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[REFINED] Team Play! (Mew EX / Team Magma's Zangoose)

9288605

Aspiring Trainer
Member
Pokemon:

  • 4 Mew EX
    4 Team Magma's Zangoose (Double crisis)
    3 Team Magma's Baltoy (Double crisis)
    1-1 Slurpuff (PHF)
Trainers/Supporters/Stadiums:

  • 4 N
    3 Professor Sycamore
    2 Colress
    2 Wionna (EBR)
    4 Ultra Ball
    2 Lysandre
    2 Switch
    4 Skyfield
    4 Skyla
    1 Computer Search
    3 VS Seeker
    2 Hypnotoxic Laser
    2 Startling Megaphone
    4 Muscle Band
Energy:

  • 4 DCE
    4 Psychic Energy

Strategy:

Use Mew EX for Versatile and use Zangoose's attack 'Team Play' (does 20x Pokemon on your bench with Team Magma in their name) and Skyfield to fill up your bench and do more damage. Search for Zangoose with Wionna, and 1 Slurpuff for consistency and card draw. You won't ever use Baltoy, it's just there to fill your bench and help you do more damage with Team Play.


Team Magma's Zangoose - Colorless - HP90
Basic Pokemon

[C] Call for Family: Search your deck for up to 2 Basic Pokemon with Team Magma in their name and and put them onto your Bench. Shuffle your deck afterward.
[C][C][C] Team Play: 20x damage. This attack does 20 damage times the number of Pokemon on your Bench with Team Magma in their name.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Team Magma's Baltoy - Psychic - HP50
Basic Pokemon

[P][C] Telekinesis: Choose 1 of your opponent's Pokemon. This attack does 20 damage to it. This attack's damage isn't affected by Weakness or Resistance.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Winona - Trainer
Supporter

Search for your deck for up to 3 [C] Pokemon and put them into your hand. Shuffle your deck afterward.

You may play only 1 Supporter card during your turn (before your attack).


Skyfield - Trainer
Stadium

Both players may have up to 8 Benched Pokemon.

If this Stadium card is no longer in play, each player discards their Benched Pokemon (and all cards attached to them) until there are 5 Benched Pokemon left.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
 
RE: Team Play! (Mew EX / Team Magma's Zangoose)

What are "Team Magma Admins"? Google shows no results.

Edit: Also, so even if you had 5 Team Magma Pokemon on the bench+1 in the active, and used Team Play!, you would do... 70 damage?
 
RE: Team Play! (Mew EX / Team Magma's Zangoose)

Not to try to burst your bubble or anything, but Team Magma Admins searches the Discard Pile for three Pokemon with Team Magma in their names, not your deck. Might be something to consider running a lower number of, perhaps?
 
RE: Team Play! (Mew EX / Team Magma's Zangoose)

Is Level Ball being reprinted?
 
RE: Team Play! (Mew EX / Team Magma's Zangoose)

Nope. It's only legal for Expanded format.

<DK Meme Here>
 
RE: Team Play! (Mew EX / Team Magma's Zangoose)

Unless I'm missing something from your decklist, your bench damage will cap out at 80 (20 x no of benched Team Magma pokemon [4 since you only run 4 with Team Magma in the name] = 80) or 100 with Muscle Band. This seems pretty low... Granted, you'll 2-shot most non-mega EXs, but the vast majority can drop at least 120 damage to destroy your Mew EX in one turn. Best case scenario: you'll be trading prizes equally, worst case: you'll be trading 4 for 2.
 
I thought in something a little bit different from yours but with the same Idea.
Instead of zangooze, I thought in shiftry from flash fire, it does 20x the ammount of both benched pokemons(yours and your opponents's)
with skyfield, and ninetails from primal clash, your opponent can't take your stadium, and will or not put more pokemons in the bench,
with 16 benched pokemon you will hit 320 damage, which is insane haha, Besides, shiftry has an ability that if you discart an grass energy from your hand you can draw 3 more cards, so the rotation in this deck is amazing. I know that it's a little bit slow, but when it's setted it's becomes a killer machine xD
 
Bruno Miguel said:
I thought in something a little bit different from yours but with the same Idea.
Instead of zangooze, I thought in shiftry from flash fire, it does 20x the ammount of both benched pokemons(yours and your opponents's)
with skyfield, and ninetails from primal clash, your opponent can't take your stadium, and will or not put more pokemons in the bench,
with 16 benched pokemon you will hit 320 damage, which is insane haha, Besides, shiftry has an ability that if you discart an grass energy from your hand you can draw 3 more cards, so the rotation in this deck is amazing. I know that it's a little bit slow, but when it's setted it's becomes a killer machine xD

but isn't the point of the deck is to make use of the doubles crisis set cards? & try to take advantage of them?
 
I just don't see the point in running this instead of night march, it's not a terrible idea but the numbers just don't stand up when you think of how easy it is to do 100-120ish damage elsewhere.

I do think bruno's idea might be worth developing through.
 
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