TyRamZone now.
Ok
Magneboar
Magneboar is a good deck, but most variants run on Twins and Rare Candy for set up, and use 4-1-3 lines for Magnezone, and often the same for Emboar. This means a often bad The Truth matchup, because you cannot set up until they do, and then they have one Magneton to rely on for the Magnezone, and then Magnezone to get out the Emboar. You could say just boost the lines, but eventually you will be cutting out consistency cards because there are Trainers such as Energy Retrieval that you'll have to keep to get back any discarded energy, because at the end of the game, Magneboar is sometimes droughted out of energy and scrapping up any energy they can possibly find to get the final knockouts. Also if they plan on using RDL or Reshiram, they have to use at least 2 Energy Retrieving Cards in general. If the first knockout against Magneboar is a Magneton or Magnezone, then Magneboar is in big trouble because what tends to be the big/main attacker is knocked out and it is hard to get another. Against EelZone, after Emboar or Magnezone is knocked out early game, its practically over. It is hard for Magneboar to consistently get out Magnezones for attacking, while they are just knocked out the next turn. Though Magnezones in the beginning pose a threat, usually after 2 of Magneboar's Magnezone are knocked out, there is no way to win.
Magneboar vs EelZone
EelZone is so much more consistent and the obvious victor in this situation. Emboar and Magnezone are not self reliant, and if one is knocked out (specifically Magnezone), it will be hard to get another out while consistantly attacking. In the mean time, RDL could do somethign I supposed, but is then counter knocked out, or Catcher'd up for 2 Prizes, making it so the Magneboar play has less time to set up another attacker, but in an awful position anyways.
They are many cards that you'd not want to get when playing Magneboar, but are sometimes necessary therefore have to be included, but cards that do not help for set up or consistency in any way (e.g. Energy Retreival, Fisherman, Collector late game, though that could be said for many decks, and actually, all the energy that Magneboar uses... yes, energy).
Magneboar vs. Cake
Magneboar cannot use the Twins engine until the opponent takes a prize. When Kyurem Glaciates the first time it doesn't take a prize, so then the next turn when Glaciate is used again, 3-4 Pokémon are knocked out with the only "survivors" being Reshirams, which are not going to help when trying to get out Emboar and Magnezone
Magneboar vs Durant
Durant won 2 Cities in the FL marathon, so I think it is fine to review this matchup. Well, Durant never takes a prize, so unless you can somehow get out a extremely quick Emboar and Reshiram while having all the Energy Retrieval you desire, or unless you can somehow get damage on Reshiram, it will be very hard to win. Another easier option is Emboar. Emboar runs right threw Durant, but with the discarding may be hard to get out.
Magneboar vs ZPST
This is a really, really bad matchup. If you attack with RDL, Zekrom can ko for two prizes. If you use Magnezone, Zekrom will take it out in one or two hits cutting off your drawpower. If you opt to use Reshiram, which is the best thing to do, you just have to hope that you can keep them from being knocked out while consistently sending up attackers to knockout all Zekroms that pose a threat.
TyRamZone
First off, notice that this deck is TyRamZone, not TyZone. The deck can function without Magnezone. Magnezone is not a win more card however, and is required for TyRam to win many matchups, namely The Truth. It can works as a Magnezone based deck or a Reshiram based deck. In a format of ZPST, this deck is not very good, but shines in all other matchups. Unlike Magneboar, it does not use Twins to set up, is not as Catcher-prone, and functions more consistently. This is because TyRamZone doesn't need Magnezone sometimes. It can get away without setting up Magnezone, and just opt for TyRam strategy. If you say Magneboar could do that too, then which is better in general, Reshiboar or TyRam?
Catcher
It is not as Catcher-prone because a Catcher on Typhlosion, Magnezone, or anything else will not be a game over situation. If Typhlosion is Catcher'd up, then so be it. It has three options, where as most Magneboars have one. It can, yes, attack (only if you have another, something Emboar would be stupid to do), or use Afterburner to get energy back from the discard to retreat Typhlosion. I suppose you could say this means not attacking for the turn, and in some cases that is correct, but the better TyRamZone player will have attackers, which are in most cases Reshirams, ready tp go. If you have a second Typhlosion up, even better. Use your manual attackment on (this depends on the matchup. If you want to keep damage off of Reshiram, then attach to Typhlosion with Afterburners, and manually attach to Reshiram. If you are afraid of the Catcher ko on Typhlosion, Afterburner once on Reshiram and Typhlosion, and attack to Typhlosion) The other option is Switch, and holding Switch until the most important time for it has saved me many times. Whenever any Pokémon that cannot attack is Catcher'd up against Magneboar, the Magneboar has to use Switch unless they want to let that Pokémon, usually a Magnezone, be ko'd. If that happens, then that is like having a good fighter being taken down though he had a chance to be saved. Doesn't work well.
TyRamZone vs EelZone
This is a tricky matchup to say the least, and can be difficult to win. However. you have to operate using Magnezone as a lead in this, so be careful with your energy. EelZone will either: A. Knockout all Magnezones or B. Knockout all Typhlosions. Whichever the end up doing, work around it. I recommend if they get a quick Magnezone out, using your own Magnezone to knock it out, and if they don't use Reshiram to Catcher ko Eels and Magnetons. This matchup requires a quick set up. When using Sages, think way ahead while discarding.
TyRamZone vs Cake
Unlike Magneboar, it is not very hard to get out quick attackers and Stage 1s. By turn 2 when Kyurem has Glaciate, you'll have one turn to try to evolve all of your Pokémon. Though this is a goal that is not able to achieved, after getting out a Magnezone it becomes easier to get out more Pokémon, even if they are just Quilavas and Magnetons.
TyRamZone vs Durant
Just get out a Typhlosion, though it may be hard with the discarding, and sweep. Don't use Magnezone, it makes Durant's job easier.
TyRamZone vs ZPST
In this matchup use the typical TyRam strategy only using Magnezone if you need to. Hope that your consistent Reshirams are too much for the Zekroms. This can be a hard matchup, get out as many Typhlosions as possible, because they aren't hard for ZPST to Catcher-ko.
I hope your happy.