I get what they mean in that the average person coming to the tcg, whether a veteran or a newbie, will be faced with the vast majority of cards they encounter/open/enjoy the look of being completely garbo tier, unable to be played in any practical capacity against someone with even a few weeks worth of singles purchases under their belt.You're entitled to your own opinion, but I don't see how the current TCG is anywhere close to "unplayable". Sure, it has its issues, but power creep in and of itself is certainly not enough to make a format bad. Bigger numbers and lower costs do not automatically make a game unfun or low skill.
Compared to the relative accessibility of magic games, even for newbies, even in commander, that's a big downside.
This is completely accurate though, idk what he means. the game is less complicated than it ever has been, and simpler than it ever needed to be.Also, I'm sorry, but saying that abilities keep getting more and more complex is nowhere close to being true. Most abilities nowadays are fairly simple, even if they're powerful.