Will Rhyperior Lv. X be much in the metagame? it seems a little dangerous since you must discard 5 cards without knowing what they are, and it is x2 Weakness to Empoleon and Kingdra.
TCC Co-Founder said:since you must discard 5 cards without knowing what they are
~Roxasora~ said:That one turn can save you the game...
1. Kingdra is terrible and if you don't face it within the first 2-3 rounds, your set on that department.shouri said:Hmmm, quite a few of you guys make a good point. I do believe that rhyperior lv x has some strong potential. Possible T3 with the right trainers. But here's the big BUT!:
1) New GG/PLOX- I can easily see the new Kingdra deck being the next GG/PLOX... waaaayyy too many people using them.
2) Bubble coat- it's nice and all but its unlikely to be very helpful unless you run multiples (after all, if you would like to use this, it would suck if it landed in your prizes). This would, in my opinion, be a waste of valuable possible cards you could otherwise throw in.
3) Poli- Although not as likely, I can see a few people testing out the Politoed line. Even without politoed, Poliwrath can OHKO rhyperior lv X.
4) warp point +luxray- instant prize card trade off. I don't know about you, but I'd rather not let my opponent get any prize cards. This could easily be used to take out any of your awesome techs like claydoll. Just imagine this scenario. You have 4 bench pokemon 2 of which are techs. Your opponent happens to have dusknoir and claydoll along with some other active pokemon. Warp points your rhyperior away and brings up 1 of your techs. Dark palm the first tech, then nuke the second... bye bye both techs. Sure they're technically screwed at this point since they're likely to be running an electric deck which rhyperior would just demolish.
5) CRAWDAUNT ALERT!!!- God! I can see this card screwing over a bunch of decks. Especially rhyperior. Sure its got less than 100hp, rhyperior lv X can get an easy kill on it but Crawdaunt only needs 1 heads to screw you over.
6) Deadly water types-
Castform rain form: 60 dmg + sleep every turn CAN get super annoying. If you're really unlucky this can just get annoying. This isn't exactly an immediate threat but 60 dmg + autosleep is annoying.
Lanturn (water type): or how about this deadly catch. 80 damage to rhyperior +auto confuse. Also annoying. Not necessarily deadly, but can just really hurt.
Starmie: 60 dmg + gets to hide from rhyperior. After which you can send up a staller or something.
There's a few more dangers out there. But really, too many water dangers out there for rhyperior to be safe to use. It gets my thumbs down, but if you guys use good trainers, as with all decks, you might be able to make it work. Just hope you don't fight too many water deck at the next regionals or something.