Regigigas or Magnazone

Regigias or Magnazone


  • Total voters
    12

85dakota85

Getting ready for states
Member
I'm looking at decks to build for CC and I've narrowed it down to 2 decks, Magnazone and Regigigas.
I really like the Idea of both of these decks, but I can't figure out which one I would like to use. So I want your opinion. Choose one of these decks and tell me why you think the deck you chose is better (techs, consistency, ect.)

Thank you :D
 
Magnezone without a doubt.
Gigas is nice, but a surge of machamp is expected, which lols at your entire deck.
Gyarados is also expected, so blaziken won't be around nearly as much,
so weakness shouldn't be too much of an issue if you level up.
And you can use the prime to ohko gyarados by sending 2 energy cards to the lost zone.
 
MagnegatrMagnegatrMagnegatr.
This deck works beautifully for me. I haven't seen a truly bad matchup besides Umbreon. I've beaten Gyara, Jumpluff, SP, you name it.
Magnezone's drawpower is absolutely ridiculous. By the 4th or 5th turn, my deck is down to about 15 cards left (that's when you get OHKO after OHKO after OHKO, so no worries on decking out). Sometimes I get a bad start, but not often, and even if I do, it's still really competitive.
I'm still not certain 'Gigas is too established again. With Machamp and Donphan (and other decks that OHKO it) out there, it's not as reliable.
Just be sure to run Magnezone Lv.X if you choose Magnezone; It really helps against Donphan!
 
A good Gigas list/player should have outs to machamp and donphan, and should know how to play his/her way out of every match up, if you can do all that then use Gigas. It also has fantastic lock options with Mesprit, Chatot G or Giratina(which can play you out of a gyarados match) you should also always have Machamp and Donphan outs, my favorite has been Abomasnow because it does the job against Donphan and Mewtwo, now just find something to beat Machamp/Machamp Prime. If you can't, go with Magnezone, but you'll need an incredibly consistent list, being able to be set up T2 or T3 almost every game. T2, Luxray will get rid of your Totodile and will always be able to spray your Draw. Gyarados will set up faster and has better recovery. Machamp will be able to take 2/3 easy KOs with Machamp or Donphan and then beat down the rest of the prizes rom your fighting weakness.
 
I play Gigas because it has ludicrously fast setup and once it gets rolling it's really hard to stop. Machamp is the only real thing that stops it, but not much else does (not even Donphan or Gyarados).
I've played Magnezone before and I didn't really like it all that much; then again most of my format is SPs so Gigas finds himself right at home.

In the end, run whatever you feel you're most comfortable with. As for me...
 
Magnezone can have a slow start, but once it gets going, it's just unstoppable. OHKOs every turn starting probably the 3rd turn, and drawpower that makes Uxie go cry in a corner because it feels unwanted.
Now to find a way beyond Umbreon... >.<
 
^Thats if your playing Magnegatr. Which I hate to say could beat Gigas.
 
take back your horrendous blasphemy
Actually, he is right. Most anything else he can just slough off with Sacrifice without a thought.
 
Magnezone X with Heatran X you can do 80 everyturn and get both energies back. Just run Plenty of lv. max or premeir balls switch nd warpoint ect. Warpoint would be better to cause some disruption.
 
Yeah, 'Zone Lv.X and Heatran can be annoying. Just watch out for your opponent switching your active to Heatran. That can get sorta icky.
 
Yes, but how are you going to get Heatran ready and on the bench anyway?
It almost necessitates you having to run 3-4 Level Max... It's fun, but too hard to set up.
 
If you cant set up heatran use the magnezone that gets energies back. I think its the electric type one from stormfront. Correct me if im wrong.
 
Super Connectivity, yes. In all honesty that's a lot better than using Heatran LV.X; sure your active takes a little bit of damage, but you're doing basically the same thing, while improving the overall consistency of the deck.
 
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