This deck is a douchy mill deck that uses the new Sableye card in Guardians Rising to block opponent supporter usage as well as the item lock of Vileplume. This basically means the opponent can only use stadiums, abilities, and attacks to get around the lock. Also you still have supporters yourself to force them to deck out and keep energy off their Pokémon. Since the card isn't out yet in the US it is all purely hypothetical, so advice to make it run smoother would be greatly appreciated.
Here is the Sableye card for those who are unfamiliar:
http://bulbapedia.bulbagarden.net/wiki/Sableye_(Alolan_Moonlight_31)
Pokemon: 14
4 Sableye (Guardians Rising)
3-3-3 Vileplume line (thought here is you want to run less basics so you will start with Sableye more often, but you want to have extra Gloom / Vileplume to make sure you can get them out more consistently. 3-3-3 might just be better because I might be overrating how bad starting with Oddish is)
3 Shaymin EX (maybe more is better as saving supporters for milling the opponent and keeping them off energy is crucial)
Trainers: 38
4 Ultra Ball (mainly for getting Vileplume out ASAP)
4 Trainer's Mail (basically act as extra copies of UB and FOGP, 4 might be excessive though)
1 Float Stone (mainly so I can retreat out Vileplume or Shaymin if I start with them, also nice to save supporter for the turn in case Vileplume gets pulled out from an attack or ability)
4 Forest of Giant Plants (again, vital for getting Vileplume out ASAP)
4 Team Flare Grunt (Keeping the opponent off energy is good)
4 Team Skull Grunt (Again keeping the opponent off Energy is crucial)
4 Team Rocket's Handywork (More mill shenanigans)
4 Birch's Observations (Avoiding Sycamore to prevent milling myself too much, and avoiding N to prevent the opponent from getting extra cards, although maybe it would be good as a 1 of)
2 Shauna
2 Olympia
3 Lysandre
Energy: 8
8 Dark Energy
Again this is just theoretical so I have done 0 testing with it and I rarely run item lock decks so it probably needs a lot of editing. My main question I guess would be an I running too many of the disruption/mill cards and I need to focus more on draw support. Also am I running enough energy and will it be easy to get Vileplume and Sableye (with energy) out first turn?
Here is the Sableye card for those who are unfamiliar:
http://bulbapedia.bulbagarden.net/wiki/Sableye_(Alolan_Moonlight_31)
Pokemon: 14
4 Sableye (Guardians Rising)
3-3-3 Vileplume line (thought here is you want to run less basics so you will start with Sableye more often, but you want to have extra Gloom / Vileplume to make sure you can get them out more consistently. 3-3-3 might just be better because I might be overrating how bad starting with Oddish is)
3 Shaymin EX (maybe more is better as saving supporters for milling the opponent and keeping them off energy is crucial)
Trainers: 38
4 Ultra Ball (mainly for getting Vileplume out ASAP)
4 Trainer's Mail (basically act as extra copies of UB and FOGP, 4 might be excessive though)
1 Float Stone (mainly so I can retreat out Vileplume or Shaymin if I start with them, also nice to save supporter for the turn in case Vileplume gets pulled out from an attack or ability)
4 Forest of Giant Plants (again, vital for getting Vileplume out ASAP)
4 Team Flare Grunt (Keeping the opponent off energy is good)
4 Team Skull Grunt (Again keeping the opponent off Energy is crucial)
4 Team Rocket's Handywork (More mill shenanigans)
4 Birch's Observations (Avoiding Sycamore to prevent milling myself too much, and avoiding N to prevent the opponent from getting extra cards, although maybe it would be good as a 1 of)
2 Shauna
2 Olympia
3 Lysandre
Energy: 8
8 Dark Energy
Again this is just theoretical so I have done 0 testing with it and I rarely run item lock decks so it probably needs a lot of editing. My main question I guess would be an I running too many of the disruption/mill cards and I need to focus more on draw support. Also am I running enough energy and will it be easy to get Vileplume and Sableye (with energy) out first turn?
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