Roundhouse

AmishEskimoNinja

Hating durant since 11/16/11
Member
So I haven't heard anyone talking about it, but NV Seismitoad and ND Wigglytuff is an amazing deck. You can get 180 damage on one DCE. I'm running mine as a speed deck with level ball and stuff like that. Its like speedrill on crack. (or is it speed?)

Plus its super cheap. You can buy all the rares you need for $6 on T&T. Great for people like me that can't afford to spend $70 per mewtwo Ex.
 
It's great in theory, and I will probably make a Wigglytoad list myself sometime this season, but I'm worried that in practice it won't turn out to work the greatest. You have to have a maxed bench of Round-ers to do efficient damage (120/180 Wiggly/Toad) and everything is fairly low hp. On top of that, you have to have at least a stage one on everything for it to count so there is little chance of you getting that damage going on T2 (6 evolutions is just too much). Also, you will, very likely, be getting KO'd every turn (or at least 2/3) in most games due to your overall low hp. Worst of all, though, is that since you have to have a full bench to do damage, there is no room for techs in it. You have 1 option throughout the game, and if you try to run anything else it will have to be ready to go in the active on the turn you drop it, and will have to get brought up back to your hand otherwise it's going to cripple you. Also, you only have 4 DCEs, so if one is prized or you can't draw into them on time, you won't have any way of powering up an attacker without energy acceleration.

I like the idea of the deck and think it's really creative, but there are just too many holes in it for me right now.
 
One way of getting DCEs back from your discard is using Recycle + stuff like Cheren. (though you can replace Cheren with your draw card of choice) I've only had to use this method of recovering DCEs in one deck, but it actually worked pretty well.
 
It's method of keeping a high damage output seems too fragile. Maybe if we had BTS and un-nerfed candy but even then, there'd probably be a better option.
 
Round is a really cool mechanic for VG similarity, but executed poorly. It's very reminiscent of Speedrill in a way. Unfortunately, it requires a large amount of setup to do a good amount of damage, and KO's can limit your damage output.
 
Futachimaru said:
Round is a really cool mechanic for VG similarity, but executed poorly. It's very reminiscent of Speedrill in a way. Unfortunately, it requires a large amount of setup to do a good amount of damage, and KO's can limit your damage output.

Keep in mind the setup is much lower than speedrill. You only need one stage 2 out at a time. Furthermore you max damage is 180. As far as some of the other comments, 3 stage 1's and a stage 2 still gets you 120 damage. Thats really quite a bit.
 
It is, but there are basics that can do that now and some that can do even more. It's a fragile way of dealing what has become an average amount of damage. It's not the worst deck out there but it's certainly not "amazing."
 
I'd rather just use Mew Prime w/ Seismitoad and fill up the Bench with Wigglytuff. That way, you can hit Mewtwo EX for Weakness and keep up in the prize race. It's only a theory, though.
 
Except I don't think Mew would count itself. It can use the attack but it doesn't have the attack like the Round wording asks for.

That and Palpitoad counts towards the round too, which is nice.
 
The Yoshi said:
I'd rather just use Mew Prime w/ Seismitoad and fill up the Bench with Wigglytuff. That way, you can hit Mewtwo EX for Weakness and keep up in the prize race. It's only a theory, though.

plus seismitoad won't die every turn like mew
 
And, realistically, Mew would do 120 max with Round (itself Active, 4 Wigglytuff/frogs, plus another Mew to send up after the first KO).

Why not just maximize damage and load up with big frogs?
 
The reason I mentioned Mew was because it hits Mewtwo for Weakness. Granted, it wouldn't be the "main attacker", but it would be a cool 2-card tech.
 
I tried building the deck and it's incredibly tight on space. Any extra spot is used for more Pokemon search, like Dual Ball, Communication, or Level Ball.
 
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