Regionals Play?

What is the play?

  • Rayeels

    Votes: 11 39.3%
  • Darkrai/Hydreigon

    Votes: 12 42.9%
  • Accelgor/Gothitelle

    Votes: 2 7.1%
  • Darkrai/Terrakion

    Votes: 3 10.7%

  • Total voters
    28

Slowbro

Aspiring Trainer
Member
What do you guys think the play for Regionals is? Obviously I'll have to scout the meta, but I'm deciding between Rayeels (consistent, capable of dealing huge amounts of damage at a time), Darkrai/Hydreigon (capable of maintaining consistency through sableye, power through darkrai, can abuse max potion, and can retreat for free all the time), Darkrai/Terrakion (fast, Darkrai negates Terrakion's retreat, and Terrakion counters a huge part of the meta), and Accelgor/Gothitelle (fun, creates a paralock, and allows me to outplay a lot of my opponents). I kind of want to narrow it down to 2, maybe 3 decks, so what do you think? Thanks.
 
Cut out Accelgor/Gothitelle its inconsistent, since u can't always get that double colorless. Plus max potion and switch own this deck if Gothitelle can't be promoted in time. Consistency is most important in a large tournament.
 
I'd go for Darkrai/Hydreigon or Rayquaza/Eels. However, I prefer Darkrai/Hydreigon because you can add techs to counter your meta and IMO has solid matchups against everything (except maybe Garbodor if you don't run Tool Scrapper) if built correctly. Rayquaza/Eels is a very good choice, however I feel that it only has a real chance if you have the SR Rayquaza for the Garchomp/Altaria matchup.
 
I personally love my accelgor gothitelle list and if your tcpi will do longer top cut it isn't a bad choice. You just need a good list.
 
If your sure of everything on your listof decks then i would go with Darkrai Hydreigon. But I personally would go with Garbador Terrakion.
 
No Empoleon Variants? No Garbodor Variants? EmpoleRade is fast has intense amounts of speed, and T2 Garbodor/Terrakion with a tool hurts A LOT of decks. Both of these decks are Tier 1.5 or better.
 
Anything with Darkrai is a relatively safe bet. Darkrai/Hydreigon, Darkrai/Terrakion, Hammertime, etc. Dark Patch is cool, and it's just a consistant deck, no matter what you pair it with. Eels is also a safe bet as i thas the ability to hit hard and consistant, although I still feel Darkrai is the deck to beat.
 
Emopanda133 said:
No Empoleon Variants? No Garbodor Variants? EmpoleRade is fast has intense amounts of speed, and T2 Garbodor/Terrakion with a tool hurts A LOT of decks. Both of these decks are Tier 1.5 or better.
I just don't think I will play either of those decks. I'm not comfortable with them, and they're just not my style.
 
Ah, I see. Well in thatcase, Darkrai-Hydregion, but if your metaplays a lot of Garbodor's, go with Darkrai-Terrakion, but make sure you have Tool Scrapper in there somewhere.
 
no hydregion cause everyone else will be playing it

also hydregion is a jam packed deck with not much room for modification
 
Cake101 said:
no hydregion cause everyone else will be playing it

also hydregion is a jam packed deck with not much room for modification



That is also a reason for not playing it. Many people already think that the most played is darkrai/hydreigon. Darkrai/Mewtwo then.
 
D/H Vs. Garbo/Hammers/Terra or Darkrai is lop sided in Garbos favor.
Gothitelle Accelgor just LOVES running into Raikou EX.
Darkrai Terrakion also has a bad matchup vs. Garbodor, depending on the list. Catcher Terrakion, and hammer away.
Empoleon/Roserade needs Terrakion to survive the meta. Without it, you lose to Eels, Darkai Terra, Darkrai Hydrei, and Hammertime. Rocky Helmet trolls Garchomp so much :p
I think the play, unfortunately, is RayEels. It obviously needs Raikou and Tool Scrapper, and it needs to be fast too. It has great matchups across the board if you know how to play the matchups and don't have a list geared mainly toward Rayquaza EX, cause then you will have bad matchups.
 
Hmmm, I must have a non-ideal list then. What would you recommend for the attacker line? The reason I'm liking Darkrai/Hydreigon is because it offers so many opportunities to outplay my opponent. I don't want to brag, but I'm one of the best Seniors in California, so I can really outplay most of my opponents. I also like Darkrai/Mewtwo because it is just so fast and will often finish games in a few turns.
Just because a deck is the BDIF doesn't mean I shouldn't play it. Eels has a lot of wins as well, although it's quite hard to effectively interpret Senior results because it's kind of all over the place.
Cake101: Hydreigon actually has room for crazy techs, and can function even though it's jam packed (which it's not) because of Sableye.

If you vote for Darkrai/Mewtwo, just click Darkrai/Terrakion as I have ruled that out.
 
I just had Battle Roads yesterday and I saw the records

Average deck finishes, 63 players, 6 rounds. (Metagame decks only)
(3)EmpoleRade with Terrakion: 3-3 (Not enough Late-game to survive much)
(7)Garbodor/Attackers: 2-4 (Tool Scrappers galore, every deck had two and just walked over Garby)
(12)Darkrai/Hydregion: 4-2 (lots of speed, but it really depends on your tech line)
(16)RayEels:4-2 (Speed, Power, and Dominated by a T2 Darkrai)
(8)Ho-oh/Mewtwo and Ho-oh/Terrakion: 4-2 and 3-3 (Really just depends on getting a T1 Ho-oh EX)
(4)Terrakion EX/Mewtwo EX: 4-2 (Terrakion NV FTW!)
(2)Darkrai/Tornadus/Bouffalant: 5-1 (3 DONKS!)
(1)Darkrai/Mewtwo/Terrakion: 5-1 (One Darkrai Donk and one Terrakion Donk)

Now, the problem D/T/B and D/M/T, are that they never made it past five minutes, so I never saw the late-game play, it was always over before the opponent got set up. Now that being said, round six one of the D/T/B decks beat D/M/T simply because of Tornadus, but I have a feeling that if you don't Donk or at least crash their setup, D/T/B becomes very hard to play late game. One D/T/B got donked because of starting with Sableye, opponent got a T1 Ho-oh EX with 4 Energy on him. The other got slammed by an early Mewtwo EX, then finished the game three turns later with a double Energy Switch onto Terrakion EX with Eviolite.
 
Terrakion/Terrakion EX/ Garbador, I have been seeing as a very liked and strong deck. It is very consistent, and is strong.
 
^I didn't see any at my BR, it was mostly Registeel EX/Groudon EX, Terrakion EX/Mewtwo EX, or Hammertime varients.
 
Emopanda133: The information was helpful, thanks. However, the thing with D/T/B is the entire point of the deck is to donk, or at least apply extreme early game pressure. The reason the deck is good is because it usually destroys the opponent's setup. If it can't attack T1, or at least T2, something is very wrong.
EDIT: would you happen to have a list for D/B/T? It sounds very interesting. PM me if you have it, and thanks!
 
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