Welcome everyone, this is my first thread in Pokébeach and its about a big hobby that i have: ¡Pokémon TCG!
In this thread i will post "Fake Text-Based Cards" (because i am not very good drawing Pokémon). I've always loved "Gym Leaders Set", therefore the first sets will be "XY Gym Leaders Mini-Sets" and then we'll see .
I want to do these mini-sets for now (the titles are subject to change):
1. First Challenges.
2. Golden Teenagers (Completed!)
3. Freaky Girls
4. Old Glories (Completed!)
I hope you enjoy reading (and suggesting changes or writing your opinion about the cards) as much as me doing them.
Here we go!
2. Golden Teenagers (35/35)
3. Freaky Girls (05/??)
4. Old Glories (35/35)
In this thread i will post "Fake Text-Based Cards" (because i am not very good drawing Pokémon). I've always loved "Gym Leaders Set", therefore the first sets will be "XY Gym Leaders Mini-Sets" and then we'll see .
I want to do these mini-sets for now (the titles are subject to change):
1. First Challenges.
2. Golden Teenagers (Completed!)
3. Freaky Girls
4. Old Glories (Completed!)
I hope you enjoy reading (and suggesting changes or writing your opinion about the cards) as much as me doing them.
Here we go!
2. Golden Teenagers (35/35)
Clemont’s Shinx– Lightning – HP60
Basic Pokémon
Ability: Call Dad
Once during your turn, if this Pokémon is your Active Pokémon you may flip a coin. If heads, search your deck for a card with Luxray in its name and put it on your Bench. If tails, your turn ends.
[L] Mini Roar 10. All damage done to this Pokémon is reduced by 10 during your opponent’s next turn.
Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1
Basic Pokémon
Ability: Call Dad
Once during your turn, if this Pokémon is your Active Pokémon you may flip a coin. If heads, search your deck for a card with Luxray in its name and put it on your Bench. If tails, your turn ends.
[L] Mini Roar 10. All damage done to this Pokémon is reduced by 10 during your opponent’s next turn.
Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1
Clemont’s Luxio – Lightning – HP80
Stage 1 – Evolves from Clemont’s Shinx
[L][C] Feline Jump. Do 30 damage to 1 of your opponent's benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon).
[L][L] Overload. Flip a coin. If heads, do 10 damage to all of your opponent’s Pokémon. If tails, do 10 damage to all of your Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon).
Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1
Stage 1 – Evolves from Clemont’s Shinx
[L][C] Feline Jump. Do 30 damage to 1 of your opponent's benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon).
[L][L] Overload. Flip a coin. If heads, do 10 damage to all of your opponent’s Pokémon. If tails, do 10 damage to all of your Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon).
Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1
Clemont’s Luxray – Lightning – HP140
Stage 2 – Evolves from Clemont’s Luxio
Ability: Pack Leader
If a Pokémon with Shinx or Luxio in its name is your Active Pokémon and would be damaged from an opponent's attack, you may switch this Pokémon with your Active Pokémon.
[L] Vengeful Bite 10+damage. If this Pokémon was on the Bench and became your Active Pokémon during your opponent's last turn, this attack does 80 more damage.
[L][L][L] Paternal Anger 20x. This attack does 20 damage times the amount of damage counters on your Pokémon with Shinx or Luxio in its name.
Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1
Stage 2 – Evolves from Clemont’s Luxio
Ability: Pack Leader
If a Pokémon with Shinx or Luxio in its name is your Active Pokémon and would be damaged from an opponent's attack, you may switch this Pokémon with your Active Pokémon.
[L] Vengeful Bite 10+damage. If this Pokémon was on the Bench and became your Active Pokémon during your opponent's last turn, this attack does 80 more damage.
[L][L][L] Paternal Anger 20x. This attack does 20 damage times the amount of damage counters on your Pokémon with Shinx or Luxio in its name.
Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1
Clemont’s Rotom EX– Lightning – HP120
Basic Pokémon
Ability: Poltergeist
You may attach a [L] Pokémon to this Pokémon. If you do, this Pokémon can use the attacks of the [L] Pokémon attached to it. (You still need the necessary Energy to use each attack.)
[L] Vanish. During your next turn, you may return this Pokémon and all cards attached to it to your hand.
Weakness: Psychic (x2)
Resistance: Fighting (-20)
Retreat: 1
Basic Pokémon
Ability: Poltergeist
You may attach a [L] Pokémon to this Pokémon. If you do, this Pokémon can use the attacks of the [L] Pokémon attached to it. (You still need the necessary Energy to use each attack.)
[L] Vanish. During your next turn, you may return this Pokémon and all cards attached to it to your hand.
Weakness: Psychic (x2)
Resistance: Fighting (-20)
Retreat: 1
Clemont’s Emolga– Lightning – HP70
Basic Pokémon
Σ Sum: If the total sum of both HP (opponent's Active Pokémon and this Pokémon) is equal or superior than twice total HP of this Pokémon, each of its attacks do 20 more damage to the Defending Pokémon.
[L] Volt Switch 30. Switch this Pokémon with 1 of your Benched Pokémon.
[L][L][L] Discharge 50. Does 20 damage to each of your opponent's Pokémon.(Don't apply Weakness and Resistance for Benched Pokémon).
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 0
Basic Pokémon
Σ Sum: If the total sum of both HP (opponent's Active Pokémon and this Pokémon) is equal or superior than twice total HP of this Pokémon, each of its attacks do 20 more damage to the Defending Pokémon.
[L] Volt Switch 30. Switch this Pokémon with 1 of your Benched Pokémon.
[L][L][L] Discharge 50. Does 20 damage to each of your opponent's Pokémon.(Don't apply Weakness and Resistance for Benched Pokémon).
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 0
Clemont’s Helioptile– Lightning – HP50
Basic
[C] Solar Charge: Discard a [R] Energy from your hand for each card in your Bench that has “Helioptile” in its name. Then search your deck for a [L] Energy for each Helioptile, attach them and shuffle your deck afterwards.
Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1
Basic
[C] Solar Charge: Discard a [R] Energy from your hand for each card in your Bench that has “Helioptile” in its name. Then search your deck for a [L] Energy for each Helioptile, attach them and shuffle your deck afterwards.
Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1
Clemont’s Heliolisk– Lightning – HP90
Stage 1 – Evolves from Clemont’s Helioptile
Ω Sun: Each Energy attached to this Pokémon is also [R]. This Pokémon is both [R] and its type.
Ability: Solar Power
Once during your turn attach 1 [R] Energy of your Discard pile to this Pokémon.
[C][C][C] Parabolic Charge 60. Heal 20 damage of each of your [L] Pokémon.
Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1
Stage 1 – Evolves from Clemont’s Helioptile
Ω Sun: Each Energy attached to this Pokémon is also [R]. This Pokémon is both [R] and its type.
Ability: Solar Power
Once during your turn attach 1 [R] Energy of your Discard pile to this Pokémon.
[C][C][C] Parabolic Charge 60. Heal 20 damage of each of your [L] Pokémon.
Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1
Korrina’s Machop– Fighting – HP60
Basic
[F] Power-Up Punch 20+damage. Each turn Machop do this attack add 20 damage to this attack. If Machop do another attack, all the bonus damage are lost.
Weakness: Psychic (x2)
Resistance: None
Retreat: 2
Basic
[F] Power-Up Punch 20+damage. Each turn Machop do this attack add 20 damage to this attack. If Machop do another attack, all the bonus damage are lost.
Weakness: Psychic (x2)
Resistance: None
Retreat: 2
Korrina’s Machoke– Fighting – HP90
Stage 1 – Evolves from Korrina’s Machop
[F] Bulk Up 20. During your next turn, each of this Pokémon's attacks does 20 more damage (before applying Weakness and Resistance), and any damage done to this Pokémon by attacks during the opponent’s turn is reduced by 20 (after applying Weakness and Resistance). This Pokémon can’t use Bulk Up during your next turn.
[F][C] Fire Punch 50. If this Pokémon has a [R] Energy attached, your opponent’s Active Pokémon is now Burned.
Weakness: Psychic (x2)
Resistance: None
Retreat: 2
Stage 1 – Evolves from Korrina’s Machop
[F] Bulk Up 20. During your next turn, each of this Pokémon's attacks does 20 more damage (before applying Weakness and Resistance), and any damage done to this Pokémon by attacks during the opponent’s turn is reduced by 20 (after applying Weakness and Resistance). This Pokémon can’t use Bulk Up during your next turn.
[F][C] Fire Punch 50. If this Pokémon has a [R] Energy attached, your opponent’s Active Pokémon is now Burned.
Weakness: Psychic (x2)
Resistance: None
Retreat: 2
Korrina’s Machamp– Fighting – HP150
Stage 2 – Evolves from Korrina’s Machoke
Ability: Punching Time
All the attacks that have “Punch” in its name do 20 more damage to the Defending Pokémon.
[C] Fake Out 30. If the Active Pokémon is a Pokémon-EX, that Pokémon can't attack during your opponent's next turn.
[F][F][F] Dynamic Punch 80+. Flip a coin. If heads, this attack does 40 more damage and your opponent's Active Pokémon is now Confused.
Weakness: Psychic (x2)
Resistance: None
Retreat: 3
Stage 2 – Evolves from Korrina’s Machoke
Ability: Punching Time
All the attacks that have “Punch” in its name do 20 more damage to the Defending Pokémon.
[C] Fake Out 30. If the Active Pokémon is a Pokémon-EX, that Pokémon can't attack during your opponent's next turn.
[F][F][F] Dynamic Punch 80+. Flip a coin. If heads, this attack does 40 more damage and your opponent's Active Pokémon is now Confused.
Weakness: Psychic (x2)
Resistance: None
Retreat: 3
Korrina’s Riolu – Fightning – HP70
Basic
[F] Hit & Run 20. Switch this Pokémon with 1 of your Benched Pokémon.
Weakness: Psychic (x2)
Resistance: None
Retreat: 2
Basic
[F] Hit & Run 20. Switch this Pokémon with 1 of your Benched Pokémon.
Weakness: Psychic (x2)
Resistance: None
Retreat: 2
Korrina’s Lucario– Fighting – HP100
Stage 1 – Evolves from Korrina’s Riolu
λ Bravery: If this Pokémon is your Active Pokémon and your opponent’s Active Pokémon has the type of this Pokemon Weakness, your attacks work as Weakness of that Pokémon (The amount of Weakness doesn't change).
[F] Bullet Punch 30. If you go first, you can use this attack on your first turn.
[F][F] Counter. If this Pokémon is damaged by an opponent’s attack during your opponent’s last turn, doubles the amount of damage this Pokémon received. This damage can’t be modified by Abilities, Weakness, Resistance or any Trainer Card.
Weakness: Psychic (x2)
Resistance: Grass (-20)
Retreat: 2
Stage 1 – Evolves from Korrina’s Riolu
λ Bravery: If this Pokémon is your Active Pokémon and your opponent’s Active Pokémon has the type of this Pokemon Weakness, your attacks work as Weakness of that Pokémon (The amount of Weakness doesn't change).
[F] Bullet Punch 30. If you go first, you can use this attack on your first turn.
[F][F] Counter. If this Pokémon is damaged by an opponent’s attack during your opponent’s last turn, doubles the amount of damage this Pokémon received. This damage can’t be modified by Abilities, Weakness, Resistance or any Trainer Card.
Weakness: Psychic (x2)
Resistance: Grass (-20)
Retreat: 2
Korrina’s Sawk EX– Fighting – HP170
Basic Pokémon
Ability: Belt Search
When you play this Pokémon from your hand, you may search your deck for a Tool and attach it.
[F][F][F] Bide 40+damage. Does 20 more damage for each damage counter on this Pokemon.
Weakness: Psychic (x2)
Resistance: None
Retreat: 1
Basic Pokémon
Ability: Belt Search
When you play this Pokémon from your hand, you may search your deck for a Tool and attach it.
[F][F][F] Bide 40+damage. Does 20 more damage for each damage counter on this Pokemon.
Weakness: Psychic (x2)
Resistance: None
Retreat: 1
Korrina’s Mienfoo – Fighting – HP60
Basic
[F] Punch 10
[F][F] Yoga Pose. During your next turn any damage done to Korrina’s Mienfoo by attacks during the opponent’s turn is reduced by 40 (after applying Weakness and Resistance). This Pokémon can’t use Yoga Pose during your next turn.
Weakness Psychic (x2)
Resistance: None
Retreat: 1
Basic
[F] Punch 10
[F][F] Yoga Pose. During your next turn any damage done to Korrina’s Mienfoo by attacks during the opponent’s turn is reduced by 40 (after applying Weakness and Resistance). This Pokémon can’t use Yoga Pose during your next turn.
Weakness Psychic (x2)
Resistance: None
Retreat: 1
Korrina’s Mienshao– Fighting – HP90
Stage 1 – Evolves from Korrina’s Mienfoo
Ability: Hidden Whip
When this Pokémon attacks you may do 20 damage to one of your opponent’s Bench Pokémon.
[F][F] Whip Wounds 30. This attack does 10 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Psychic (x2)
Resistance: None
Retreat: 1
Stage 1 – Evolves from Korrina’s Mienfoo
Ability: Hidden Whip
When this Pokémon attacks you may do 20 damage to one of your opponent’s Bench Pokémon.
[F][F] Whip Wounds 30. This attack does 10 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Psychic (x2)
Resistance: None
Retreat: 1
Korrina’s Hawlucha– Fighting – HP80
Basic Pokémon
λ Luck: You may flip a coin before attack with one of this Pokémon’s attack. If heads, add 20 damage to this attack (before applying Weakness and Resistance). If the attack doesn’t do damage, use this 20 damage as if it were written.
Ability: Wrestling Style
Does 20 more damage for each Retreat Cost of your opponent’s Active Pokémon.
[C] Bounce. Switch 1 of your opponent's Benched Pokémon with his or her Active Pokémon. That Pokémon is now Paralyzed.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 0
Basic Pokémon
λ Luck: You may flip a coin before attack with one of this Pokémon’s attack. If heads, add 20 damage to this attack (before applying Weakness and Resistance). If the attack doesn’t do damage, use this 20 damage as if it were written.
Ability: Wrestling Style
Does 20 more damage for each Retreat Cost of your opponent’s Active Pokémon.
[C] Bounce. Switch 1 of your opponent's Benched Pokémon with his or her Active Pokémon. That Pokémon is now Paralyzed.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 0
Clemont’s Magnemite – Metal – HP60
Basic
[C] Sonic Boom 30. You can do this attack only if it is your first turn. This attack does 30 damage to each of your opponent's Benched Pokémon.(Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Basic
[C] Sonic Boom 30. You can do this attack only if it is your first turn. This attack does 30 damage to each of your opponent's Benched Pokémon.(Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Clemont’s Magneton – Metal – HP80
Stage 1 – Evolves from Clemont’s Magnemite
[M] Magnet-on: Search your Deck for 3 cards with Magnemite in its name and discard them. Then search your deck for a card with Magneton in its name and put it on your Bench. During your opponent’s next turn, prevent all the damaged done to that Magneton.
[M][M] Magnet Magnetic 50. The Defending Pokémon can’t retreat during your opponent’s next turn.
Weakness Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Stage 1 – Evolves from Clemont’s Magnemite
[M] Magnet-on: Search your Deck for 3 cards with Magnemite in its name and discard them. Then search your deck for a card with Magneton in its name and put it on your Bench. During your opponent’s next turn, prevent all the damaged done to that Magneton.
[M][M] Magnet Magnetic 50. The Defending Pokémon can’t retreat during your opponent’s next turn.
Weakness Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Clemont’s Magnezone– Metal – HP140
Stage 2 – Evolves from Clemont’s Magneton
Σ Conductivity: As often as you like during your turn (before your attack), you may move a [M] or [L] Energy attached to 1 of your Pokémon between [M] or [L] Pokémon that already has a [M] or [L] Energy attached.
Ability: Magnet Rise
If this Pokémon has a [L] Energy attached, this Pokémon has no Retreat cost.
[M][M][C] Magnetic Zone 30x. This attack does 30 damage times the number of each [M] Benched Pokémon in play.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 3
Stage 2 – Evolves from Clemont’s Magneton
Σ Conductivity: As often as you like during your turn (before your attack), you may move a [M] or [L] Energy attached to 1 of your Pokémon between [M] or [L] Pokémon that already has a [M] or [L] Energy attached.
Ability: Magnet Rise
If this Pokémon has a [L] Energy attached, this Pokémon has no Retreat cost.
[M][M][C] Magnetic Zone 30x. This attack does 30 damage times the number of each [M] Benched Pokémon in play.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 3
Clemont’s Bunnelby – Colorless – HP60
Basic
[C] Shovel Ears: Put a Basic Pokémon from your opponent's discard pile onto his or her Bench.
[C][C] Rototiller. Draw a card for each opponent’s [G] Pokémon in play.
Weakness Fighting (x2)
Resistance: None
Retreat: 2
Basic
[C] Shovel Ears: Put a Basic Pokémon from your opponent's discard pile onto his or her Bench.
[C][C] Rototiller. Draw a card for each opponent’s [G] Pokémon in play.
Weakness Fighting (x2)
Resistance: None
Retreat: 2
Clemont’s Diggersby– Colorless – HP110
Stage 1 – Evolves from Clemont’s Bunnelby
Ability: Ear Shovel
Once during your turn if this Pokémon is your Active Pokémon, you may discard the first card of your opponent’s deck.
[C][C] Ear Smash 30. During your opponent’s next turn, the Defending Pokemon can’t attack.
Weakness: Fighting (x2)
Resistance: None
Retreat: 3
Stage 1 – Evolves from Clemont’s Bunnelby
Ability: Ear Shovel
Once during your turn if this Pokémon is your Active Pokémon, you may discard the first card of your opponent’s deck.
[C][C] Ear Smash 30. During your opponent’s next turn, the Defending Pokemon can’t attack.
Weakness: Fighting (x2)
Resistance: None
Retreat: 3
Korrina’s Buneary – Colorless – HP60
Basic
[C] Fluffy Ears: If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.
[C][C] Rototiller. Draw a card for each opponent’s [G] Pokémon in play.
Weakness Fighting (x2)
Resistance: None
Retreat: 1
Basic
[C] Fluffy Ears: If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.
[C][C] Rototiller. Draw a card for each opponent’s [G] Pokémon in play.
Weakness Fighting (x2)
Resistance: None
Retreat: 1
Korrina’s Lopunny– Colorless – HP90
Stage 1 – Evolves from Korrina’s Buneary
Ability: Counter kick
If this Pokémon is damaged by an opponent's attack (even if this Pokémon is Knocked Out), put 2 damage counters on 1 of your opponent’s Pokémon.
[C][C] Lovely Kick 30. During your opponent’s next turn, the Defending Pokemon can’t attack.
Weakness: Fighting (x2)
Resistance: None
Retreat: 1
Stage 1 – Evolves from Korrina’s Buneary
Ability: Counter kick
If this Pokémon is damaged by an opponent's attack (even if this Pokémon is Knocked Out), put 2 damage counters on 1 of your opponent’s Pokémon.
[C][C] Lovely Kick 30. During your opponent’s next turn, the Defending Pokemon can’t attack.
Weakness: Fighting (x2)
Resistance: None
Retreat: 1
Bonnie’s Contest – Trainer
Supporter
You can play this card only if you have 4 or more cards in your hand and at least 1 Pokémon.
Put a Pokémon and two more cards from your hand face down in front of you and tell your opponent the Pokémon’s name. Your opponent have to turn up (one by one) the three cards. If two cards are face up and the Pokémon you said the name is face down, you can put it in your Bench. If your opponent face up the Pokémon during two first attemps, discard that Pokémon.
You may play only 1 Supporter card during your turn (before your attack).
Supporter
You can play this card only if you have 4 or more cards in your hand and at least 1 Pokémon.
Put a Pokémon and two more cards from your hand face down in front of you and tell your opponent the Pokémon’s name. Your opponent have to turn up (one by one) the three cards. If two cards are face up and the Pokémon you said the name is face down, you can put it in your Bench. If your opponent face up the Pokémon during two first attemps, discard that Pokémon.
You may play only 1 Supporter card during your turn (before your attack).
Clemont – Trainer
Supporter
Search your deck for a [L] Pokémon and an [L] Energy, reveal them, and put them into your hand. Shuffle your deck afterward and then put that [L] Energy on top of it.
You may play only 1 Supporter card during your turn (before your attack).
Supporter
Search your deck for a [L] Pokémon and an [L] Energy, reveal them, and put them into your hand. Shuffle your deck afterward and then put that [L] Energy on top of it.
You may play only 1 Supporter card during your turn (before your attack).
Clemont’s Aipom Arm – Trainer
Item
Attach a Pokémon Tool from your Discard pile to one of your Pokémon that doesn't already have a Pokémon Tool attached to it.
You may use as many Item cards as you like during your turn (before your attack).
Item
Attach a Pokémon Tool from your Discard pile to one of your Pokémon that doesn't already have a Pokémon Tool attached to it.
You may use as many Item cards as you like during your turn (before your attack).
Clemont’s Heliolisk Arm – Trainer
Item
Discard a [R] Energy attached to 1 of your opponent’s Pokémon, then attach a [L] Energy from your Discard pile to one of your [L] Pokémon. If you can’t discard a [R] Energy, you can’t use this card.
You may use as many Item cards as you like during your turn (before your attack).
Item
Discard a [R] Energy attached to 1 of your opponent’s Pokémon, then attach a [L] Energy from your Discard pile to one of your [L] Pokémon. If you can’t discard a [R] Energy, you can’t use this card.
You may use as many Item cards as you like during your turn (before your attack).
Dojo Pokémon – Trainer
Stadium
Prevent all damage done by attacks from Pokémon that has any Special Energy attached to it.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Stadium
Prevent all damage done by attacks from Pokémon that has any Special Energy attached to it.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Electric Terrain – Trainer
Stadium
As often as each player likes during his or her turn, that player may move any Pokémon Tool attached to a [L] or [M] Pokémon to another [L] or [M] Pokémon.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Stadium
As often as each player likes during his or her turn, that player may move any Pokémon Tool attached to a [L] or [M] Pokémon to another [L] or [M] Pokémon.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Gurkkin’s Ancient Training – Trainer
Supporter
Choose 1 of your [F] Basic Pokemon in play. Then search your deck for a Stage 2 card that evolves from that Pokémon and put it onto that Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward. You can use this card during your first turn or on a Pokémon that was put into play this turn.
You may play only 1 Supporter card during your turn (before your attack).
Supporter
Choose 1 of your [F] Basic Pokemon in play. Then search your deck for a Stage 2 card that evolves from that Pokémon and put it onto that Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward. You can use this card during your first turn or on a Pokémon that was put into play this turn.
You may play only 1 Supporter card during your turn (before your attack).
Korrina – Trainer
Supporter
Search your deck for a [F] Pokémon and an Item card, reveal them, and put them into your hand. Shuffle your deck afterward.
You may play only 1 Supporter card during your turn (before your attack).
Supporter
Search your deck for a [F] Pokémon and an Item card, reveal them, and put them into your hand. Shuffle your deck afterward.
You may play only 1 Supporter card during your turn (before your attack).
Korrina’s Roller Kicks – Trainer
Supporter
Choose discard all Pokémon Tool cards attached to your Pokémon or those attached to your opponent's Pokémon.
You may play only 1 Supporter card during your turn (before your attack).
Supporter
Choose discard all Pokémon Tool cards attached to your Pokémon or those attached to your opponent's Pokémon.
You may play only 1 Supporter card during your turn (before your attack).
Korrina’s Roller Skates – Trainer
Item
Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.
The Retreat Cost of the Pokémon this card is attached is 2 [C] less.
You may use as many Item cards as you like during your turn (before your attack).
Item
Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.
The Retreat Cost of the Pokémon this card is attached is 2 [C] less.
You may use as many Item cards as you like during your turn (before your attack).
Mega Everstone – Trainer
Item
Pokemon Tool I: Attach this Pokémon Tool to 1 of your opponent's Pokémon that doesn't already have a Pokémon Tool attached to it.
You can’t put a Mega Pokémon onto the Pokémon this card is attached.
When this card is removed from a Pokémon for any reason, put this card in its owner's Discard pile.
You may play as many Item cards as you like during your turn (before your attack).
Item
Pokemon Tool I: Attach this Pokémon Tool to 1 of your opponent's Pokémon that doesn't already have a Pokémon Tool attached to it.
You can’t put a Mega Pokémon onto the Pokémon this card is attached.
When this card is removed from a Pokémon for any reason, put this card in its owner's Discard pile.
You may play as many Item cards as you like during your turn (before your attack).
Reverse Σ Device – Trainer
Item
Pokemon Tool I: Attach this Pokémon Tool to 1 of your opponent's Pokémon that doesn't already have a Pokémon Tool attached to it.
Reverse the addition and subtraction of the attacks of the Pokémon this card is attached.
When this card is removed from a Pokémon for any reason, put this card in its owner's discard pile.
You may play as many Item cards as you like during your turn (before your attack).
Item
Pokemon Tool I: Attach this Pokémon Tool to 1 of your opponent's Pokémon that doesn't already have a Pokémon Tool attached to it.
Reverse the addition and subtraction of the attacks of the Pokémon this card is attached.
When this card is removed from a Pokémon for any reason, put this card in its owner's discard pile.
You may play as many Item cards as you like during your turn (before your attack).
3. Freaky Girls (05/??)
Olympia’s Slowpoke– Psychic – HP70
Basic Pokémon
Ability: Shellder's Choice
If this Pokémon is your Active Pokémon, flip a coin. If Heads search your deck for a Slowking that evolves from this Pokémon and put it onto this card. If Tails, search your deck for a Slowbro that evolves from this Pokémon and put it onto this card. (This count as evolving this Pokémon). Shuffle your deck afterward.
[P] Slooooooooow...
Weakness: Psychic (x2)
Resistance: None
Retreat: 3
Basic Pokémon
Ability: Shellder's Choice
If this Pokémon is your Active Pokémon, flip a coin. If Heads search your deck for a Slowking that evolves from this Pokémon and put it onto this card. If Tails, search your deck for a Slowbro that evolves from this Pokémon and put it onto this card. (This count as evolving this Pokémon). Shuffle your deck afterward.
[P] Slooooooooow...
Weakness: Psychic (x2)
Resistance: None
Retreat: 3
Olympia’s Slowbro– Psychic – HP110
Stage 1 – Evolves from Olympia’s Slowpoke
[P][C] ...Broooooo 30. During your opponent’s next turn, prevent all damage done to this Pokémon by attacks from each of your opponent's Pokémon that has any Basic Energy attached to it.
Weakness: Psychic (x2)
Resistance: None
Retreat: 3
Stage 1 – Evolves from Olympia’s Slowpoke
[P][C] ...Broooooo 30. During your opponent’s next turn, prevent all damage done to this Pokémon by attacks from each of your opponent's Pokémon that has any Basic Energy attached to it.
Weakness: Psychic (x2)
Resistance: None
Retreat: 3
Olympia’s Slowking– Psychic – HP90
Stage 1 – Evolves from Olympia’s Slowpoke
ψ Conversion: Each Energy attached to that Pokémon provides [P] Energy.
Ability: Choose Wisely
When you play this Pokémon to evolve 1 of your Pokémon, choose one of these two effects: Shuffle your hand into your deck. Then, draw 4 cards or Shuffle your hand into your deck. Or your opponent shuffle his or her hand into his or her deck. Then, draw 5 cards.
[P][P] ...King 30x. This attack does 30 damage times for each Special Energy attached to all the Pokémon in play.
Weakness: Psychic (x2)
Resistance: None
Retreat: 2
Stage 1 – Evolves from Olympia’s Slowpoke
ψ Conversion: Each Energy attached to that Pokémon provides [P] Energy.
Ability: Choose Wisely
When you play this Pokémon to evolve 1 of your Pokémon, choose one of these two effects: Shuffle your hand into your deck. Then, draw 4 cards or Shuffle your hand into your deck. Or your opponent shuffle his or her hand into his or her deck. Then, draw 5 cards.
[P][P] ...King 30x. This attack does 30 damage times for each Special Energy attached to all the Pokémon in play.
Weakness: Psychic (x2)
Resistance: None
Retreat: 2
Olympia’s Unown (A)– Psychic – HP70
Basic Pokémon
Ability: A Guard
Prevent all effects, including damage, done to this Pokémon from cards (Pokémon, Trainers or Energies) with A in its name (English reference).
[C] Hidden Power 10
Weakness: Psychic (x2)
Resistance: None
Retreat: 1
Basic Pokémon
Ability: A Guard
Prevent all effects, including damage, done to this Pokémon from cards (Pokémon, Trainers or Energies) with A in its name (English reference).
[C] Hidden Power 10
Weakness: Psychic (x2)
Resistance: None
Retreat: 1
Valerie’s Klefki– Fairy – HP70
Basic Pokémon
Ability: Fairy Lock
Each player can't move any card from his or her discard pile.
[Y] Search the Key. Flip a coin. If heads, search your deck for a card and put them into your hand. Shuffle your deck afterward.
Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1
Basic Pokémon
Ability: Fairy Lock
Each player can't move any card from his or her discard pile.
[Y] Search the Key. Flip a coin. If heads, search your deck for a card and put them into your hand. Shuffle your deck afterward.
Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1
4. Old Glories (35/35)
Ramos’ Bellsprout– Grass – HP50
Basic Pokémon
Ability: Poison Body
If this Pokémon has any [P] Energy attached to it, this Pokémon's type is both [G] and [P].
[G][C] Vine Whip: 20.
Weakness: Fire (x2)
Resistance: None
Retreat: 1
Basic Pokémon
Ability: Poison Body
If this Pokémon has any [P] Energy attached to it, this Pokémon's type is both [G] and [P].
[G][C] Vine Whip: 20.
Weakness: Fire (x2)
Resistance: None
Retreat: 1
Ramos’ Weepinbell– Grass – HP80
Stage 1 – Evolves from Ramos’ Bellsprout
Ability: Poison Body
If this Pokémon has any [P] Energy attached to it, this Pokémon's type is both [G] and [P].
[C] Poison Powder: The Defending Pokémon is now Poisoned.
[G][C] Leaf Storm: 40. Heal 10 damage from each of your [G] Pokémon.
Weakness: Fire (x2)
Resistance: None
Retreat: 1
Stage 1 – Evolves from Ramos’ Bellsprout
Ability: Poison Body
If this Pokémon has any [P] Energy attached to it, this Pokémon's type is both [G] and [P].
[C] Poison Powder: The Defending Pokémon is now Poisoned.
[G][C] Leaf Storm: 40. Heal 10 damage from each of your [G] Pokémon.
Weakness: Fire (x2)
Resistance: None
Retreat: 1
Ramos’ Victreebel – Grass – HP120
Stage 2 – Evolves from Ramos’ Skiploom
Ability: Poison Body
If this Pokémon has any [P] Energy attached to it, this Pokémon's type is both [G] and [P].
[G][C] Grass Knot: 40+damage. Does 20 more damage for each Energy in the Defending Pokémon’s Retreat Cost.
[G][C][C] Spraying Acid 60: Your opponent can't play any Item card from his or her hand during his or her next turn. If this Pokémon has any [P] Energy attached to it, the Defending Pokémon is now Poisoned.
Weakness: Fire (x2)
Resistance: Fighting (-20)
Retreat: 2
Stage 2 – Evolves from Ramos’ Skiploom
Ability: Poison Body
If this Pokémon has any [P] Energy attached to it, this Pokémon's type is both [G] and [P].
[G][C] Grass Knot: 40+damage. Does 20 more damage for each Energy in the Defending Pokémon’s Retreat Cost.
[G][C][C] Spraying Acid 60: Your opponent can't play any Item card from his or her hand during his or her next turn. If this Pokémon has any [P] Energy attached to it, the Defending Pokémon is now Poisoned.
Weakness: Fire (x2)
Resistance: Fighting (-20)
Retreat: 2
Ramos’ Hoppip– Grass – HP30
Basic Pokémon
[C] Bullet Seed: Flip a coin until you get tails. This attack does 10 damage times the number of heads.
Weakness: Fire (x2)
Resistance: Fighting (-20)
Retreat: 0
Basic Pokémon
[C] Bullet Seed: Flip a coin until you get tails. This attack does 10 damage times the number of heads.
Weakness: Fire (x2)
Resistance: Fighting (-20)
Retreat: 0
Ramos’ Skiploom– Grass – HP60
Stage 1 – Evolves from Ramos’ Hoppip
[G] Fotosynthesis: Heal 60 damage from that Pokémon. If you do, discard a [G] Energy attached to that Pokémon.
[G][C] Bullet Seed: Flip a coin until you get tails. This attack does 20 damage times the number of heads.
Weakness: Fire (x2)
Resistance: Fighting (-20)
Retreat: 0
Stage 1 – Evolves from Ramos’ Hoppip
[G] Fotosynthesis: Heal 60 damage from that Pokémon. If you do, discard a [G] Energy attached to that Pokémon.
[G][C] Bullet Seed: Flip a coin until you get tails. This attack does 20 damage times the number of heads.
Weakness: Fire (x2)
Resistance: Fighting (-20)
Retreat: 0
Ramos’ Jumpluff– Grass – HP100
Stage 2 – Evolves from Ramos’ Skiploom
Ω Barrage: This Pokémon may attack twice a turn. (If the first attack Knocks Out your opponent's Active Pokémon, you may attack again after your opponent chooses a new Active Pokémon).
[G][C] Acrobatics: 10+damage. You may discard a Pokemon Tool card attached to this Pokémon. If you do, this attack does 70 more damage.
[G][G][C] Bullet Seed: Flip a coin until you get tails. This attack does 30 damage times the number of heads.
Weakness: Fire (x2)
Resistance: Fighting (-20)
Retreat: 0
Stage 2 – Evolves from Ramos’ Skiploom
Ω Barrage: This Pokémon may attack twice a turn. (If the first attack Knocks Out your opponent's Active Pokémon, you may attack again after your opponent chooses a new Active Pokémon).
[G][C] Acrobatics: 10+damage. You may discard a Pokemon Tool card attached to this Pokémon. If you do, this attack does 70 more damage.
[G][G][C] Bullet Seed: Flip a coin until you get tails. This attack does 30 damage times the number of heads.
Weakness: Fire (x2)
Resistance: Fighting (-20)
Retreat: 0
Ramos’ Carnivine EX– Grass – HP170
Basic Pokémon
[G][C] Escape Vine 50. Each player switches his or her Active Pokémon with 1 of his or her Benched Pokémon. (Your opponent switches first. If a player does not have a Benched Pokémon, he or she doesn't switch Pokémon).
[G][G][G][G] Power Whip 100
Weakness: Fire (x2)
Resistance: Fighting (-20)
Retreat: 0
Basic Pokémon
[G][C] Escape Vine 50. Each player switches his or her Active Pokémon with 1 of his or her Benched Pokémon. (Your opponent switches first. If a player does not have a Benched Pokémon, he or she doesn't switch Pokémon).
[G][G][G][G] Power Whip 100
Weakness: Fire (x2)
Resistance: Fighting (-20)
Retreat: 0
Ramos’ Skiddo– Grass – HP70
Basic Pokémon
[C] Search Field: Search your deck for a Stadium card, reveal it and put it in your hand. Shuffle your deck afterward.
[G][C] Horn Leech: 40. Heal 20 damage from this Pokémon.
Weakness: Fire (x2)
Resistance: None
Retreat: 2
Basic Pokémon
[C] Search Field: Search your deck for a Stadium card, reveal it and put it in your hand. Shuffle your deck afterward.
[G][C] Horn Leech: 40. Heal 20 damage from this Pokémon.
Weakness: Fire (x2)
Resistance: None
Retreat: 2
Ramos’ Gogoat– Grass – HP100
Stage 1 – Evolves from Ramos’ Skiddo
Ω Barrier: Whenever your opponent plays a Trainer card (excluding Pokémon Tools and Stadium cards), prevent all effect of that card done to this Pokémon.
Ability: Grass Pelt
Any damage done to this Pokémon by attacks is reduced by 10 for each [G] energy attached to it.
[G] Goattack: 20. Flip a coin. If heads, discard a Special Energy attached to the Defending Pokémon.
[G][G][C][C] Forest Tackle: 60+damage. If the Defending Pokémon has an ancient trait, this attack do 40 more damage.
Weakness: Fire (x2)
Resistance: None
Retreat: 2
Stage 1 – Evolves from Ramos’ Skiddo
Ω Barrier: Whenever your opponent plays a Trainer card (excluding Pokémon Tools and Stadium cards), prevent all effect of that card done to this Pokémon.
Ability: Grass Pelt
Any damage done to this Pokémon by attacks is reduced by 10 for each [G] energy attached to it.
[G] Goattack: 20. Flip a coin. If heads, discard a Special Energy attached to the Defending Pokémon.
[G][G][C][C] Forest Tackle: 60+damage. If the Defending Pokémon has an ancient trait, this attack do 40 more damage.
Weakness: Fire (x2)
Resistance: None
Retreat: 2
Wulfric’s Snover– Water – HP70
Basic Pokémon
[W] Ice Shard 20. If you go first, you can use this attack on your first turn.
Weakness: Fire (x2)
Resistance: None
Retreat: 2
Basic Pokémon
[W] Ice Shard 20. If you go first, you can use this attack on your first turn.
Weakness: Fire (x2)
Resistance: None
Retreat: 2
Wulfric’s Abomasnow– Water – HP120
Stage 1 – Evolves from Wulfric’s Snover
Ability: Snow Warning
At any time between turns, if this Pokémon is your Active Pokémon, put 1 damage counter on each player’s Pokémon, except [W] Pokémon.
[W] Avalanche 20+damage. If any of your [W] Pokémon were Knocked Out by damage from an opponent's attack during his or her last turn, this attack does 70 more damage.
[W][W][W] Ice Punch 50. Flip a coin. If heads, the defending Pokémon is now Paralyzed.
Weakness: Fire (x2)
Resistance: None
Retreat: 3
Stage 1 – Evolves from Wulfric’s Snover
Ability: Snow Warning
At any time between turns, if this Pokémon is your Active Pokémon, put 1 damage counter on each player’s Pokémon, except [W] Pokémon.
[W] Avalanche 20+damage. If any of your [W] Pokémon were Knocked Out by damage from an opponent's attack during his or her last turn, this attack does 70 more damage.
[W][W][W] Ice Punch 50. Flip a coin. If heads, the defending Pokémon is now Paralyzed.
Weakness: Fire (x2)
Resistance: None
Retreat: 3
Wulfric’s Mamoswine EX– Water – HP180
Basic Pokémon
[W] Icicle Crash. This attack does 40 damage to 1 of your opponent's Pokémon. Also apply Weakness and Resistance for Benched Pokémon.
[W][W][C] Transportwine 60+damage. Does 20 more damage for each of your Benched Pokémon.
Weakness: Metal (x2)
Resistance: None
Retreat: 4
Basic Pokémon
[W] Icicle Crash. This attack does 40 damage to 1 of your opponent's Pokémon. Also apply Weakness and Resistance for Benched Pokémon.
[W][W][C] Transportwine 60+damage. Does 20 more damage for each of your Benched Pokémon.
Weakness: Metal (x2)
Resistance: None
Retreat: 4
Wulfric’s Cryogonal– Water – HP90
Basic Pokémon
α Recovery: When this Pokémon is healed, double the amount healed.
[W][C] Hail 20x. Discard as many [W] Energy attached to your Pokémon as you like. This attack does 20 damage times the number of [W] Energy cards you discarded.
Weakness: Metal (x2)
Resistance: Fighting (-20)
Retreat: 1
Basic Pokémon
α Recovery: When this Pokémon is healed, double the amount healed.
[W][C] Hail 20x. Discard as many [W] Energy attached to your Pokémon as you like. This attack does 20 damage times the number of [W] Energy cards you discarded.
Weakness: Metal (x2)
Resistance: Fighting (-20)
Retreat: 1
Wulfric’s Bergmite– Water – HP70
Basic Pokémon
[W] Sleep Time: Search your deck for 3 cards that have Bergmite in its name and put them onto your Bench. Then switch this Pokémon with 1 of your Benched Pokémon that have not Bergmite in its name. If you can’t do that, you can`t do this attack.
Weakness: Metal (x2)
Resistance: None
Retreat: 2
Basic Pokémon
[W] Sleep Time: Search your deck for 3 cards that have Bergmite in its name and put them onto your Bench. Then switch this Pokémon with 1 of your Benched Pokémon that have not Bergmite in its name. If you can’t do that, you can`t do this attack.
Weakness: Metal (x2)
Resistance: None
Retreat: 2
Wulfric’s Avalugg– Water – HP130
Stage 1 – Evolves from Wulfric’s Bergmite
α Growth: When you attach an Energy card from your hand to this Pokémon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards.
Ability: Ice Body
When you attach a [W] Energy from your hand to this Pokémon (except with an attack, Ability, or Trainer card), heal 20 damage from this Pokémon.
[W] Surfberg: 20+damage. This attack does 10 more damage for each card on your bench that has Bergmite in its name. Shuffle all the Bergmite and all the cards attached to them into your deck. Shuffle your deck afterward.
[W][W][W][W] Freezing Cold: If the Defending Pokémon has 180 or more HP, flip two coins. If both are heads, the defending Pokémon is Knocked Out.
Weakness: Metal (x2)
Resistance: None
Retreat: 4
Stage 1 – Evolves from Wulfric’s Bergmite
α Growth: When you attach an Energy card from your hand to this Pokémon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards.
Ability: Ice Body
When you attach a [W] Energy from your hand to this Pokémon (except with an attack, Ability, or Trainer card), heal 20 damage from this Pokémon.
[W] Surfberg: 20+damage. This attack does 10 more damage for each card on your bench that has Bergmite in its name. Shuffle all the Bergmite and all the cards attached to them into your deck. Shuffle your deck afterward.
[W][W][W][W] Freezing Cold: If the Defending Pokémon has 180 or more HP, flip two coins. If both are heads, the defending Pokémon is Knocked Out.
Weakness: Metal (x2)
Resistance: None
Retreat: 4
Ramos’ Flabébé– Fairy – HP40
Basic Pokémon
[Y] Sweet Scent: Heal 10 damage from each of your [G] and [Y] Pokémon. If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
Weakness: Metal (x2)
Resistance: Dark (-20)
Retreat: 1
Basic Pokémon
[Y] Sweet Scent: Heal 10 damage from each of your [G] and [Y] Pokémon. If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
Weakness: Metal (x2)
Resistance: Dark (-20)
Retreat: 1
Ramos’ Floette– Fairy – HP70
Stage 1 – Evolves from Ramos’ Flabébé
[Y][C] Petal Blizzard: This attack does 20 damage to each of your opponent's Pokémon.(Don't apply Weakness and Resistance for Benched Pokémon).
Weakness: Metal (x2)
Resistance: Dark (-20)
Retreat: 1
Stage 1 – Evolves from Ramos’ Flabébé
[Y][C] Petal Blizzard: This attack does 20 damage to each of your opponent's Pokémon.(Don't apply Weakness and Resistance for Benched Pokémon).
Weakness: Metal (x2)
Resistance: Dark (-20)
Retreat: 1
Ramos’ Florges– Fairy – HP100
Stage 2 – Evolves from Ramos’ Floette
α Recovery: When this Pokémon is healed, double the amount healed.
Ability: Flower Shield
Each of your [G] Pokémon has +30 HP.
[Y][Y][C] Wondrous Leaf: This attack does 30 damage to each of your opponent's Pokémon.(Don't apply Weakness and Resistance for Benched Pokémon). Heal 10 damage from each of your [G] and [Y] Pokémon.
Weakness: Metal (x2)
Resistance: Dark (-20)
Retreat: 1
Stage 2 – Evolves from Ramos’ Floette
α Recovery: When this Pokémon is healed, double the amount healed.
Ability: Flower Shield
Each of your [G] Pokémon has +30 HP.
[Y][Y][C] Wondrous Leaf: This attack does 30 damage to each of your opponent's Pokémon.(Don't apply Weakness and Resistance for Benched Pokémon). Heal 10 damage from each of your [G] and [Y] Pokémon.
Weakness: Metal (x2)
Resistance: Dark (-20)
Retreat: 1
Wulfric’s Lillipup– Colorless – HP60
Basic Pokémon
Ability: Puppy Face
if this Pokémon would be damaged by an attack, prevent it if that damage is 60 or more.
[C] Tackle: 10
Weakness: Fighting (x2)
Resistance: None
Retreat: 1
Basic Pokémon
Ability: Puppy Face
if this Pokémon would be damaged by an attack, prevent it if that damage is 60 or more.
[C] Tackle: 10
Weakness: Fighting (x2)
Resistance: None
Retreat: 1
Wulfric’s Herdier– Fairy – HP70
Stage 1 – Evolves from Wulfric’s Lillipup
[C] Sniff Ground: Put 1 card of your Discard pile in your hand.
[C][C] EXplendid Bark: This attack does 20 damage to each of your opponent's Pokémon.(Don't apply Weakness and Resistance for Benched Pokémon). Your opponent’s [C] EX Pokémon can’t attack during your opponent’s next turn.
Weakness: Fighting (x2)
Resistance: None
Retreat: 2
Stage 1 – Evolves from Wulfric’s Lillipup
[C] Sniff Ground: Put 1 card of your Discard pile in your hand.
[C][C] EXplendid Bark: This attack does 20 damage to each of your opponent's Pokémon.(Don't apply Weakness and Resistance for Benched Pokémon). Your opponent’s [C] EX Pokémon can’t attack during your opponent’s next turn.
Weakness: Fighting (x2)
Resistance: None
Retreat: 2
Wulfric’s Stoutland– Colorless – HP130
Stage 2 – Evolves from Wulfric’s Herdier
Ability: Dense Fur
Prevent all effects of attacks, including damage, done to this Pokémon by [F] Pokémon.
[C][C] Dust Cloud 40. If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
[C][C][C][C] Fierce Bite 120: Discard a Double Colorless Enery attached to this Pokémon. If you can’t do it, you can’t do this attack.
Weakness: Fighting (x2)
Resistance: None
Retreat: 4
Stage 2 – Evolves from Wulfric’s Herdier
Ability: Dense Fur
Prevent all effects of attacks, including damage, done to this Pokémon by [F] Pokémon.
[C][C] Dust Cloud 40. If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
[C][C][C][C] Fierce Bite 120: Discard a Double Colorless Enery attached to this Pokémon. If you can’t do it, you can’t do this attack.
Weakness: Fighting (x2)
Resistance: None
Retreat: 4
Ramos’ Deerling– Colorless – HP60
Basic Pokémon
[C] Sprint 10. If you go first, you can use this attack on your first turn.
Weakness: Fighting (x2)
Resistance: None
Retreat: 1
Basic Pokémon
[C] Sprint 10. If you go first, you can use this attack on your first turn.
Weakness: Fighting (x2)
Resistance: None
Retreat: 1
Ramos’ Sawsbuck– Colorless – HP90
Stage 1 – Evolves from Wulfric’s Snover
Ability: Springfield
If this Pokémon has any [G] Energy attached to it, this Pokémon’s Type is now [G].
[C][C] Bloom Shot 30. The Defending Pokémon's Weakness is now[G] until the end of your next turn. (The amount of Weakness doesn't change).
[C][C][C] Solar Beam 60
Weakness: Metal (x2)
Resistance: None
Retreat: 1
Stage 1 – Evolves from Wulfric’s Snover
Ability: Springfield
If this Pokémon has any [G] Energy attached to it, this Pokémon’s Type is now [G].
[C][C] Bloom Shot 30. The Defending Pokémon's Weakness is now[G] until the end of your next turn. (The amount of Weakness doesn't change).
[C][C][C] Solar Beam 60
Weakness: Metal (x2)
Resistance: None
Retreat: 1
Wulfric’s Deerling– Colorless – HP50
Basic Pokémon
[C][C] Hop. This attack does 30 damage to 1 of your opponent's Pokémon.(Don't apply Weakness and Resistance for Benched Pokémon).
Weakness: Fighting (x2)
Resistance: None
Retreat: 1
Basic Pokémon
[C][C] Hop. This attack does 30 damage to 1 of your opponent's Pokémon.(Don't apply Weakness and Resistance for Benched Pokémon).
Weakness: Fighting (x2)
Resistance: None
Retreat: 1
Wulfric’s Sawsbuck– Colorless – HP100
Stage 1 – Evolves from Wulfric’s Snover
Ability: Winter is coming
If this Pokémon has any [W] Energy attached to it, this Pokémon’s Type is now [W].
[C] Winter Coat. During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 50 (after applying Weakness and Resistance).
[C][C][C] Icy Antler 60. Flip a coin. If Heads, your opponent’s Active Pokémon is now Paralized.
Weakness: Fighting (x2)
Resistance: None
Retreat: 2
Stage 1 – Evolves from Wulfric’s Snover
Ability: Winter is coming
If this Pokémon has any [W] Energy attached to it, this Pokémon’s Type is now [W].
[C] Winter Coat. During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 50 (after applying Weakness and Resistance).
[C][C][C] Icy Antler 60. Flip a coin. If Heads, your opponent’s Active Pokémon is now Paralized.
Weakness: Fighting (x2)
Resistance: None
Retreat: 2
Frost Cavern – Trainer
Stadium
If the Ability “Snow Warning” is in play, put 2 counters instead of 1 on each player’s Pokémon (excluding [W] Pokémon). If it isn't, add 1 Retreat cost to all Pokémon (excluding [W] Pokémon).
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Stadium
If the Ability “Snow Warning” is in play, put 2 counters instead of 1 on each player’s Pokémon (excluding [W] Pokémon). If it isn't, add 1 Retreat cost to all Pokémon (excluding [W] Pokémon).
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Gogoat Cheese – Trainer
Item
This card can’t be used during your first turn or on a Pokémon-EX. You may play only 1 Gogoat Cheese card during your turn (before your attack).
Heal 30 damage from one of your Pokémon. Prevent all effects of your opponent's attacks, except damage, done to this Pokémon during your opponent's next turn.
You may use as many Item cards as you like during your turn (before your attack).
Item
This card can’t be used during your first turn or on a Pokémon-EX. You may play only 1 Gogoat Cheese card during your turn (before your attack).
Heal 30 damage from one of your Pokémon. Prevent all effects of your opponent's attacks, except damage, done to this Pokémon during your opponent's next turn.
You may use as many Item cards as you like during your turn (before your attack).
Grassy Terrain – Trainer
Stadium
Once during each player’s turn, that player may heal 20 damage from each of their Pokémon, except [C] Pokémon and Pokémon that have free retreat cost. Each [G] Pokémon in play has +30 HP.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Stadium
Once during each player’s turn, that player may heal 20 damage from each of their Pokémon, except [C] Pokémon and Pokémon that have free retreat cost. Each [G] Pokémon in play has +30 HP.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Ramos – Trainer
Supporter
You can’t play this card if it is the last card in your hand.
Shuffle your hand into your deck. Then, draw an amount of cards up to the number of [G] Energy attached to your Pokémon.
You may play only 1 Supporter card during your turn (before your attack).
Supporter
You can’t play this card if it is the last card in your hand.
Shuffle your hand into your deck. Then, draw an amount of cards up to the number of [G] Energy attached to your Pokémon.
You may play only 1 Supporter card during your turn (before your attack).
Ramos’ Knowledge of Botany – Trainer
Supporter
You can’t play this card if one with the same name is in your discard pile.
Put a Basic [G] Pokémon from your discard pile onto your bench, then attached an Energy from your discard pile to it.
Supporter
You can’t play this card if one with the same name is in your discard pile.
Put a Basic [G] Pokémon from your discard pile onto your bench, then attached an Energy from your discard pile to it.
Ramos’ Scissors – Trainer
Item
You can play this card only if 1 of your [G] Pokémon was Knocked Out during your opponent’s last turn.
Flip a coin. If heads, discard all Energy attached to the Defending Pokémon.
You may use as many Item cards as you like during your turn (before your attack).
Item
You can play this card only if 1 of your [G] Pokémon was Knocked Out during your opponent’s last turn.
Flip a coin. If heads, discard all Energy attached to the Defending Pokémon.
You may use as many Item cards as you like during your turn (before your attack).
Wulfric – Trainer
Supporter
Shuffle all [W] Energy cards from your discard pile into your deck.
You may play only 1 Supporter card during your turn (before your attack).
Supporter
Shuffle all [W] Energy cards from your discard pile into your deck.
You may play only 1 Supporter card during your turn (before your attack).
Wulfric’s Amnesia – Trainer
Supporter
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
You may play only 1 Supporter card during your turn (before your attack).
Supporter
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
You may play only 1 Supporter card during your turn (before your attack).
Wulfric’s Coat – Trainer
Item
Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.
If your opponent’s Active Pokémon is a [W] Pokémon and attacks the Pokémon this card is attached to, flip a coin. If heads, prevent all effects of attacks, including damage done to this Pokémon.
You may use as many Item cards as you like during your turn (before your attack).
Item
Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.
If your opponent’s Active Pokémon is a [W] Pokémon and attacks the Pokémon this card is attached to, flip a coin. If heads, prevent all effects of attacks, including damage done to this Pokémon.
You may use as many Item cards as you like during your turn (before your attack).
Wulfric’s Locket – Trainer
Item
Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.
This Pokémon can use any attack from its previous Evolutions.(That player still needs the necessary Energy to use each attack.). This card can’t be attached to Basic Pokémon.
You may use as many Item cards as you like during your turn (before your attack).
Item
Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.
This Pokémon can use any attack from its previous Evolutions.(That player still needs the necessary Energy to use each attack.). This card can’t be attached to Basic Pokémon.
You may use as many Item cards as you like during your turn (before your attack).
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