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Scizplume Lock HGSS-on

kiko1kiko5

Aspiring Trainer
Member
4x scyther UD
4x Scizor PRIME
4x scarmory UD
Smeargle CoL
1-1 Dodrio UD
Shaynim UN
2-2-2 Vileplume UD

Pokemon 22

4x prof. Elm
2x Candy
3x twins
3x collector
4x pont
2x IQ
Flower shop lady
3x seeker
2x Juniper

T\S\S 19

4 sp. Metal
8 metal
2x rescue energy

Energy 15

Scizor PRIME - Main attacker
Scarmory- Stater
Smeargle - Secondary starter
Dodrio - Free Retreating
Shaynim- Moving Energy
Vileplume - Trainer Lock
 
I would drop the umbreon, I understand it's a back up, but that many things is just too many to get out in the HGSS-on Meta, and you could replace it with cards that will help you get set up faster.

-2-2 Umbreon
-4 Sp. Dark
-8

+1 Rare Candy
+4 Pokéball (I know it's a trainer lock, but it'll really help you before Plumes are out. With things like getting Plumes)
+3 Engineer's
+8
 
You even play stage 2, so add a 1-1-1 Klinklang line. It's better than shaymin, 'cause you can switch the NRG's every turn, not only in 1 turn.


-1 Shaymin UL
-1 Seeker
-1 Sp Dark

+1-1-1 Klinklang
 
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