After watching battle videos from Worlds,I came accross one from 2010 finals.The person who won used a Trick Room team,so I figured,why not make my own?
Cresselia@Light Clay
Nature:Sassy
Ability:Levitate
EVs:252 HP,252 Defense,4 Sp.Attack
Moveset:
Trick Room
Light Screen
Psychic
Grass Knot
Cresselia acts as my lead Trick Room-er for this team.Since the lead pokemon being sent out with it has a low Sp.Defense,Light Screen will be able to let it take a few hits from Special Attacks.I've noticed that Taunt is becoming used more often,so Psychic and Grass Knot prevent being Taunt-locked.In an envorment where you can use whatever Ubers you want(Except for Events like Celebi and Victini etc.),Grass Knot will be handy to have around,since Groudon is likely to be common on the battle field.Why is it handy?Simple:it only weighs 2092.5 pounds,and as we all know,Grass Knot's Power is factored by how heavy the target is.Finally,Psychic is on the set as a STAB move(this is subject to change to Psyshock).
Conkeldurr@Flame Orb
Nature:Brave
Ability:Guts
EVs:252 HP,252 Attack,4 Sp.Defense
Moveset:
Protect
Mach Punch
Drain Punch
Rock Slide
Conkeldurr will act as Cresselia assistant.If there's anything that can abuse Trick Room and Guts well at the same time,Conkeldurr is the one.While Cresselia sets up with Trick Room,Conkeldurr will be Protecting itself.By turn two,Conkeldurr should be good to go with a boosed attack from Guts and a "high speed" from Trick Room.If Trick Room wares off,but one of my opponent's pokemon is down to a sliver of health,Mach Punch will solve that by turning the sliver of health into "so-and-so pokemon fainted".Since Conkeldurr's HP will be saped every turn due to being Burned,Drain Punch will allow it to survive longer,and with it's Attack being raised by 50%,Burn will hardly affect it.I knew Conkeldurr would accomplish it's role better with a move that can hit boath of the opponent's pokemon,so out of all of my options,Rock Slide would be best.
Dialga@Expert Belt
Nature:Quiet
Abilityressure
EVs:252 HP,252 Sp.Attack,4 Defense
Moveaet:
Dragon Pulse
Trick Room
Earth Power
Thunder
Dialga will act as my[enter every weather type here]and Dragon-type counter.I've noticed that the use of Dragon-types is becoming popular lately,so to handle that,Dragon Pulse will come in with the overall power of 324.A common weakness in Rain teams is Electric,so why not irritate my opponent a little bit with Thunder.It may not OHKO/2HKO Kyogres or Lugias,but with the help of other team members,I won't have to worry much.A common type in Sun teams is the Fire-type,which can easily be taken down with Earth Power.I don't remember if we could ever use Heatran in tournaments,but atleast now I won't have to worry much about it.Finally,Sand won't be a big problem,since most things on a team like that are weak to Earth Power.T-tar?Consider it gone,since most people usually give it something other than the Shucha Berry.Finally,Dialga will act as my secondary Trick Room-er.
Giratina@Griseous Orb
Nature:Brave
Ability:Levitate
EVs:128 Attack,124 Sp.Attack,128 Defense,124 Sp.Defense,
Moveset:
Shadow Sneak
Aura Sphere
Dragon Claw
Will-o-Wisp
Giratina in this case will be the team's[enter commonly used Dragon-types here]counter via Dragon Claw.I can cripple physical sweepers like Rayquaza and Scizor with Will-o-Wisp and take out T-tars with Aura Sphere.Priority seems to be the big game-winner these days,so to contribute to that,Shadow Sneak will KO anything already crippled and near death,even if Trick Room goes out with the power of 72 due to STAB and Griseous Orb.
The following pokemon will be my final two slot fillers.
Amoonguss@Black Sludge
Nature:Relaxed
Ability:Effect Spore
EVs:252 Sp.Defense,252 HP,4 Sp.Attack
Moveset:
Protect
Giga Drain
Spore
Rage Powder
Amoongus is a staller for this team.Protect is used to scout out what my opponent has(if needs it to be)and also to protect itself while whatever pokemon sent out takes Amoonguss' potential threats down.The perpose of Rage Powder is to distract the opponent's pokemon while Cresselia sets up Trick Room(if I send out Amoonguss with her).The main use of Amoonguss in this case is to put the opponent's potential threats to sleep while they get picked off by another one of my pokemon.
Zoroark@Focus Sash
Nature:Modest
Ability:Illusion
EVs:252 Sp.Attack,252 Speed,4 Defense
Moveset:
Night Daze
Extrasensory
Nasty Plot
Flamethrower
Zoroark isn't part of the team.Since a common trick is to disguise Zoroark as a Fighting-type,I might be able to trick my opponents into thinking I'm doing that due to the team preview before battle,and the fact that I have a Fighting-type in my team.Will I?Of course not.The set listed above for it is the one I use for casual battles at league etc.
Cresselia@Light Clay
Nature:Sassy
Ability:Levitate
EVs:252 HP,252 Defense,4 Sp.Attack
Moveset:
Trick Room
Light Screen
Psychic
Grass Knot
Cresselia acts as my lead Trick Room-er for this team.Since the lead pokemon being sent out with it has a low Sp.Defense,Light Screen will be able to let it take a few hits from Special Attacks.I've noticed that Taunt is becoming used more often,so Psychic and Grass Knot prevent being Taunt-locked.In an envorment where you can use whatever Ubers you want(Except for Events like Celebi and Victini etc.),Grass Knot will be handy to have around,since Groudon is likely to be common on the battle field.Why is it handy?Simple:it only weighs 2092.5 pounds,and as we all know,Grass Knot's Power is factored by how heavy the target is.Finally,Psychic is on the set as a STAB move(this is subject to change to Psyshock).
Conkeldurr@Flame Orb
Nature:Brave
Ability:Guts
EVs:252 HP,252 Attack,4 Sp.Defense
Moveset:
Protect
Mach Punch
Drain Punch
Rock Slide
Conkeldurr will act as Cresselia assistant.If there's anything that can abuse Trick Room and Guts well at the same time,Conkeldurr is the one.While Cresselia sets up with Trick Room,Conkeldurr will be Protecting itself.By turn two,Conkeldurr should be good to go with a boosed attack from Guts and a "high speed" from Trick Room.If Trick Room wares off,but one of my opponent's pokemon is down to a sliver of health,Mach Punch will solve that by turning the sliver of health into "so-and-so pokemon fainted".Since Conkeldurr's HP will be saped every turn due to being Burned,Drain Punch will allow it to survive longer,and with it's Attack being raised by 50%,Burn will hardly affect it.I knew Conkeldurr would accomplish it's role better with a move that can hit boath of the opponent's pokemon,so out of all of my options,Rock Slide would be best.
Dialga@Expert Belt
Nature:Quiet
Abilityressure
EVs:252 HP,252 Sp.Attack,4 Defense
Moveaet:
Dragon Pulse
Trick Room
Earth Power
Thunder
Dialga will act as my[enter every weather type here]and Dragon-type counter.I've noticed that the use of Dragon-types is becoming popular lately,so to handle that,Dragon Pulse will come in with the overall power of 324.A common weakness in Rain teams is Electric,so why not irritate my opponent a little bit with Thunder.It may not OHKO/2HKO Kyogres or Lugias,but with the help of other team members,I won't have to worry much.A common type in Sun teams is the Fire-type,which can easily be taken down with Earth Power.I don't remember if we could ever use Heatran in tournaments,but atleast now I won't have to worry much about it.Finally,Sand won't be a big problem,since most things on a team like that are weak to Earth Power.T-tar?Consider it gone,since most people usually give it something other than the Shucha Berry.Finally,Dialga will act as my secondary Trick Room-er.
Giratina@Griseous Orb
Nature:Brave
Ability:Levitate
EVs:128 Attack,124 Sp.Attack,128 Defense,124 Sp.Defense,
Moveset:
Shadow Sneak
Aura Sphere
Dragon Claw
Will-o-Wisp
Giratina in this case will be the team's[enter commonly used Dragon-types here]counter via Dragon Claw.I can cripple physical sweepers like Rayquaza and Scizor with Will-o-Wisp and take out T-tars with Aura Sphere.Priority seems to be the big game-winner these days,so to contribute to that,Shadow Sneak will KO anything already crippled and near death,even if Trick Room goes out with the power of 72 due to STAB and Griseous Orb.
The following pokemon will be my final two slot fillers.
Amoonguss@Black Sludge
Nature:Relaxed
Ability:Effect Spore
EVs:252 Sp.Defense,252 HP,4 Sp.Attack
Moveset:
Protect
Giga Drain
Spore
Rage Powder
Amoongus is a staller for this team.Protect is used to scout out what my opponent has(if needs it to be)and also to protect itself while whatever pokemon sent out takes Amoonguss' potential threats down.The perpose of Rage Powder is to distract the opponent's pokemon while Cresselia sets up Trick Room(if I send out Amoonguss with her).The main use of Amoonguss in this case is to put the opponent's potential threats to sleep while they get picked off by another one of my pokemon.
Zoroark@Focus Sash
Nature:Modest
Ability:Illusion
EVs:252 Sp.Attack,252 Speed,4 Defense
Moveset:
Night Daze
Extrasensory
Nasty Plot
Flamethrower
Zoroark isn't part of the team.Since a common trick is to disguise Zoroark as a Fighting-type,I might be able to trick my opponents into thinking I'm doing that due to the team preview before battle,and the fact that I have a Fighting-type in my team.Will I?Of course not.The set listed above for it is the one I use for casual battles at league etc.