Reuniclus from Black & White (#57) [5/12]

dmaster

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Guiding questions:
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies, Abilities) of the card.
3. What combos can you use it with? How so?
4. What techs can you use to combat the weak points?
5. How's the artwork?
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).

Posts MUST be more than one sentence long with proper grammar and spelling or they will be deleted.
 
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
Hp actually terribly low for a Stage 2 Nowadays, but any higher and it'd be a lot more broken. Attack and retreat suck.
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies, Abilities) of the card.
This is what it's used for. A Tank deck's best friend, if you're not one-shotting all the damage goes off for a time it can be Seeker'd up.
3. What combos can you use it with? How so?
Jeez, Donchamp. They both takes hit incredibly well, and Reuniclus spreads it around to power up Machamp's Champ Buster.
4. What techs can you use to combat the weak points?
It's a tech in itself, but a lot of healing cards? Cuz it can only make the damage move, not dissapear.
5. How's the artwork?
Pretty sweet.
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
4/5, it helps any deck it can set up in, and makes Donchamp devastatingly annoying. Stage 2's are slow, but HG/SS on will fear this combo, especially with Zekrom around.
 
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
Pathetic on all counts. 90 HP on a Stage 2, really? But why that is I shall shortly explain.
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies, Abilities) of the card.
You need only look at Damage Swap. It lets you move around damage counters on your own field in any way you please! That alone makes the card terrifying, as it can not only keep itself alive, but your heavy hitters as well.
3. What combos can you use it with? How so?
Damage Swap counters onto a benched Pokemon until it's got 10 HP left, then pick it up with Seeker. Damage Swap counters from your main attacker onto your Bench. Damage Swap counters onto all your Pokemon evenly, and use it in conjunction with Maternal Comfort or Royal Heal. Serpuniclus is a very devastating strategy; both of them are techs that are not only hard to kill themselves, but keep an attacker living perpetually.
4. What techs can you use to combat the weak points?
A Bench Shield. In the new format, probably something like Vileplume to prevent Pokemon Catcher from stealing it.
5. How's the artwork?
Decent yet sub-par.
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
4/5 - though not usable in every deck, the decks it can be used in are extremely devastating when Reuniclus is properly used.
 
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
The stats scream awful. Black and White introduced Basics with 130HP, and Stage 2s with 150HP (JPN B/W set has Beartic, Stage 1 with 130HP). So for it to have 90HP is terrible. Psychic weakness is alright, since Gengar, the only big Psychic at the moment, usually doesn't attack. No resistance is the worst kind of resistance, especially with 90HP. Two retreat is bad, especially since you don't want to attach energy to it in the first place. (Fun fact, Reuniclus has 110 Base HP in the games, so it would make sense for it to have a large amount of HP)

2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies, Abilities) of the card.
The attack, to be blunt, blows. Because of how fast this metagame is, the attack will rarely do more than 60 damage. And 60 damage for 3 Psychic energy (no DCE to speed it up) isn't worth it. Not to mention that, because of its low 90HP, it won't survive long to hurt many things. The Ability is what turns heads though. Shuffling around damage is truly a blessing, especially with high HP tanks (like Reshiram, Zekrom and Donphan), and making the damage go away with SSU or Seeker. It is a great ability.

3. What combos can you use it with? How so?
Moving the damage onto a high HP basic (Reshiram/Zekrom), and using Seeker to effectively heal 120 damage. Serperior is also hyped as a partner for Reuniclus, but I'm against the concept. If your quick, and or a basic, you'll love having Reuniclus around.

4. What techs can you use to combat the weak points?
Well, it can't attack to save it's life, and it can't take a hit. So I'd put it with, you guessed it, Reshiram or Zekrom, though space is limited in both for a 2-1-2 Reuniclus line.

5. How's the artwork?
It looks like it's going "Nom nom nom, give me your energy" :)

6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
It is played solely for the ability; nothing more. It's like a one trick pony. It supports the team, but it can't do anything else decently. So, I'd give it a 3 out of 5.
 
I think this card is stupidly overrated. I overrated it myself amazingly, as well.

I think it may have a use; but it's best synergy is with other stage 2's, and donphan prime. That's about it.


1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).

90 HP is terrible. To note, 30hp on its basic form is stupidly bad, and 60hp on stage 1 is also stupidly bad. It wont be played this format, crobat -> dragon rush anyone?

2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies, Abilities) of the card.

It's attack is stupidly bad. It's ability is it's only good point. Unlike Alakazam from base set, things actually attack the bench.

3. What combos can you use it with? How so?

It's best comboed with High HP/High energy attackers (TTAR prime or Machamp prime) to keep them alive. It can also be used with Donphan Prime (or even maybe Samurott) to abuse their damage shield.

It's best combo would probably be with Serperior. You can heal all the damage on your side of the field basically when you have two serperior and a reuniclus. However, you also lose instantly to reshiboar.

A reshiram/zekrom/reuniclus deck could work, using their outrage attack.

4. What techs can you use to combat the weak points?

There's no real way to stop it dying. Especially not this format, with crobat and garchomp; or next format, with pokemon catcher. It's other weak point is things dying in one hit. There's no real way to stop that... If you say 'defender'... moving all the damage counters off an attacker after it survives because of defender to be OHKO'd the next turn.

5. How's the artwork?

3.5/5; it's just a picture of the pokemon with wavey lines in the background. Fitting, but simple.


6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).

6/5 in theorycrafting... but 2.5/5 in practice.
 
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
HP is horribly low for a Stage 2 (in fact the line is 30, 60 and 90, probably an allusion of the cell reproduction? meh, nevermind). The weakness is fine, no resistance and... 2 energy cost??? Why not one?

2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies, Abilities) of the card.
As said before, if you're using this card it must be for the abilty, because the attack is bad. 3 psychic for 30 +10 for each energy attached to the deffending pokémon... hmm no good, since there are not many decks using a lot of energies in the metagame. Nevermind, the ability is great.

3. What combos can you use it with? How so?
Reuniclus + Serperior + Tank = Doom. The perfect combo, a tank that it can only be OHKO'd. And you have a lot of choices: Zekrom, Reshiram, Donphan Prime, Wailord (oh yeah 180 HP), Aggron... I dunno, any pokémon that has more than 100 HP is fair enough for use it with the combo Reuniclus/Serperior.

4. What techs can you use to combat the weak points?
There's something to cancel its weakness in the HGSS-on format? I don't think so. About its weak points, I only can think in Metagross UL or Dodrio UD for it retreat cost.

5. How's the artwork?
Very nice. I pulled one of these this week, and I love it.

6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
3/5. It's slow to build, it has low HP and a high retreat cost for being a giant group of cells. But it's a nice tech, that with Serperior and any tank can be a nightmare.
 
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