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Reshiboar (Reshiram/Emboar)

Jack9846

Gyarados Predator
Member
Pokemon (19):
4 Reshiram
2 Tepig 15
2 Pignite 17
2 Emboar (All ability)
2-1-2 Typhlosion Prime
2-2 Ninetails

T/S/S (22):
4 PlusPower
3 Prof Oaks
3 Energy retrieval
3 Rare Candy
2 Revive
2 Poke' Collector
2 IQ
2 Communications
1 Prof Elms

Energy:
19 Fire energy.

*EDIT* (28/06/11) I do want to keep the Typhlosions in there as its a good way of retrieving the energy i lose with Blue Flare (alot of energy will be discarded when I spam energy with Emboar), but i'm not sure all the trainers/supporters are all necessary so could someone help please as i need this done in time for rotation???
Also i thought i'd let you know i'm basically a noob so... yeah i need extra help :)
 
-2 communications
-1 dual ball
-1 pluspower

+4 pokeball

Most of the time, you get pokemon you need but then theres like one or two more you need. So you have to get rid of a good pokemon to get another good pokemon. This is just what has happened to me through prior knowledge and also testing and running this deck.
 
i say take out the whole typholosion line because you can use energy retrieval and fisherman. plus afterburner does damage to the pokemon youre trying to help. plus you can inferno fandango energies you get with fisherman and energy retrieval.
 
I know this is probably not what you want to hear, but go with either Typhlosion or Emboar, not both. It's too slow and IMO, unneeded. You'll get taken out by slightly faster decks like Donphan or Zekrom before you can even setup. A lot of times I feel Emboar is better because of the fact that you can attach more then one energy and you take no damage for it (And he is slightly better if your attacking Reshiram is knocked out because you can get attacking again right away). But if you prefer Typhlosion, that works just fine too! (And he is cheaper to buy them Emboar =P)

Like I said, just my opinion and truthfully, it's probably not the best one because I'm pretty outta practice, lol. Gook luck! :D
 
I would say to keep Typhlosion. It actually helps and this deck and comes in handy when you need it. However, having two can clog. I'm not a huge fan of fisherman because it's a supporter and it's not worth the turn's supporter use. Also, I'm not a huge fan of non-ability Emboar. Reshiram is way better as it discards 2 for 120 while in your case Emboar would discard 4 for 150. So I would maybe do this:

-1 Fisherman
-1-0-1 Typhlosion
-1-0-1 Emboar (non ability)

+2 Fire Energy
+1 Smeargle UD (If you want to do two down the line, that's fine)
+2 Cleffa CoL (Good draw power. Comes in handy and its Poke-body annoys the opponent)

This all just what i'd recommend. Also, I respectfully would like to disagree with flee. A lot of the time you have a Pignite or a Tepig you don't need, for example. Pokemon Communication stops clogging and is like one of the best searchers ever. Please take my advice, keep Pokemon Communication. That is all I have to say, feel free to take or leave my advice.
 
no cleffa. run magby in this deck (if you wanna run traps at all) but from experience of running this deck i always get something good in my hand. whether its trainers that can get you something good or something good already. cleffa screws up your hand
 
Thanks for your comments, i think i will ditch the fisherman as you're right, its not worth the turns supporter use, also i've got a few energy retrieval and Typhlosion already... But i don't think all of you quite got the message, i need more energy in this deck!!!
 
I've decided to take the non ability out so make it a 2-2-3 (all ability) line of emboar.
 
Umm... ok 3-2-3? Anyway, i think i might take out the dual ball as its unnecessary (ive already got loads of supporters to do its job) also do you think prof elms is needed?
 
i suggest 2-2 line. I never need the pignite when i run it. Just rare candies ftw. Once you have 1 emboar ur set
 
I highly recommend using junkarm in this deck because of the high usage of energy retrieval and discarding of {R} energy. either ditch the revives or -2 revives and -2 fisherman.
 
*Edit*

@PAN3KILL3R

Sorry as I forgot to edit this for a long time, but as you can see now i have taken out the 2 Fisherman and 2 Revive, but i may put in Junk Arms for something else (sounds like a good idea, dunno why i didn't think of that!) any suggestions what to take out?
 
Honestly I would remove 5 fire energy and add in 4 junk arms and an extra energy retrieval. I didnt notice u were only running three nrg retrieval. through my trials playing this deck I realized quickly that these are possibly the two most important trainers when set up. hope I helped!:D

EDIT: my deck is a little bit different than yours meaning I dont run typhlosion. so since u do I dont see a need for that many fire nrg. I run 13 in mine and it works fine. since u have typhlosion in yours for extra nrg retrieval I dont see why 14 wont work in yours!
 
I think i might try that, as i got carried away with filling my deck with energy as it was urgent when i first posted this list to get more energy in here. Now i have too much! Also i have loads of cards for retrieving energy from discard...
 
I HIGHLY recommend u do. it sucks when u knock out 4 of your opponents pokemon and hit a brick wall waiting to draw extra {R} and your opponent steadily creeps up on your lead. especially in the event you dont get to set up typhlosion. then your up crap creek without a paddle. Ive been there believe me. thats when I made the adjustments.
 
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