Rhyperior SV Just a thought

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Tristan

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Rhyperior SV

Okay so I know this may sound stupid but I have benn able to build a deck around this main card the main idea is to get the Rhyperior out fast take some damage (for raging drill) and then tank with the Lv.x down and it being belted it has 190 HP very hard to take out it is weak to water which is not to much of a problem as long as there are no Palkia G out there. At the same time since I have made my deck mainly speed it consists of mainly trainers. To target my main threat I have added in a 1-1 Dialga G and 2 Warp points.

Since rhyperior is a Fight type is has a great advantage at killing Luxchomp but jumpluff not so much as techs I could add in Nidoqueen but I have not I don't want to post my list but do you think that I should use this for BRs

Note if this is not the right place to put this could someone move it the new forms are wacky.


T
 
I was thinking of making a deck like this. I think it could be competitive, as long as, like you said, there are no Gyarados and/or Palkia G in your area. I would focus more on tanking with PokeHealer/Moomoo Milk/Nidoqueen, and using it's second attack Deep Scrap with E-belt to do 80 damage per turn. I would also maybe use pluspower/pokeblower to put damage on your opponent's active so you can do 110 damage, which is enough to KO most bigger threats like Garchomp C. I'm not sure the deck would be fast though, because it would take 3 turns to fully set Rhyperior up for Deep Scrap, but if you're focusing on Raging Drill then it should be set up T2/T3 I guess. Overall I think it could be a really good rogue, and I plan to post my version and playtest it.

~A+G
 
It's OK. You can really tank with it against LuxChomp, but it's getting out in time. Definitely start with a Spiritomb, and work your way up from there. I like Deep Scrap, considering the fact you can discard important cards from your opponent's deck to really shake things up. I'd fear going up against Kingdra Prime, because you take 90 right off the bat, plus the damage counter. If your opponent sets up a swarm of Kingdra, good luck. :\ However, Kingdra isn't as popular with LuxChomp around, so you shouldn't have too many problems. Go for it.
 
You're not going to be able to out-speed the most popular in-format decks, regardless of how many trainers you run. Like EspeonRox suggested, you should go for a 'tomb start to slow down your opponent and allow you to setup, made easier through Darkness Grace. With that in mind, make sure that your TSS line is balanced (don't favor trainers too heavily because early game they won't do you much good) so that you're versatile and can survive an opposing trainer lock.

You may want to consider a couple of Mesprits. A bit of early game Power locking to stop Set Up could be crucial.
 
i've tried this a couple times before, even when claydol was in the format, but to no avail. it's a huge tank, but always ends up being WAY too slow. with things like kingdra and palkia lurking around to do huge damage and potentially OHKO your belted Rhyperiors, it's just not worth it. this isn't a good time to be a slow, bulky stage 2.
 
exige, it's not that you'll get OHKO'd, (because that's tough to do, actually, considering Rhyperior as +30 Weakness), it's the fact you have terrible recovery. You can't bring back DCE. If you're Trainer-locked, you can't Candy immediately, you're going to have to rely on BTSing all the way back to a Rhyperior.
 
you're right on the weakness, i was thinking of the lv.x. either way, the point is clear: the card is too slow for competitive use.
 
I run Rhyperior with 2 complete sets of Rhyhorn, Rhydon, Rhyperior and 2 Rhyperior Level X. It works well with 3 Machamps (2 with Take Out and the newest with Hundred Punches. Also with this deck I add in Relicanth, 2 Uxies, 2 Phanpy with 2 Donphan. With a variety of supporters and trainers this is very powerful, especially against SP decks. Rare Candies and Broken Time Space are good for this deck. May not be good against Jumpluff!

I have done very well against most of the newer decks at our local leagues, Battle Roads, etc. Came in 3rd. in a Battle Road in the Masters Division!

Energy is important for this deck so at least 14 energy. I tried this with 2 Recue energy and it can work but the rescue energy is not good for Donphan or the new Machamp with Hundred Punches. They both require 3 fighting energy for their major attacks.
 
Please, don't revive threads that are older than 2 weeks. I don't see much discussion value left.


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