Can you see how I may have come away from your previous post with that notion? Still, I will operate under the assumption you did not mean such a thing and move on; try not to bring it back up yourself...
...C'mon, you walked right into that one.
If you do not understand why I found your previous post dismissive, consider your post in light of
1) You telling me I should quit the game and play something else (you may not have meant it, but at the time I said you were being dismissive, that is what I thought).
2) You disregarding my own argument and responding instead to the claim I already challenged. I suspect by what you said after that you didn't even catch what I said.
Now, what was it I initially posted in response to your initial assertion of this premise?
I was not saying that
Shaymin-EX made the game unbalanced; I asserted that the game was already unbalanced and the addition of
Shaymin-EX exacerbated the problem. Two brief examples are the loss of the first turn rule and the natural imbalance between Pokémon Stages. First turn attacks have long been an issue in this game, but for several years instead of being a source of donks, it was more practical to focus on using that attack to aid in your setup. This left time and often aided in setting up Evolutions. With the game's designers creating more and more attackers who could hit hard first turn, including cards that could be used as main attackers (and not just opening attackers), problems arose because the game mechanics aren't meant for that. Evolution cards need time to Evolve, but with this pacing, they must instead hit the field through shortcuts, possess such strength that they can make a comeback after suffering heavy losses, or both.
Shaymin-EX did not create this state; it dates all the way back to the beginning of the TCG. There have been periods where it has not been as large a problem, indeed where had you asked me I would have insisted there was no problem at all. It has been a problem since at least the BW-era;
Shaymin-EX simply made this problem with pacing even worse.
The competitive scene is a part of playing the Pokémon TCG; casual play is a modification of this, kind of like when you play a video game with house rules like "No using the Blue Shell in Mario Kart!". Sure among friends people could insist "No
Shaymin-EX!", and you can politely decline to face some people at Pokémon League, but it isn't like only the top decks benefit from
Shaymin-EX; they may benefit disproportionately, but even many mediocre or bad decks are still better with
Shaymin-EX.
What is more, do remember that the scarcity of
Shaymin-EX is
entirely artificial and the fault of TPCi. There isn't some expensive material that goes into the card; it is rare because of a rarity scheme that exists via fiat. The fact that
Shaymin-EX is in such high demand is specifically because R&D made it such a useful card; as it isn't an original card - simply a slight nerf of
Uxie (
DP: Legends Awakened 43/146) - the demand should have been no surprise. Both reflect poorly on a company trying to sell us a product.
Finally, some people have less of a choice in being competitive. Of course, someone can elect not to play, but it is quite a blow for someone who has been playing for almost two decades to have to practically sit the game out until he or she can afford to buy a copy or two of
Shaymin-EX. Those playing via the PTCGO may need to focus on competitive play to continue playing; earning in-game rewards to supplement redemption codes from actual purchases. I myself switched to a PTCGO-only player back in 2014. I also already have four
Shaymin-EX, obtained shortly after the release of
XY: Roaring Skies, so its scarcity technically helps me.
There you go. You may not have meant for your comment about Yo-kai Watch to seem like you telling me to go play a different game because I disagreed with you, but understanding that is how I took it, I would hope it obvious why it made your post seem dismissive. As did you refuting an argument I wasn't making; I stated that
Shaymin-EX made an already unbalanced game worse. I also pointed out that just because Pokémon may be better than another, successful TCG, that doesn't mean it is automatically good; you didn't answer either of these things.
Whether you agree with me or not, I hope that finally clears things up.