Strategy Recommended Teams for Beginners for Each Tier

Scattered mind

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Here you can post your most recommended teams for players who want to begin playing in a new tier, (like me) without much studying the tier before and just jumping right to it. Every team you post will be added to the OP under the tier it's designed for (so.. make sure you say what tier your team is for). Simply post the sets each Pokemon on your recommended team, and add a little description why you think it's a nice team to start things up/ simply how to start with it (which Pokemon should be sent first or later on etc.) You may post teams that haven't been made by you, it's not RMT.

Singles:


Ubers:

OU:

UU:

RU:

NU:

PU:

LC:

Doubles:

Ubers:

OU:

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Ninetales-Alola @ Focus Sash
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Blizzard
- Dazzling Gleam
- Protect

Heatran @ Leftovers
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Eruption
- Stealth Rock
- Flash Cannon
- Protect

Conkeldurr @ Fightinium Z
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
IVs: 0 Sp. Atk
- Hammer Arm
- Fire Punch
- Ice Punch
- Thunder Punch

Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Volt Switch
- Flamethrower
- Protect

Landorus-Therian (M) @ Choice Band
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
IVs: 0 Sp. Atk
- Earthquake
- Stone Edge
- U-turn
- Protect

Araquanid @ Sitrus Berry
Ability: Water Bubble
EVs: 4 HP / 252 Atk / 252 SpD
Careful Nature
IVs: 0 Sp. Atk
- Liquidation
- Leech Life
- Poison Jab
- Aqua Ring

Description: "This has been working a treat for me in Doubles OU on Showdown" @joffreyspikes

UU:

VGC (2017):

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Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 28 HP / 60 Def / 252 SpA / 4 SpD / 164 Spe
Modest Nature
- Psychic
- Moonblast
- Dazzling Gleam
- Hidden Power [Fire]

Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Naughty Nature
- High Jump Kick
- Poison Jab
- Ice Beam
- Protect

Drifblim @ Psychic Seed
Ability: Unburden
EVs: 12 HP / 236 Def / 12 SpA / 236 SpD / 12 Spe
Timid Nature
- Shadow Ball
- Tailwind
- Will-O-Wisp
- Disable

Kartana @ Assault Vest
Ability: Beast Boost
EVs: 92 HP / 164 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Night Slash

Pelipper @ Focus Sash
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Scald
- Hurricane
- Tailwind
- Protect

Golduck @ Waterium Z
Ability: Swift Swim
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
- Hydro Pump
- Scald
- Ice Beam
- Protect

Description: "This is a pretty easy to play VGC17 team that basically destroys anything that isn't Trick Room" @GekkisaiDaiNi
 
Last edited:
This has been working a treat for me in Doubles OU on Showdown:

Ninetales-Alola @ Focus Sash
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Blizzard
- Dazzling Gleam
- Protect

Heatran @ Leftovers
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Eruption
- Stealth Rock
- Flash Cannon
- Protect

Conkeldurr @ Fightinium Z
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
IVs: 0 Sp. Atk
- Hammer Arm
- Fire Punch
- Ice Punch
- Thunder Punch

Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Volt Switch
- Flamethrower
- Protect

Landorus-Therian (M) @ Choice Band
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
IVs: 0 Sp. Atk
- Earthquake
- Stone Edge
- U-turn
- Protect

Araquanid @ Sitrus Berry
Ability: Water Bubble
EVs: 4 HP / 252 Atk / 252 SpD
Careful Nature
IVs: 0 Sp. Atk
- Liquidation
- Leech Life
- Poison Jab
- Aqua Ring
 
Last edited:
This has been working a treat for me in Doubles OU on Showdown:

Ninetales-Alola @ Focus Sash
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Blizzard
- Dazzling Gleam
- Protect

Heatran @ Leftovers
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Eruption
- Stealth Rock
- Flash Cannon
- Protect

Conkeldurr @ Fightinium Z
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
IVs: 0 Sp. Atk
- Hammer Arm
- Fire Punch
- Ice Punch
- Thunder Punch

Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Volt Switch
- Flamethrower
- Protect

Landorus-Therian (M)
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
IVs: 0 Sp. Atk
- Earthquake
- Stone Edge
- U-turn
- Protect

Araquanid @ Sitrus Berry
Ability: Water Bubble
EVs: 4 HP / 252 Atk / 252 SpD
Calm Nature
IVs: 0 Sp. Atk
- Liquidation
- Leech Life
- Poison Jab
- Aqua Ring

Is the Calm nature on Araquanid intentional?
 
This is a pretty easy to play VGC17 team that basically destroys anything that isn't Trick Room:

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 28 HP / 60 Def / 252 SpA / 4 SpD / 164 Spe
Modest Nature
- Psychic
- Moonblast
- Dazzling Gleam
- Hidden Power [Fire]

Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Naughty Nature
- High Jump Kick
- Poison Jab
- Ice Beam
- Protect

Drifblim @ Psychic Seed
Ability: Unburden
EVs: 12 HP / 236 Def / 12 SpA / 236 SpD / 12 Spe
Timid Nature
- Shadow Ball
- Tailwind
- Will-O-Wisp
- Disable

Kartana @ Assault Vest
Ability: Beast Boost
EVs: 92 HP / 164 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Night Slash

Pelipper @ Focus Sash
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Scald
- Hurricane
- Tailwind
- Protect

Golduck @ Waterium Z
Ability: Swift Swim
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
- Hydro Pump
- Scald
- Ice Beam
- Protect
 
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