Pokemon: 14
Groudon EX - 3
Registeel EX - 3
Terrakion NV 73 - 2
Klink DE 75 - 3
Klang DE 76 - 1
Klinklang BW 76 - 2
Supporters: 10
Professor Juniper - 4
N - 4
Cheren - 2
Trainers: 24
Eviolite - 2
Giant Cape - 1
Plus Power - 3
Rare Candy - 3
Pokemon Catcher - 3
Heavy Ball - 4
Max Potion - 4
Switch - 4
Energy: 12
{M} - 4
LWMF Blend - 4
Prism - 4
Strategy: Main idea for this deck to just have Registeel triple laser to spread damage for groudon to have easy knockouts while still being a tank. Klinklang is in to swap energy as needed and max potion away the damage. Terrakion is a bench sitter like usual to wait for a easy revenge knockout.
Now I have thought about replaceing 1 {M} and 1 Prism for 2 DCE for Registeel's triple laser. Also I have thought about replaceing terrakion for Mew EX to have a hard counter against mewtwo's. The think I get worried about this deck is that damn Sigilyph. Everytime I have ran across it I always just use Klinklang's Gear grind with a plus power for a ko. At this point thought I have no idea on what to do for this deck. To many options / choices that can benefit or hurt this deck. Any suggestions are welcome to help me with this deck for battle roads .
Groudon EX - 3
Registeel EX - 3
Terrakion NV 73 - 2
Klink DE 75 - 3
Klang DE 76 - 1
Klinklang BW 76 - 2
Supporters: 10
Professor Juniper - 4
N - 4
Cheren - 2
Trainers: 24
Eviolite - 2
Giant Cape - 1
Plus Power - 3
Rare Candy - 3
Pokemon Catcher - 3
Heavy Ball - 4
Max Potion - 4
Switch - 4
Energy: 12
{M} - 4
LWMF Blend - 4
Prism - 4
Strategy: Main idea for this deck to just have Registeel triple laser to spread damage for groudon to have easy knockouts while still being a tank. Klinklang is in to swap energy as needed and max potion away the damage. Terrakion is a bench sitter like usual to wait for a easy revenge knockout.
Now I have thought about replaceing 1 {M} and 1 Prism for 2 DCE for Registeel's triple laser. Also I have thought about replaceing terrakion for Mew EX to have a hard counter against mewtwo's. The think I get worried about this deck is that damn Sigilyph. Everytime I have ran across it I always just use Klinklang's Gear grind with a plus power for a ko. At this point thought I have no idea on what to do for this deck. To many options / choices that can benefit or hurt this deck. Any suggestions are welcome to help me with this deck for battle roads .