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roselia donk (roselia/hitmonlee)

sonicboom

is addicted to sonic plushies :)
Member
4 roselia ul
4 hitmonlee col
2 fliptini
4 crushing hammer
3 energy seach
3 skyarrow bridge
4 switch
4 pluspower
4 pokemon catcher
4 dual ball
4 pont
3 n
4 juniper
4 junk arm
4{G}energy
4{F}energy
4 prism energy

the strategy is to use roselias petal dance to donk
 
I would run a lower Energy count. If you‘re looking to play this as a dedicated donk deck, consider Energy Search. When in your hand, it works like an energy, but it thins your deck by one card. This gives you a better chance of drawing what you need for the donk. Adding a second Fliptini might help, because this seems incredibly unreliable when your Victini is prized. A second Fliptini would bring the chances of having all your Victinis prized down from 10% to ~1,69%, which seems worth it. Crushing Hammers might help to protect your fragile attackers if your opponent manages to set up.

-3 Grass Energy, -3 Fighting Energy, -2 Skyarrow Bridge, -1 Switch, +4 Energy Search, +1 Fliptini, +3 Crushing Hammer, +1 Lost Remover maybe?

EDIT: Just noticed your usertitle. Cool, I‘m Dutch too. See you at Nats!
 
i realy like those changes i will update the list


edit: it will be my second tournament so see at nats
 
The problem is that if they start with a massive EX/basic like Tornadus, Tornadus EX, Groudon EX, and so on, or multiple basics, you wont be able to donk, and without good, consistent damage output, you wont win.
 
But donking small basics and laughing cruelly is the whole point of this deck. The concept may be inherently flawed, but the point of the Deck Garage is to make decks work as well as possible for what they are. Otherwise, every thread could be ended with "Play Zekeels/CMT/Darkrai/Fighting/whatever".
 
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