I have been having some trouble with my Sablock list lately and I need some advice. My main problem is that I'm not sure about how many of a certain card to use so I can get the best consistency for things like SP Radar, Energy Gain, Uxie, and Cyrus's Initative. Usually I use 3 SP Radars because I think it's consistent, but many people only use 2 instead and I'm not sure why. I use 2 Energy Gains instead of the standard 3 because I think it's just easier to Poketurn/Scoop Up a Pokemon to reuse the tool rather than to run an extra one. I only run one Cyrus's Initative because the only time I seem to need it, is in turn 1 or possibly 2. Uxie confuses me the most because most decks run 2-1, but I usually only use Uxie once during the entire game because I get such a massive hand. (Note: I don't own Uxie Lv.X) Please give me some advice!
Sablock List:
Pokemon:
4 Sableye
2-2 Garchomp C
2 Crobat G
2 Honchkrow G
1 Uxie
1-1 Blaziken FB (Used for disruption and quick damage)
1-1 Umbreon UD (Moonlight Fang to Wall / Mewtwo Counter)
1 Unown Q
Trainers/Supporters:
4 Cyrus's Conspiracy
4 Super Scoop Up
4 Power Spray
3 Pokemon Collector
4 Poketurn
2-3 SP Radar (Depending if I run Luxury Ball)
2 Energy Exchanger
2 Energy Gain
1 Judge
1 Cyrus's Initiative
1 Bebe's Search
1 Aaron's Collection
Energy:
4 Special Dark
4 Double Colorless
3 Basic Dark
1 Basic Fire
Sablock List:
Pokemon:
4 Sableye
2-2 Garchomp C
2 Crobat G
2 Honchkrow G
1 Uxie
1-1 Blaziken FB (Used for disruption and quick damage)
1-1 Umbreon UD (Moonlight Fang to Wall / Mewtwo Counter)
1 Unown Q
Trainers/Supporters:
4 Cyrus's Conspiracy
4 Super Scoop Up
4 Power Spray
3 Pokemon Collector
4 Poketurn
2-3 SP Radar (Depending if I run Luxury Ball)
2 Energy Exchanger
2 Energy Gain
1 Judge
1 Cyrus's Initiative
1 Bebe's Search
1 Aaron's Collection
Energy:
4 Special Dark
4 Double Colorless
3 Basic Dark
1 Basic Fire