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Reshiphlosion Deck, Any Help Appreciated!

geicogecko7

Aspiring Trainer
Member
Pokemon:
4 Reshiram
4-2-4 Typhlosion Prime
1-1 Ninetails (roast reveal)
2 Cleffa

Trainers/ Supporters:
1 Junk Arm
3 Pokemon Communication
3 Rare Candy
2 Plus Power
2 Pokemon Catcher
2 Eviolite
1 Revive
1 Switch

3 Sage's Training
3 Professor Juniper
2 Professor Oak's New Theory
3 Pokemon Collector

Energy:
10 Fire
2 DCE
1 Rescue

Let me know what you think of the list and what I should change. Im thinking of adding in a Reshiram EX, but I'm not sure if it's a good move or not so let me know what you think and what I should take out if I do add it.
 
A typical Reshiphlosion tends to run 1 Cleffa, 3 Reshiram, 2-2 Ninetales, and Rocky Helmet over Eviolite. I would also max out Junk Arm. Im my experience, a 4th Sage's is very Helpful and running N over PONT helps so you dont deck yourself late- game. You also seem to be 3 slots short
-1 Cleffa
-1 Reshiram
-1 Rescue Energy (since Revive is Junk Armable)
-2 Eviolite
-2 PONT
+1-1 Ninetales
+2 Rocky Helmet (depends on your playstyle)
+2 N
+1 Catcher

With the 3 additional slots, I might add 1-2 Reshiram EX like you said and maybe a Mewtwo EX (You might as well since you have the DCE, energy acceleration and the switch) or that 4th Sage's.
 
Adding maybe 1 reshiram EX may be good for attacking. A mew two EX too for countering and attacking if you can too.
-1 cleffa (1 is enough)
-1 reshiram (3 is enough)
-1 rescue (really not needed. DCE is better IMO)

+3 junk arm (reusing trainers is important)
+1 collector (for consistency)
+1 reshiram EX (attacking)
+1 mewtwo (if you can get it. If not then add another DCE or catcher)

You could consider cobalion against water types and N against durant match ups and because it is useful as a drawing supporter. I wouldn't get rid of PONT entirely though because it is a useful hand refresher if you aren't in risk of decking yourself out.
 
I would add a Reshiram EX to give a backup attacker. Mewtwo EX would also do well in this spot, taking full advantage of Afterburner. I would subtract your 1-1 Ninetales line. Its Catcher bait, and with Sages and Juniper, you're fine.
-1-1 Ninetales
+1 Reshiram EX
+1 Mewtwo EX
1 Cleffa sustains decks, its support and, you can Collector or Draw into it. You could add another Mewtwo EX, or if you want to tech out, Regigigas EX, to take advantage of Afterburner
-1 Cleffa
+1 Mewtwo or Regigigas EX

Your Collector has to be maxed at 4, as the deck relies on Reshiram to attack.
-1 PlusPower
+1 Pokémon Collector
Junk Arm is a key card in Reshiphlosion. It keeps your constantly used trainers alive, and can discard energy to potentially Afterburner.
-1 {R} Energy
-2 Eviolite
+3 Junk Arm

Energywise, you look low on DCE. It is a vital card that allows Reshiram to Outrage T1, rather than T2. So you should run at least 3 copies, preferably 4.
-2 {R} Energy
+2 {C}{C}

Otherwise looks good. Ask me any questions you may have!
 
this is opinion based and im currently playing a simuler deck but this is what id recomend
Pokemon: to take out
2-1-2 Typhlosion Prime becouse im gussing its hard to get out catcher bait and slows your deck down a bit this is what happend to me when i runned it at 3-2-3 and i eventully toke it out
1 Cleffa you only need one i think as you dont want them geting cacherd and onece you have a good hand which is easy with ninetails you dont relly need it its good for first 3-4 turns to stull then you dont relly need it.

pokemon to add in
1-1 ninetails becouse if one is prized the others a dead draw


Trainers/ Supporters: to take out
1 Rare Candy
2 Eviolite
1 Revive


1 Professor Juniper as you dont want to be descarding if you can help it once you get ninetails
1 pokemon collector i find you only need two becouse you tend to have an allmost full bench as most your decks basic so i find this a bit of a dead draw

trainers supporters to put in
2 fisher man this will get back your energy for your ninetails to discard and then for the typhlosion to bring them back to the field
2 more catcher this thing is amazing at the moment it ruins decks and plays nerly every game its that good
1 switch so that if you get catcherd or dont want to lose a pokemon then you cand do so
1 seeker if somethings about to die then this will bring it back so you can play it again also does the same with your opponant so be carefull when you use it. it also means if your opponant has two pokemon left you seeker the benched one then kill the active one to win.
1 more junk arm to get back vital trainers
1 more rescue energy to make up numbers

some people would disagree with this as it isnt what most decks do but so far some of these things have won me games against countless mewtwo decks and zekele as well but its a completly diffrent deck so dont now if you want to check out my list its the reshinine one.
 
^Typhlosion's not exactly catcher bait; its a decent secondary attacker. Yeah, they can catcher it up and use Outrage with a Kyurem or something, but it can fend for itself a lot more than Tynamo or even Emboar. In fact, depending on your matchup, you could just storm Typhlosion. Flare Destroy a DCE from Mewtwo, and that's 60 damage taken off his attack. And taking an energy off Terrakion is particularly devistating considering the only energy acceleration it has is Exp. Share.
 
yes that is true but the only reson why they would catcher it is normaly to kill it not always no but they now that its going to speed your deck up once you get it out so they will get some big hiting ex and catcher it then kill it with ex thats what id do and also alot of other people would do
 
sorry about my typo, i meant that i have 3 junk arm in the deck, not 1. This actualy leaves me with a 59 card deck so ive got one extra slot
thanks everyone for your help and keep any new opinions coming!
I dont think i can get a Mewtwo EX, way too expensive but I'm going to add in a Reshiram EX
I think I'm gonna take out 2 fire energy for 2 DCE, then
-1 cleffa
-2 PONT
+ 2 catcher
+ 1 collector (if i can get one)
and possibly -1 plus power and -1 eviolite for a +1-1 ninetails
 
megabarkerboy said:
this is opinion based and im currently playing a simuler deck but this is what id recomend
Pokemon: to take out
2-1-2 Typhlosion Prime becouse im gussing its hard to get out catcher bait and slows your deck down a bit this is what happend to me when i runned it at 3-2-3 and i eventully toke it out
1 Cleffa you only need one i think as you don't want them geting cacherd and onece you have a good hand which is easy with ninetails you don't relly need it its good for first 3-4 turns to stull then you don't relly need it.

pokemon to add in
1-1 ninetails becouse if one is prized the others a dead draw


Trainers/ Supporters: to take out
1 Rare Candy
2 Eviolite
1 Revive


1 Professor Juniper as you don't want to be descarding if you can help it once you get ninetails
1 pokemon collector i find you only need two becouse you tend to have an allmost full bench as most your decks basic so i find this a bit of a dead draw

trainers supporters to put in
2 fisher man this will get back your energy for your ninetails to discard and then for the typhlosion to bring them back to the field
2 more catcher this thing is amazing at the moment it ruins decks and plays nerly every game its that good
1 switch so that if you get catcherd or don't want to lose a pokemon then you cand do so
1 seeker if somethings about to die then this will bring it back so you can play it again also does the same with your opponant so be carefull when you use it. it also means if your opponant has two pokemon left you seeker the benched one then kill the active one to win.
1 more junk arm to get back vital trainers
1 more rescue energy to make up numbers

some people would disagree with this as it isnt what most decks do but so far some of these things have won me games against countless mewtwo decks and zekele as well but its a completly diffrent deck so don't now if you want to check out my list its the reshinine one.
Please whatever you do don't run 2-2 Typhlosion Prime. It's asking to lose. You need at least 3 cyndaquil because you have to assume one will be catchered up and ko'd. 4-2-4 is optimal because you need as many Typhlosions in play as you can. There is no way you can win countless games with 2-1-2 Typhlosion. It's just not possible.
 
megabarkerboy said:
yes that is true but the only reson why they would catcher it is normaly to kill it not always no but they now that its going to speed your deck up once you get it out so they will get some big hiting ex and catcher it then kill it with ex thats what id do and also alot of other people would do

In my experience with a similar deck, I've been able to consistantly get out 1-2 Typhlosion by turn 2 or 3. Have you tried running 4-2-4 with 3 candy? That really is an optimal Typhlosion line and suprisingly more effiecient than 3-2-3. Also, in a mirror match I played, someone actually did catcher up my Typhlosion and knocked it out. But it wasnt what I was attacking with, and I was able to take a prize on my turn, too. I was up a main attacker. While going for the Cyndaquils early game is a really good idea, by the mid game, your main attacker--Reshiram, Reshiram EX, Regigigas--has all of the agro.
 
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