Real SpeedChu

yes but when your pachis run out you need a back up in case raichu prime gets KOed
 
Just remember people, you would be burning 3 energy a turn to keep on attacking with Raichu prime meaning you're going to burn through your energy resources very quickly and if you plan to attack with it in combination with the lvX...well...you're just eating through energy faster. You can only play so many Fisherman.

i'm having my doubts about this deck. Sounds good on paper but too over dependant on Pachy LL and constantly needing to have {L} in your hand.
 
IQ.....fisherman.....energy search (although you would have to have 2 in your hand at the time)....any card that has you draw/shuffle your hand. its not that hard to get energies. just do 4-3-1 raichu x with maybe 2 raichu prime or just one and the rest being raichu HS or i guess if you would prefer raichu SV then 4 pachi and maybe a couple other techs for energy restoring (delcatty, dialga) and run about 24 energies and it should do fine.
 
4 because he keeps the deck from falling apart. the only other thing i can think of is ampharos HS and just load up all of your guys with energies and just move them 3 at a time to raichu prime but that wouldn't do as well. or maybe it would....i need a raichu prime :( lol
 
catutie said:
snipe for 90? its only 10 right. i have used that raichu so many times and it isnt that good IMO. i would much rather do 100 and OHKO somthing then put 2 energies on it and do it again.

Well you voltage shoot, and then use gigashock for a total of 60 on active plus a 90 and a 10 snipe.
 
Fisherman will let you pick up four energy from your discard, cycler bronzong will let you take 2 every turn, and seeker's and SSU's to pick up your pachi's. I think you can keep raichu going for the whole game. You need to discard 18 energies to draw 6 prizes, not including riachu LV.X, but if you draw into say, 8 energy over the game, and use 2-3 fishers that's all you need. Does anyone else thing magnezone prime could potentially be useful in this deck? He is consistent drawpower, and a backup attacker.
 
magnezone would just be good with the pachi....actually i might just make that deck
 
I actually run 2 Energy Returner...

The deck is under prove right now... I can share with us my whole list; but I even need to prove the deck more against machamp, luxchomp, dialgachomp & gengar. Any other deck until now isn't fast enough...

And now, as come a card like Gust of Wind, no benched pokemon will be safe.
 
Tried the deck before, an unfortunately, no matter what people say, it is VERY hard to get a constant stream of energy into your hand/raichu/pachi. The problem with fisherman is that it's a supporter, which you can't play alongside seeker to do a one-turn combo. Energy returner and bronzong makes more sense, barring trainer lock, an rayquaza is actually rather useful.

Power spray tears this deck apart though, and like jumpluff, its health is way too low to survive a turn. Recycling raichu is harder than recycling jumpluff unfortunately, and doesn't have the benefit of fainting spell that allows gengar to survive recycling problems.

Overall it is a great idea, if someone can come up with a consistent way to recycle the 'chu and refreshing energy to your hand.
 
I don't know against gengar; but with Bronzong, energy returner and pokemon rescue, it isn't very hard.
Is because I need use Seeker, Bebe or any other Supporter that i don't use Fisherman.

It's posible make a constant stream of 120 if your raichus aren't knock out every turn.
 
run around 25-27 energies. run 4-3-1 rachu x. have 2 raichu prime in the deck. have 4 IQ. have 4 fisherman.

so thats
4-3-1 raichu x
4 pachi
4 IQ
4 Fisherman
4 pont
2 belts
3 BTS
27 energies.

then you have 8 free spaces but that is how it should look so you have plenty of room for other cards that you may need. i was thinking pichu SF buuuuut that will be soon rotated out
 
POKEMON: 18
4(promo)-3(2prime-1hs)-1 : Raichu LV.X
2(TM )-2 : Bronzong, SF
3 : Pachirisu, Call of Legends
2 : Uxie, LA
1 : Unown Q

TRAINERS: 29
Trainers: 10
2 : Pokemon Communication, GS-98
1 : Warp Point, MD-88
2 : Pokemon Rescue, PL-115
2 : Super Scoop Up, UL-83
1 : Luxury Ball, SF-86
2 : Energy Returner, UL-74
Pokemon Tools: 2
2 : Expert Belt, AR-87
Supporters: 14
1 : Copycat, GS-90
4 : Bebe's Search, RR-89
3 : Seeker, TM-88
2 : Underground Expedition, RR-97
3 : Pokemon Collector, GS-97
1 : Palmer's Contribution, SV-139
Stadiums: 3
3 : Broken Time-Space, PL-104

ENERGY: 13
12 : Lightning Energy
1 : Psychic Energy

My actual Decklist... Until now this works great... I think without bronzong, is imposible to keep the stream of energy & pachirisu. I think another person can use more than 2 SSU, but i have a horrible lucky.
 
Maybe drop one bts for sunnyshore. You never know when the fighters come out or someone who has resistance (donphan comes to mind)

Not sure about the expert belt. Its good to do an extra 20 but if raichu's hitting for 120, is it needed? Instead fisherman/interviewers would be good if zong is sprayed. I do like where you're going with this.
 
You could potentially use electrode prime to pick up some energies, but of course you'd be losing a prize in doing so. And of course you have to attach them, so you can't use them or Raichu Lv.X.
 
Back
Top