Hello all,
I decided that I like weather teams recently, so now I intend to build one of each (Rain, Sun, Sand, Hail).
This here is the tricky one, as I haven't seen one throughout my tenure of Gen V.
Welp. Here goes nothing!
Ability - Sand Stream @ Impish Nature
Held Item : Leftovers
EV Spread
252 HP | 252 Def | 4 Sp.Def
Slack Off
Earthquake
Ice Fang
Stealth Rock
My Sand Summoner. I like the hippo more than T-tar as my lead. Mainly for that extra defense and a bit more recovery. Hippowdon is used as my physical wall/Rocks support. With this spread it's also quite bulky. Slack Off is for recovery, Earthquake is STAB, Ice Fang for coverage, and everyone knows what Stealth Rocks is for. Hippowdon on this set trades handling Special Pokemon, for weather checks.
Ability - Rough Skin @ Jolly Nature
Held Item: Haban Berry
EV Spread
252 Atk | 252 Spe | 4 HP
Swords Dance
Outrage
Fire Fang
Earthquake
My Sweeper. Garchomp got the ban hammer lifted, which made me rather happy. This meant I could do what I wanted to do earlier this generation. Build a beast. Garchomp has the tools and the talent to power through the OU metagame with a +2 ontop of that mamoth Attack stat. Fire Fang is for opposing Ferrothorn that may try to be the proverbial thorn in my side. Earthquake and Outrage are for obvious STAB reasons. And finally, Swords Dance to bring that already huge stat to insurmountable levels.
Ability - Poison Heal @ Impish Nature
Item: Toxic Orb
Ev Spread
244 HP | 248 Def | 16 Spe
Earthquake
Toxic
Ice Fang
Roost
Although Roost may seem like a wasted space, it actually compliments Gliscor quite well. Allowing me to regain quite a bit of HP along with Poison Heal to keep me at close to full HP the majority of the time. Toxic for obvious reasons. It just wears everything down. While I don't like the typical stall sets, I do like this one, as it takes advantage of Gliscors Defense stat. Ice Fang is for added coverage against opposing Dragons. Earthquake for STAB.
Ability - Iron Barbs @ Relaxed Nature
Item - Red Card
EV Spread
168 Def | 100 HP | 240 Sp.Def
Power Whip
Leech Seed
Gyroball
Thunderwave
This is entirely devised on my own, I decided that I did not feel like using Jellicent, so I thought about making Ferrothorn a mixed wall. While being able to handle opposing threats like Tyranitar and various other Rock or Ground types with Leech Seed + Power Whip or Gyro Ball, Thunder Wave is for added Support. I also decided that with the extra 100 EV's that I would throw them into HP, to make very bulky Ferrothorn.
My moveset may seem off, but I think the Leech Seed + Power Whip/Gyro Ball will work out okay for most threats this team may have. You are welcome to guide me in one way or another on this.
Ability - Torrent @ Calm Nature
Item - Leftovers
EV Spread
248 HP | 44 Def | 216 Sp.Def
Scald
Toxic
Aqua Ring
Ice Beam
This is my replacement for Jellicent. A Pokemon of similar BST. Also equal support. While Empoleon in DPP would be geared towards offense, here I am going to use it's sizeable Special Defense stat as a viable support Pokemon. And a Special Wall. Empoleons unique typing can aid in a lot useful resistances, namely being unaffected by Toxic. Which Gastrodon and Jellicent cannot achieve.
Another perk for Empoleon is no Sandstorm damage taken between turns. Making it an even more useful Pokemon than Jellicent under these conditions.
Now for the moveset. Aqua Ring is quite useful in conjunction with Leftovers for recovery. Toxic for wearing down opponents. Scald for the burn aspect and for Pokemon that are weak to it (I'm talking about you Tyranitar). Ice Beam for added coverage.
Ability - Magic Guard @ Quiet Nature
Item - Life Orb
EV Spread
252 Sp.Atk | 192 HP | 64 Def
Trick Room
Shadow Ball
Focus Blast
Psychic
In comes the Special Sweeper. Reuniclus is for taking out those threats by the name of Conkeldurr and other various fighting types. He also has a niche in getting rid of the Lati's since he can learn Shadow Ball with that nice Special Attack stat. This is a bulky Reuniclus as well. Which is why the extra EV's go to Defense.
My moveset is pretty standard for a Trick Room abuser, but I shall explain. Psychic is for STAB, Trick Room is for Trick Room. Shadow Ball and Focus Blast for added coverage + Lati's
Well. What do you think?
I decided that I like weather teams recently, so now I intend to build one of each (Rain, Sun, Sand, Hail).
This here is the tricky one, as I haven't seen one throughout my tenure of Gen V.
Welp. Here goes nothing!
Ability - Sand Stream @ Impish Nature
Held Item : Leftovers
EV Spread
252 HP | 252 Def | 4 Sp.Def
Slack Off
Earthquake
Ice Fang
Stealth Rock
My Sand Summoner. I like the hippo more than T-tar as my lead. Mainly for that extra defense and a bit more recovery. Hippowdon is used as my physical wall/Rocks support. With this spread it's also quite bulky. Slack Off is for recovery, Earthquake is STAB, Ice Fang for coverage, and everyone knows what Stealth Rocks is for. Hippowdon on this set trades handling Special Pokemon, for weather checks.
Ability - Rough Skin @ Jolly Nature
Held Item: Haban Berry
EV Spread
252 Atk | 252 Spe | 4 HP
Swords Dance
Outrage
Fire Fang
Earthquake
My Sweeper. Garchomp got the ban hammer lifted, which made me rather happy. This meant I could do what I wanted to do earlier this generation. Build a beast. Garchomp has the tools and the talent to power through the OU metagame with a +2 ontop of that mamoth Attack stat. Fire Fang is for opposing Ferrothorn that may try to be the proverbial thorn in my side. Earthquake and Outrage are for obvious STAB reasons. And finally, Swords Dance to bring that already huge stat to insurmountable levels.
Ability - Poison Heal @ Impish Nature
Item: Toxic Orb
Ev Spread
244 HP | 248 Def | 16 Spe
Earthquake
Toxic
Ice Fang
Roost
Although Roost may seem like a wasted space, it actually compliments Gliscor quite well. Allowing me to regain quite a bit of HP along with Poison Heal to keep me at close to full HP the majority of the time. Toxic for obvious reasons. It just wears everything down. While I don't like the typical stall sets, I do like this one, as it takes advantage of Gliscors Defense stat. Ice Fang is for added coverage against opposing Dragons. Earthquake for STAB.
Ability - Iron Barbs @ Relaxed Nature
Item - Red Card
EV Spread
168 Def | 100 HP | 240 Sp.Def
Power Whip
Leech Seed
Gyroball
Thunderwave
This is entirely devised on my own, I decided that I did not feel like using Jellicent, so I thought about making Ferrothorn a mixed wall. While being able to handle opposing threats like Tyranitar and various other Rock or Ground types with Leech Seed + Power Whip or Gyro Ball, Thunder Wave is for added Support. I also decided that with the extra 100 EV's that I would throw them into HP, to make very bulky Ferrothorn.
My moveset may seem off, but I think the Leech Seed + Power Whip/Gyro Ball will work out okay for most threats this team may have. You are welcome to guide me in one way or another on this.
Ability - Torrent @ Calm Nature
Item - Leftovers
EV Spread
248 HP | 44 Def | 216 Sp.Def
Scald
Toxic
Aqua Ring
Ice Beam
This is my replacement for Jellicent. A Pokemon of similar BST. Also equal support. While Empoleon in DPP would be geared towards offense, here I am going to use it's sizeable Special Defense stat as a viable support Pokemon. And a Special Wall. Empoleons unique typing can aid in a lot useful resistances, namely being unaffected by Toxic. Which Gastrodon and Jellicent cannot achieve.
Another perk for Empoleon is no Sandstorm damage taken between turns. Making it an even more useful Pokemon than Jellicent under these conditions.
Now for the moveset. Aqua Ring is quite useful in conjunction with Leftovers for recovery. Toxic for wearing down opponents. Scald for the burn aspect and for Pokemon that are weak to it (I'm talking about you Tyranitar). Ice Beam for added coverage.
Ability - Magic Guard @ Quiet Nature
Item - Life Orb
EV Spread
252 Sp.Atk | 192 HP | 64 Def
Trick Room
Shadow Ball
Focus Blast
Psychic
In comes the Special Sweeper. Reuniclus is for taking out those threats by the name of Conkeldurr and other various fighting types. He also has a niche in getting rid of the Lati's since he can learn Shadow Ball with that nice Special Attack stat. This is a bulky Reuniclus as well. Which is why the extra EV's go to Defense.
My moveset is pretty standard for a Trick Room abuser, but I shall explain. Psychic is for STAB, Trick Room is for Trick Room. Shadow Ball and Focus Blast for added coverage + Lati's
Well. What do you think?