Yes, but we have energy retrieval and hex is only one turn, unless they spam itStill gotta worry about hex and skull grunt I'm not saying sylveon auto wins but I'd say sylveon has the upper hand.
Yes, but we have energy retrieval and hex is only one turn, unless they spam itStill gotta worry about hex and skull grunt I'm not saying sylveon auto wins but I'd say sylveon has the upper hand.
Still gotta worry about hex and skull grunt I'm not saying sylveon auto wins but I'd say sylveon has the upper hand.
Wally isn't in most lists because there are faster ways to get most staged pokemon set up. Usually via Rare Candy for Stage 2's or just laying down as many basics as possible and drawing into the stage 1 GX the next turn (I won't get into Forest of Giant Plants decks). Ultimately, the reason Wally isn't played is because there isn't really a deck where having a S1 set up T1 really brings much benefit. I mean, I guess you could make a case for a T1 ability lock Garbodor with a tool being pretty disruptive, but that would also completely destroy your ability to set up anything else.
As for Greninja, Choice Band >>>> Bursting Balloons. There are a *lot* of decks now that don't even try to do damage early (look up Quad Lapras or Quad Sylveon). There are also a number of decks where that bursting balloon damage actually helps them because they are running Tauros GX and all you are doing is getting that bad boy ready to take prizes. Finally, with a deck like Deciplume, they don't have to attack you to do 60 damage per turn. They just ping away at you while you sit there with your balloons. Choice Band is a clear upgrade for this deck because it allows Greninja to hit some huge numbers to take OHKOs without requiring your opponent to attack into you. There are a lot of pokemon that sit at 210 hit points which is just out of range for 2 Shurikens + the 80 damage attack. With Choice Band, you can toss down an energy and hit that 210 damage even without placing the energy back into your hand (example, say you didn't want to return a splash energy). Choice Band also allows you to OHKO things like M Rayquaza because the damage output for Greninja without a Kukui tops out at 230 with a Choice Band rather than 200 without it. That's pretty huge.
Field Blower is an obvious addition to Greninja as well (in probably a 2 count actually) because ability lock Garbodor still sees play and Field Blower is really the only way to deal with that card. It also allows you to discard pesky stadiums.
Finally, I actually use a 1-1 split of Rescue Stretcher and Super Rod. There are times that energy needs to get back into my deck and I don't want to use my supporter to make it happen.
I don't think Aqua Patch has much (if any) place in a Greninja deck. There are already a ton of struggles getting set up consistently without adding that additional piece of fluff to get in the way.
This is a fair point. However, like you said, when Forest rotates these Grass decks are gonna have their entire base brought down from under them, and that's where Greninja comes in (imo).Sorry guys but I'm just not buying the Greninja hype. There are just too many good Grass decks out there.
I tried Omnipoke's list the other night and ran into back to back Grass decks (Trev and then Lurantis). At that point, I said, "Check please."
I love Greninja and will try it again post rotation after FoGP is gone, but you just can't play a deck that's going to automatically lose a quarter of its matches.
Sorry guys but I'm just not buying the Greninja hype. There are just too many good Grass decks out there.
I tried Omnipoke's list the other night and ran into back to back Grass decks (Trev and then Lurantis). At that point, I said, "Check please."
I love Greninja and will try it again post rotation after FoGP is gone, but you just can't play a deck that's going to automatically lose a quarter of its matches.
Ive only lost 1 out of 11 games against Garbo with my Greninja deck and lost that matchup from a Tauros dunk to froakie.Agreed that there will be a ton of Sylveon and Garb, but I don't know that Greninja is the answer to either of them. I don't know what the answer to them is. Maybe Excadrill for Sylveon, but I don't have a clue as to what's going to stop Garb ... other than Garb.
Well it would be helpful, have the deck list, with which you are playing.
I have tried Starmie and Talonflame, will it be possible to use them on the same deck?
Also Max potion would be a good choice? What about, instead of Rough Seas or Brooklet Hill, why not use Chaos Tower and thus stop to Lapras and Espeon GX.
Sure I'm playing very low ranked people, because I've seen very or almost no decidueye plume deck, or garbotoxin.
How is Greninja against Tapu-koko decks?
Agreed that there will be a ton of Sylveon and Garb, but I don't know that Greninja is the answer to either of them. I don't know what the answer to them is. Maybe Excadrill for Sylveon, but I don't have a clue as to what's going to stop Garb ... other than Garb.
I beat it with Umbreon Zoroark. I Nd it hard and kept using Zoroark Break's attack to clone miraculous ribbon over and over again to keep Sylveon locked out of what it wanted to do. It was glorious and the poor person playing me had no way to stop me Bahahahhahahahahhaha!Sylveon is pretty nasty, but I've beaten it twice in two attempts with Garb. I've also beaten it once with Excadrill - one shield energy makes Excadrill a two shot.
Appreciate that, I suppose if I stick around long enough i'll come to the win over fun mindset... Haha. That said I did manage to beat sylveon with Koko at my local tournament. However I feel it was dead drawing on the sylveon side that helped swing it for games 1 & 3. Game 2 was a washout...
Although turn 1 hex does help to slow down the evolution