decks for consistency or techs. The energy bonus doesn't only help attacks but can be used to help retreating as well, both Chandelure and Gardevoir have a retreat cost of 2, but with Gardevoir's ability in play you can use 1 {P} energy to retreat both of them, which means cards such as catcher shouldn't pose a huge threat. 1 draw back that I feel deserves mention with Gardevoir is her Hp at 110 shes below the average for a Stage 2 and anything psychic can make easy work of her.
In closing I'm going to say that Chandelure isn't bad, he allows for damage spreading and can apply pressure by placing status conditions on the opposing active.
So what are your views on Chandelure? How would you play him? And do you think he has a future in the metagame?
Special Thanks to Lupercal1308 for requesting the card.
If anyone else would like a card reviewing feel free to get in touch either here or though my profile.
Signing off for now,
RattataJoey