Project Resources Revamp Project - Now Complete! Thanks to all!

Status
Not open for further replies.
For the resources thread, we're looking at having a list of critics that members can contact for feedback/critique on their work. If you'd like to put yourself down as an available critic, simply post in this thread with the details in the template below. If you don't want to be contacted by Skype/DeviantArt and/or don't want to publicise your Skype ID, just remove it from the template:

[b]Username:[/b] @<insert>
[b]Specialties:[/b] <insert>
[b]Known Eras:[/b] <insert>
[b]Contact:[/b] Forum PM or Skype (Skype ID: xxxx) or DeviantArt

Username: @bbninjas
Specialties: Wording, Creativity, Balancing, Mechanics
Known Eras: XY and BW, but I have knowledge of other eras
Contact: Forum PM or Skype (Skype ID: (PM me!))
 
Last edited:
Common Wording Errors Compilation
Designing your card spoiler can be one of the toughest tasks in creating your TCG fake. Not only should the mechanics and content be considered, but also the wording. Wording is among the most important - and most daunting - aspects of faking, important in establishing professionalism and consistency across your works. It certainly doesn’t help that the card game has a binderload of unspoken rules for wording. Below you can find a compilation of the more common wording errors to cut your workload in cross referencing your spoilers.

This compilation is written for the XY era, however is in most cases suitable for older eras. This compilation is also not all-inclusive, so if you known an error you think should be added, post it in this thread.

Terminology Errors:
Damage is done, damage counters are put. [References: Gengar BRK, Golbat PHF -Blui]

Types are always written in Energy format; i.e. [P] type. [References: Dimension Valley, Hariyama FFI]

Energy is Energy when attached, it’s an Energy card when not. This means you can’t search your deck for Energy. [Reference: Palkia-EX, Lugia-EX, Fisherman, Aromatisse XY, Shuppet ROS]

Only damage counters may be moved from one Pokémon to another, not damage. [References: Dusknoir FLF, Meowstic FLF]

When an attack or ability references the Pokemon using it, it is always referred to as ‘this Pokémon’. [Reference: Hawlucha FFI, Raichu XY]

“While” is used for an effect that is active for extended time periods for as long as something is true and is used in present tense. [References: Pangaro XY Promo, Dangerous Energy]

“If” is used when an effect is triggered by an action performed in the past or by an action that is present at a single point in time (i.e. is not constant). [References: Sceptile-EX, Malamar XY Promo, Ace Trainer].

“Whenever” is similar to “when” as it is used when an effect is to be triggered by an action in the future. However, “whenever” is used when the action and effect can happen on multiple occasions rather than just one. [References: Regirock XY Promo, Goomy AOR]

“When” is similar to “whenever” as it is also used when an effect is to be triggered by an action in the future. However, “when” is used when the action and effects can only occur once without outside interaction such as by trainers. [References: Shaymin-EX ROS, Skyfield, Healing Scarf]

Structural Errors
When referring to multiples types of Energy, the word “Energy” is mentioned after all the Energy types are listed. [Reference: Scorched Earth]. However, with Pokémon, “Pokémon” is mentioned after each listed type. [Reference: Rough Seas].

When listing Energy types in an order, the order is always this: [G], [R], [W], [L], [P], [F], [D], [M], [Y], [N] and [C]. [References: Kecleon RR, M-Rayquaza [N], ROS Lucario PLS]

Whenever applying a Special Condition, the structure used should be “XXX is now [conditioned]”. If applying a Special Condition is optional, use the structure “You may leave XXX [conditioned]”. [References: Pumpkaboo XY, M Ampharos-EX]

If you wish for one effect to only apply if a condition is met, then the structure used should be “Do [X]. Then, do [Y]”. [References: Archie’s Ace in the Hole, Maxie’s Hidden Ball Trick]

Starting from the XY era, "This attack" is always put in front of "does", notably when "does" would otherwise begin the sentence. [References: Compare Meloetta-EX to Joltik PHF]

Parentheses Errors:
As separate sentences:
- (Don't apply Weakness and Resistance for Benched Pokémon.)
- (This counts as evolving that Pokémon.)

In the same sentence:
- (before your attack)
- (before/after applying Weakness or Resistance)
- (even if this Pokémon is Knocked Out)

- (excluding XXX Pokémon)
- (except for XXX)

NOTE: Note the italics of each clause. Formatting is important in wording.

Miscellaneous Grammatical or Formatting Errors
EX” is italicised. i.e. Pokémon-EX [References: Suicune PLB, Milotic FLF]

Numbers are always written as digits, i.e. Flip 2 coins. [References: Beedrill PRC, Meowstic BKP, Palkia-EX]

Contractions are always used when available. i.e. “can’t”, not “cannot”. [References: Raticate BKP, Evosoda]

Other Errors
If you are searching your deck for a specific type of card, it must be revealed; i.e. “reveal it”. If the card you retrieve can be any card, then it is not revealed. [References: Ultra Ball, Teammates]

If a damage modifier is applied to the Attacking Pokémon, it is always applied “(before applying Weakness and Resistance)”. When a modifier is applied to the Defending Pokémon, it is always applied “(after applying Weakness and Resistance)”. [References: Muscle Band, Kricketune BKP, Assault Vest, Machamp FUF]

It is important to specify how damage modifiers are applied whether it be “to this Pokémon”, “to the Defending Pokémon” and the like. [References: Mr Mime BKT, Snorlax BKT]

Cards heal damage in recent eras as opposed to removing damage counters like in older eras. [References: Azumarill AT, Potion]

Any card that searches the deck, and in general most cards that interact with the deck, must specify that a shuffle is to be performed afterwards. The clause is “Shuffle your deck afterward.” [Reference: Ultra Ball, Jirachi ROS]

Captilisation Errors:
Always capitalised:
- [Ability Name] i.e. Water Veil
- Active Pokémon
- Asleep
- [Attack Name] i.e.
- Splash Dance
- Basic Pokémon
- Bench/Benched
- Benched Pokémon
- BREAK
- Burned
- Confused
- Defending Pokémon
- Energy
- Item
- Knocked Out
- Mega Evolution
- Paralyzed
- Poisoned
- [Pokémon] i.e. Lunatone
- Pokémon
- Resistance
- Retreat Cost
- Special Condition
- Stadium
- Stage 1
- Stage 2
- Supporter
- Tool
- Trainer
- Weakness

Never capitalised:
- attack
- basic [Energy]
- [Energy], [Trainer], [Pokémon] cards
- damage
- damage counter
- deck
- discard
- discard pile
- hand
- heads
- opponent
- tails
- this [Pokémon]

Thankyou to...
- bbninjas
- Blui
- Metagross101

The draft. Once again, comments are great, and if you have anything to add to the compilation, list it in this thread below for the moment.

EDIT 1: Moved categories around a little + a thankyou list.
 
Last edited:
Common Attacks Compilation
Deciding on your attack's name can be a difficult task when faking. Coming up with something original can be difficult due to the smorgasbord of attacks in the entirely of official TCG. Even then, sometime it is just nice to sit back and use one of the more established effects of the official TCG. Either way, this page is compilation of a vast number of common attack names and effects.

This compilation's wording is for the XY era, however attacks of the same name are typically similar in all eras. This compilation is also not all-inclusive, so if you there is a common attack that you think should be included, fill out the template below and post it in this thread! Please don't suggest attacks that are exclusive to certain Pokémon, such as M Lucario-EX's 'Rising Fist' and Heliolisk's 'Parabolic Spark'.

Template:
Attack Name: <The attack name.>
Function: <'Damage' for attacks that inflict damage and 'No Damage' for attacks that don't inflict damage. Damage counters are NOT considered damage.>
Wording: <How the attack is written. Omit this if the attack typically has no effect text.>
Additional notes: <Anything else goes here. Omit this if they are no additional notes.>

Common Colorless Type Attacks
Attack Name: Tackle/Beat/Ram/Slash/Pound/Punch/Scratch/Headbutt/Tail Whap/Peck
Function: Damage
Additional notes: No additional effect

Attack Name: Quick Attack/Rising Lunge/Trip Over/Ambush/Knock Away/Jump On
Function: Damage
Wording: Flip a coin. If heads, this attack does X more damage.

Attack Name: Surprise Attack/Lunge
Function: Damage
Wording: Flip a coin. If tails, this attack does nothing.

Attack Name: Fury Swipes
Function: Damage
Wording: Flip X coins. This attack does X damage times the number of heads.
Additional notes: Typically 3 coins are flipped, doing 10 damage.

Attack Name: Collect/Double Draw/Duel Draw
Function: No Damage
Wording: Draw a/X cards.
Additional notes: Draw 2 cards for Double Draw.

Attack Name: Second Bite
Function: Damage
Wording: This attack does 10 more damage for each damage counter on your opponent’s Active Pokémon.

Attack Name: Uproar/Boomburst
Function: Damage
Wording: This attack does X damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Attack Name: Fake Out
Function: Damage
Wording: Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.

Attack Name: Call For Family
Function: No Damage
Wording: Search your deck for a/X Basic Pokémon and put it/them on your Bench. Shuffle your deck afterward.
Additional notes: Generally 2.

Attack Name: Reckless Charge
Function: Damage
Wording: This Pokémon does X damage to itself.
Additional notes: May use coin flip.

Attack Name: Fly
Function: Damage
Wording: Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.

Attack Name: Push Down/Knock Back/Whirlwind/Circle Throw/Wing Flick/Roar
Function: Varies
Wording: Your opponent switches his or her Active Pokémon with 1 of his or her Benched Pokémon.
Additional notes: Attack effect may be optional for the user (You may have your opponent [...]).

Attack Name: Giga Impact
Function: Damage (high)
Wording: This Pokémon can’t attack during your next turn.

Attack Name: Amnesia
Function: Damage
Wording: Choose 1 of your opponent's Active Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.

Attack Name: Clutch
Function: Damage
Wording: The Defending Pokémon can’t retreat during your opponent’s next turn.

Attack Name: Double Stab/ Spin/Slap/Fire/Whip/Lariat/Slash//Dual Cut/Claw
Function: Damage
Wording: Flip 2 coins. This attack does X damage times the number of heads.

Attack Name: Acrobatics
Function: Damage
Wording: Flip 2 coins. This attack does X damage more damage for each heads.

Attack Name: Sing/Yawn
Function: No Damage
Wording: Your opponent’s Active Pokémon is now Asleep.

Attack Name: Body Slam
Function: Damage
Wording: Flip a coin. If heads, your opponent’s Active Pokémon is Paralyzed.

Attack Name: Incessant Peck
Function: Damage
Wording: Flip a coin until you get tails. This attack does X more damage for each heads.

Attack Name: Aerial Ace
Function: Damage
Wording: Flip a coin. If heads, this attack does X more damage

Attack Name: Air Slash
Function: Damage
Wording: Discard an Energy attached to this Pokémon.
Common Grass Type Attacks
Attack Name: Gnaw/Bug Bite/Vine Whip/Razor Life/Solar Beam
Function: Damage
Additional notes: No additional effect

Attack Name: Sleep Powder/Spore
Function: Varies
Wording: Your opponent's Active Pokémon is now Asleep.
Additional notes: May include coin flip.

Attack Name: Stun Spore/String Shot
Function: Varies
Wording: Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Attack Name: Harden
Function: No Damage
Wording: During your opponent’s next turn, if this Pokémon would be damaged by an attack, prevent that attack’s damage done to this Pokémon if that damage is X or less.
Additional notes: Often 60.

Attack Name: Mega Drain/Absorb/Leech Seed
Function: Damage
Wording: Heal X damage from this Pokémon.
Additional notes: Usually rounded down to half of base damage, so 50 damage attack would heal 20.

Attack Name: Grass Knot
Function: Damage
Wording: This attack does X more damage for each [C] in your opponent's Active Pokémon's Retreat Cost.

Attack Name: Lead
Function: No Damage
Wording: Search your deck for a Supporter Card, reveal it, and put it into your hand. Shuffle your deck afterwards.

Attack Name: Pin Missile
Function: Damage
Wording: Flip 4 coins. This attack does X damage times the number of heads.

Attack Name: Magical Leaf
Function: Damage
Wording: Flip a coin. If heads, this attack does X more damage and heal X damage from this Pokémon.
Additional notes: Amount healed is equal to the extra amount done on the coin flip.

Attack Name: X-Scissor
Function: Damage
Wording: Flip a coin. If heads, this attack does X more damage.

Attack Name: Leaf Blade
Function: Damage
Wording: Flip a coin. If heads, this attack does X more damage.

Attack Name: Leaf Storm
Function: Damage
Wording: Heal X damage from each of your [G] Pokémon.
Additional notes: Normally 20.

Attack Name: Petal Dance
Function: Damage
Wording: Flip 3 coins. This attack does X damage times the number of heads. This Pokémon is now Confused.

Attack Name: Signal Beam
Function: Damage
Wording: Flip a coin. If heads, your opponent’s Active Pokémon is now Confused.

Attack Name: Leech Life
Function: Damage
Wording: Heal from this Pokémon the same amount of damage you did to your opponent's Active Pokémon.
Common Fire Type Attacks
Attack Name: Flare
Function: Damage
Additional notes: No additional effect

Attack Name: Flamethrower/Ember/Fire Blast
Function: Damage
Wording: Discard an Energy attached to this Pokémon.

Attack Name: Searing Flame
Function: Damage
Wording: Your opponent's Active Pokémon is now Burned.
Additional notes: Burned status condition was discontinued in XY era.

Attack Name: Singe
Function: No Damage
Wording: Your opponent’s Active Pokémon is now Burned.
Additional notes: May use coin flip. Burned status condition was discontinued in XY era.

Attack Name: Live Coal
Function: Damage
Additional notes: No additional effect.

Attack Name: Flame Charge
Function: Varies
Wording: Search your deck for a [R] energy and attach it to this Pokémon. Shuffle your deck afterward.

Attack Name: Firebreathing
Function: Damage
Wording: Flip a coin. If heads, this attack does X more damage.
Common Water Type Attacks
Attack Name: Hydro Splash/Surf/Aurora Beam
Function: Damage
Additional notes: No additional effect

Attack Name: Seafaring
Function: No Damage
Wording: Flip 3 coins. For each heads, attach a [W] Energy card from your discard pile to your Benched Pokémon in any way you like.

Attack Name: Hail
Function: Damage
Wording: This attack does X damage to each of your opponent’s Pokémon. (Don’t apply Weakness or Resistance for Benched Pokémon.)
Additional notes: May use coin flip.

Attack Name: Icy Wind / Powder Snow
Function: Varies
Wording: Your opponent's Active Pokémon is now Asleep.

Attack Name: Hydro Pump
Function: Damage
Wording: This attack does X more damage for each [W] Energy attached to this Pokémon.
Additional notes: Colorless attack cost.

Attack Name: Blizzard
Function: Damage
Additional notes: This attack does x damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon) (usually 10 damage to bench.)

Attack Name: Bubble/Bubble Beam
Function: Various
Wording: Flip a coin. If heads, your opponent’s Active Pokémon is Paralyzed.

Attack Name: Water Arrow/Sharpshooting
Function: Damage
Wording: This attack does X damage to 1 of your opponent’s Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Attack Name: Recover
Function: No Damage
Wording: Discard an Energy attached to this Pokémon and heal all damage from it.

Attack Name: Water Splash
Function: Damage
Wording: Flip a coin. If heads, this attack does X more damage.

Attack Name: Muddy Water
Function: Damage
Wording: This attack does X damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance to Benched Pokémon.)
Additional notes: Spread damage is normally the same as the base.

Attack Name: Reflect Energy
Function: Damage
Wording: Move an Energy from this Pokémon to 1 of your Benched Pokémon.
Common Lightning Type Attacks
Attack Name: Static Shock
Function: Damage
Additional notes: No additional effect

Attack Name: Nuzzle/Paralyzing Gaze/Glare/Thunder Wave
Function: Varies
Wording: Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Attack Name: Thunderbolt
Function: Damage
Wording: Discard all Energy attached to this Pokémon.

Attack Name: Random Spark
Function: Damage
Wording: This attack does X damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Attack Name: Discharge
Function: Damage
Wording: Discard all [L] Energy attached to this Pokémon. This attack does X damage times the number of Energy cards you discarded.
Common Psychic Type Attacks
Attack Name: Poison Ring
Function: Damage
Wording: Your opponent’s Active Pokémon is now Poisoned. That Pokémon can’t retreat during your opponent’s next turn.

Attack Name: Psychic
Function: Damage
Wording: This attack does X more damage for each Energy attached to your opponent's Active Pokémon.

Attack Name: Poison Sting/Jab/Poison Powder/Poison Jab
Function: Varies
Wording: Your opponent’s Active Pokémon is now Poisoned.
Additional notes: May use coin flip.

Attack Name: Venoshock
Function: Damage
Wording: If your opponent’s Active Pokémon is Poisoned, this attack does X more damage.
Notes: Generally base damage in small but additional damage is large.

Attack Name: Confuse Ray/Psybeam/Mind Bend
Function: Varies
Notes: Your opponent's Active Pokémon is now Confused.
Additional notes: May use coin flip.

Attack Name: Cursed Drop
Function: No Damage
Notes: Put X damage counters on your opponent's Pokémon in any way you like.

Attack Name: Absorb Life
Function: Damage
Wording: Heal X damage from this Pokémon.

Attack Name: Hypnotic Gaze/Hypnoblast
Function: No Damage
Wording: Your opponent’s Active Pokémon is now Asleep.

Attack Name: Future Sight
Function: No Damage
Wording: Look at the top 5 cards of your deck and put them back on top of your deck in any order.

Attack Name: Shadow Punch
Function: Damage
Wording: This attack’s damage isn’t affected by Resistance.

Attack Name: Lure Poison
Function: No Damage
Wording: Switch 1 of your opponent’s Benched Pokémon with your opponent’s Active Pokémon. You opponent’s new Active Pokémon is now Poisoned.
Additional notes: May use coin flip.

Attack Name: Psy Bolt
Function: Varies
Wording: Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.

Attack Name: Hex
Function: Damage
Wording: If the Defending Pokémon is affected by a Special Condition, this attack does X more damage.

Attack Name: Shadow Claw
Function: Damage
Wording: Discard a random card from your opponent’s hand.
Additional notes: May use coin flip.

Attack Name: Extrasensory
Function: Damage
Wording: If you have the same number of cards in your hand as your opponents, this attack does X more damage.

Attack Name: Telekinesis
Function: Damage
Wording: This attack does X damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness of Resistance to Benched Pokemon.)
Common Fighting Type Attacks
Attack Name: Hammer In/Low Kick/Mud Shot/Seismic Toss/Smash Kick/Rollout
Function: Damage
Additional notes: No additional effect

Attack Name: Earthquake
Function: Damage
Wording: This attack does X damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Additional notes: Usually 10 damage.

Attack Name: Wreck
Function: Damage
Wording: If there is any Stadium card in play, this attack does X more damage. Discard that Stadium card.

Attack Name: Hammer Arm
Function: Damage
Wording: Discard the top card of your opponent's deck.

Attack Name: Dig Out
Function: Damage
Wording: Discard the top card of your deck. If that card is a basic/[F] Energy card, attach it to this/1 of your Pokemon.

Attack Name: Superpower
Function: Damage
Wording: You may do X more damage. If you do, this Pokémon does X damage to itself.
Additional notes: Additional damage is generally the same as the recoil damage.

Attack Name: Dynamic Punch
Function: Damage
Wording: Flip a coin. If heads, this attack does X more damage and your opponent's Active Pokémon is now Confused.

Attack Name: Rock Tumble
Function: Damage
Wording: This attack’s damage isn’t affected by Resistance.

Attack Name: Close Combat
Function: Damage
Wording: During your opponent's next turn, any damage done to this Pokémon by attacks is increased by X (after applying Weakness and Resistance).

Attack Name: Karate Chop
Function: Damage
Wording: This attack does X damage minus 10 damage for each damage counter on this Pokémon.
Additional notes: X is the base damage.

Attack Name: Drain Punch
Function: Damage
Wording: Heal X damage from this Pokémon
Common Dark Type Attacks
Attack Name: Crunch
Function: Damage
Wording: Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokémon.

Attack Name: Dark Clamp
Function: Damage
Wording: The Defending Pokémon can't Retreat during your opponent's next turn.

Attack Name: Torment
Function: Damage
Wording: Choose 1 of your opponent’s Active Pokémon’s attacks. That Pokémon can’t use that attack during your opponent’s next turn.

Attack Name: Hard Bite
Function: Damage
Wording: Flip a coin. If heads, this attack does X more damage.

Attack Name: Knock Off
Function: No Damage
Wording: Discard a random card from your opponent’s hand.
Additional notes: May use coin flip.
Common Metal Type Attacks
Attack Name: Iron Head
Function: Damage
Wording: Flip a coin until you get tails. This attack does X damage times the number of heads.

Attack Name: Metal Sound
Function: No Damage
Wording: Your opponent's Active Pokémon is now Confused.

Attack Name: Heavy Bullet
Function: Damage
Wording: Flip a coin. If heads, this attack does X damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Attack Name: Slashing Strike
Function: Damage
Wording: This Pokémon can't use Slashing Strike during your next turn.

Attack Name: Swords Dance
Function: No Damage
Wording: During your next turn, this Pokémon's <attack name> attack's base damage is X.
Additional notes: Base damage is generally double the original.

Attack Name: Joust
Function: Damage
Wording: Before doing damage, discard a Pokémon Tool card attached to the Defending Pokémon.
Common Fairy Type Attacks
Attack Name: Fairy Wind
Function: Damage
Wording: No additional effect

Attack Name: Draining Kiss
Function: Damage
Wording: Heal X damage from this Pokémon.
Additional notes: Damage healed is usually equal to the base damage.

Attack Name: Moonblast
Function: Damage
Wording: During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by X (before applying Weakness and Resistance).
Additional notes: Reduce damage is usually equal to base damage.

Common Dragon Type Attacks
Attack Name: Dragon Claw
Function: Damage
Additional notes: No additional effect

Attack Name: Shred
Function: Damage
Wording: This attack isn't affected by any effects on your opponent's Active Pokémon.

Attack Name: Dragon Pulse
Function: Damage
Wording: Discard the top card/X cards of your deck.

Attack Name: Wrap
Function: Damage
Wording: Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Attack Name: Sand Tomb
Function: Damage
Wording: The Defending Pokémon can't retreat during your opponent's next turn.
Etcetera Type Attacks
Attack Name: Horn Attack
Function: Damage
Additional notes: No additional effect

Attack Name: Self Destruct/Explosion
Function: Damage
Wording: This Pokémon does X damage to itself.
Additional notes: Recoil damage usually equal to base damage or this Pokémon's HP.

Attack Name: Echoed Voice
Function: Damage
Wording: During your next turn, this Pokémon's Echoed Voice attack does X more damage (before applying Weakness and Resistance).
Additional notes: Additional damage generally double base damage.

Attack Name: Gold Breaker
Function: Damage
Wording: If your opponent's Active Pokémon is a Pokémon-EX, this attack does X more damage.
Additional notes: Additional damage generally double base damage.

Attack Name: Agility/Dig/Dive
Function: Damage
Wording: Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.

Attack Name: Rest
Function: No Damage
Wording: Heal X/all damage from this Pokémon. This Pokémon is now Asleep.

Attack Name: Round
Function: Damage
Wording: This attack does X damage times the number of your Pokémon in play that have the Round attack.

Attack Name: Powerful Storm
Function: Damage
Wording: This attack does X damage times the amount of Energy attached to all of your Pokémon.

Attack Name: Wild Charge/Wild Tackle/Take Down/Double-Edge/Heat Tackle
Function: Damage
Wording: This Pokémon does X damage to itself.

Attack Name: Flail/Rage
Function: Damage
Wording: This attack does 10 damage times the number of damage counters on this Pokémon.

Attack Name: Smokescreen/Sand-Attack
Function: Varies
Wording: If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing.

Attack Name: Revenge/Retaliate
Function: Damage
Wording: If any of your Pokémon were Knocked Out by damage from an opponent’s attack during his or her next turn, this attack does X more damage.

Attack Name: Derail
Function: Damage
Wording: Discard a Special Energy attached to the Defending Pokémon.

Attack Name: Continuous Tumble/Headbutt/Slash/Slap
Function: Damage
Wording: Flip a coin until you get tails. This attack does X damage times the number of heads.

Attack Name: Rapid Spin/Gyro Ball
Function: Damage
Wording: Switch this Pokémon with 1 of your Benched Pokémon. Then, your opponent switches his or her Active Pokémon with his or her Benched Pokémon.

Attack Name: Recycle
Function: No Damage
Wording: Put a card from your discard pile on the top of your deck.

Attack Name: Astonish
Function: Damage or No Damage
Wording: Choose a random card/X random cards from your opponent’s hand. Your opponent reveals that/those cards and shuffles it/them into his or her deck.
Additional notes: May use coin flip.

Attack Name: Metal Wallop/Leaf Wallop
Function: Damage
Wording: During your next turn, this Pokémon’s XXX Wallop attack does X more damage (before applying Weakness and Resistance).
Additional notes: Additional damage generally double base damage.

Attack Name: Captivate
Function: No Damage
Wording: Switch 1 of your opponent’s Benched Pokémon with his or her Active Pokémon.

Attack Name: Cleave
Function: No Damage
Wording: Flip 2 coins. If both of them are heads, discard all Energy attached to the Defending Pokémon.

Attack Name: Spiral Drain/Shed Skin/Nap
Function: Varies
Wording: Heal X damage from this Pokémon.

Attack Name: Guard Press
Function: Damage
Wording: During your opponent’s next turn, any damage done to this Pokemon by attack is reduced by X (after applying Weakness and Resistance).

Attack Name: Energy Press
Function: Damage
Wording: This attack does X more damage for each Energy attached to the Defending Pokémon.

Attack Name: Return
Function: Damage
Wording: Draw cards until you have 6 cards in your hand.

Attack Name: Bang Heads
Function: Damage
Wording: Both this Pokémon and the Defending Pokémon are now Confused.

Attack Name: Slam
Function: Damage
Wording: Flip X coins. This attack does X damage times the number of heads.

Attack Name: Payback
Function: Damage
Wording: If your opponent has only 1 Prize card left, this attack does X more damage and discard an Energy attached to the Defending Pokémon/discard the top X cards of your opponent’s deck/your opponent’s Active Pokémon is now XXX.
Additional notes: Damage increased is often double or triple base damage.

Attack Name: Spinning Turn/Reverse Thrust/Smash Turn/Splashing Turn
Function: Damage
Wording: Switch this Pokémon with 1 of your Benched Pokémon.
Additional notes: Attack effect may be optional for the user.

Attack Name: Signs of Evolution
Function: No Damage
Wording: Search you deck for a/for X Pokémon that evolves from XXX. Reveal them/it and put them/it into your hand. Shuffle your deck afterward.

Attack Name: Random Peck
Wording: Damage
Additional notes: Flip 2 coins. This attack does X more damage for each heads.

Attack Name: Poltergeist
Function: Damage
Wording: Your opponent reveals his or her hand. This attack does X damage times the number of Trainer cards in your opponent’s hand.

Attack Name: Reflect/Growl
Function: No Damage
Wording: During you opponent’s next turn, any damage done this Pokémon by attacks is reduced by X (after applying Weakness and Resistance).

Attack Name: Supersonic
Function: No Damage
Wording: Your opponent’s Active Pokémon is now Confused.
Additional notes: May use coin flip.

Attack Name: Giga Horn
Function: Damage
Wording: Flip 2 coins. If both of them are tails, this attack does nothing.

Attack Name: Scout
Function: No Damage
Wording: Your opponent reveals his or her hand.

Attack Name: Destructive Beam/Hyper Beam
Function: Damage
Wording: Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.

Attack Name: Swift
Function: Damage
Wording: This attack’s damage isn’t affected by Weakness, Resistance, or any other effects on the Defending Pokémon.

Attack Name: Healing Melody
Function: No Damage
Wording: Heal X damage from each of your Pokémon.
Additional notes: May use coin flip.

Attack Name: Energy Assist
Function: Varies
Wording: Attach X/a basic Energy card/s from your discard pile to 1 of your Benched Pokémon.

Attack Name: Tight Jaw
Function: Damage
Wording: Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.

Attack Name: Screech
Function: No Damage
Wording: During your next turn, any damage done to the Defending Pokémon by attacks is increased by X (after applying Weakness and Resistance).

Attack: Ascension
Function: No Damage
Wording: Search your deck for a card that evolves from this Pokémon and put it onto this Pokémon. (This counts as evolving this Pokémon.) Shuffle your deck afterward.

-

Thankyou to...
- bbninjas
- Gadgetjax
- Reggie McGigas
- Steffenka
- Tails
- Vom
NOTE: I'll need to go through and add those that were not added due to time from the original thread.

EDIT 1: Edited all entries as to the new template.
EDIT 2: Added everything from the old thread.
 
Last edited:
Username: @Jabberwock
Specialties: Creativity, Mechanics, Fonts/Placement, Textures/Holosheets
Known Eras: BW/XY (including FA's and Megas); Winchfall; minor knowledge of other eras
Contact: Forum PM or Skype (PM me for Skype ID)
 
Credits

aschefield101
- Blank & Resource Creator
[Forum Profile][DeviantArt Account]
Athena - Thread Writer
[Forum Profile][DeviantArt Account]
bbninjas - Tutorial & Guide Writer, Project Head
[Forum Profile][IPOF Thread][DeviantArt Account]
BigfootAUS - Blank & Resource Creator
[Forum Profile][IPOF Thread][DeviantArt Account]
Blui - Blank & Resource Creator, Project Head
[Forum Profile][IPOF Thread][DeviantArt Account]
CMP - Blank & Resource Creator
[Forum Profile][IPOF Thread][DeviantArt Account]
Flaming Claw - Blank & Resource Creator, Original Thread Creator
[Forum Profile][DeviantArt Account]
Ice Arceus - Project Head
[Forum Profile]
Jabberwock - Tutorial Writer
[Forum Profile][IPOF Thread][DeviantArt Account]
Metagross101 - Blank & Resource Creator
[Forum Profile][DeviantArt Account]
Nekoban Ryo - Blank & Resource Creator
[Forum Profile][IPOF Thread][DeviantArt Account]
Nod3rator - Blank & Resource Creator
[Forum Profile][DeviantArt Account]
Zygarde - Blank & Resource Creator
[Forum Profile][IPOF Thread][DeviantArt Account]

Should be good now~
 
Last edited:
Applying for the critic thing;

Username: @BigfootAUS
Specialties: Creativity, Mechanics, Balancing, Aesthetics, 3D Modelling
Known Eras: BW, XY
Contact: Forum PM
 
Congratulations, @Jabberwock! We're going to be using your submission as the main banner for the thread.

@Nekoban Ryo: Your banners will become available for members to use for their sig if you're okay with that. :)
 
And it's up, after months of dedicated work! Many thanks on behalf of the Creative Works team to everyone that helped make this project a reality! I'm really excited for the future prospect of card faking, and I look forward to the development of the faking community. And let's not stop here - let's continue supplying the community with resources and guides!

Just a little note, I've now locked this thread and the Skype chat that was used for the project has now been renamed as the "PB Faking Community Room", so anyone in the faking community can join and easily ask questions and the like.

Otherwise, happy faking!
 
Status
Not open for further replies.
Back
Top