• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Scolipede Deck [Updated - Advice needed!]

The Pokéjester

Aspiring Trainer
Member
Here is the new deck with alterations:

4 Venipede EP 38
3 Whirlipede EP 39
1 Scolipede BW 54
2 Scolipede EP 40
2 Sigilyph EP 41
1 Zorua BW 70
1 Zoroark BW 71
2 Minccino EP 84
1 Cinccino BW 89
1 Cinccino EP 85

4 Pokemon Communication
4 Cheren
3 Energy Search
3 Great Ball
3 Switch
3 Professor Juniper
2 Energy Retrieval
2 Pokemon Catcher
2 Potion
2 Recycle

14 Psychic Energy

Basic idea is to use Pokémon Catcher/ EP Cinccino's "captivate" attack to switch out the defending pokémon, then use Scolipede to inflict damage/ status problems or Zoroark to use the new defending pokémons attacks against it. Sigilyph and BW Cinccino provide more firepower and Sigilyph's Reflect will help to stall the opponent whilst I set up, or if things go wrong. Pluspower etc. Helps to boost the attack power of scolipede, whilst switch/ energy retrieval will help to keep energy cost down.

There are probably a lot of flaws in this list and plan, but I am a novice when it comes to tournament battles, I am only just getting used to the complexity and speed of it.

EDIT: In practice, I have found that I do not always get the right cards to "draw into" what I need, especially concerning energy cards. So I have added 3 energy search and removed the PlusPowers. The Energy search will not only get me enrgy when I haven't drawn many, it will also give me the chance to reshuffle my deck, allowing for a better chance of drawing good cards.
Feedback would be greatly appreciated, as I am hoping to use this in a tournament next month. Will it stand up?
 
RE: Scolipede/ Gigalith Deck

a pre-constructed deck will not be able to stand up in a tournament where people are running rediculously fast and strong pokemon.
you will need to have a more advance trainer supporter system to get your deck flowing propperly.
also, there will be alot of pokemon catchers being played and it will be difficult to set up your stage 2 pokemon.

then again, it also depends on your age and division
 
RE: Scolipede/ Gigalith Deck

ogeray said:
a pre-constructed deck will not be able to stand up in a tournament where people are running rediculously fast and strong pokemon.
you will need to have a more advance trainer supporter system to get your deck flowing propperly.
also, there will be alot of pokemon catchers being played and it will be difficult to set up your stage 2 pokemon.

then again, it also depends on your age and division

This deck is custom, not preconstructed :D

Unless you mean that the deck has been made far in advance of a tournament, in which case, I can see the problems that will arise there; I can never be sure of what pokémon other people will be running.

However, I will need to think about running things like pokemon catcher etc, you are right there. That will depend on whether I can get any more, as I only have 1 right now. Perhaps I should add 2 Crushing Hammers to the deck? pokémon like sigilyph make it hard for the opponent to do much damage or attack, so by discarding energy cards attached to the defending pokemon I could set up a good strategy there :)
 
RE: Scolipede/ Gigalith Deck

Problem with decks nowdays is that there are ways to work around Sigliyph but from turn 1 to turn 3 Siligliyph can stall while you set up.

Main problems with your deck is that you're running 2 pokemon who are 2 different types and don't cover any weakness or help eachother in anyway apart from just dealing damage. You're only running one of each of your main attackers: what happens if either are prized or if they're knocked out? you'll be forced to attack with the stage 1 an basic form which will not end well for you.

It's pretty hard in this format to run pokemon of different types which is why i suggest you run either a straight Scolipede deck or Gigalith deck. I'll give you a sample list and exaplain afterwards

3-2-3 Scolipede EP
1-1 Zoroark BW
1 Cleffa HGSS

3 Pokemon Collector (gets you upto 3 basic pokemon)
3 Professor Juniper (discard your hand and draw 7 cards - good source of draw power)
2 Cheren (allows you to draw 3 cards)
3 Professor Oak's New Theory (shuffle your hand into your deck and draw 6 cards - hand refreshment)
4 Pokemon Communication
3 Rare Candy (skip the stage 1 form and go straight to the stage 2 form)
2 Switch

9 {P}
4 Double Colorless Energy

This isn't a complete list.

Main thing you always want to remember when making a deck is that you want to play multiple copies of all the important cards that you need and in this case the main pokemon and trainer/suppoorter cards. Why a 3-2-3 Scolipede? because with Rare Candy you don't need to play so many Whirlipede as rare Candy allows you to skip the stage 1 form and go from basic straight to the stage 2 form. Zoroark is just to counter a few pokemon and help make up for Scolipede's low damage output. I didn't include any {D} energy for Zoroark as you won't be using Nasty Plot. 1 Cleffa is just for the first couple of turns if you have a bad hand plus if it stays asleep your opponent can't damage Cleffa so it gives you a chance to stall.

Now seeing as the pokemon line is looking a bit small there are some pokemon you and can to help Scolipede. Scolipede's better aspect is that it can poison the defending pokemon for 20 damage per-turn instead of 10 so you can add Hypno HGSS to just hit your opponent with double special conditions and force your opponent to use up there Switches juat to escape the effects Another option is just to play a 4-3-4 Scolipede and include a 1-1 Dodrio UD line to give all your pokemon 2 {C} less retreat cost. Or just keep in the Cinccino line as it can also use Double Colorless Energy.

Here are some other trainer/supporter cards you can add to the deck

Plus Power (more damage
Pokemon Catcher (easier prizes)
Junk Arm (to retrieve trainers)
Twins (if you find that the deck is too slow in the eraly game and you're behind on prizes, you can use twins to get any 2 cards)
 
RE: Scolipede/ Gigalith Deck

Thanks for the advice there, I can see where my deck is going wrong. There's no synchronicity between different types and I am thinking of just dealing damage/ status changes instead of thinking of outwitting the opponent, which is what I should be doing.

My main problem is that an ungrateful family member has run off with the cards I gave him, all of them pre- B&W. I did have most of the cards you mention in your list, but don't now. However, I can see what types of card I should be stocking up on, and the sorts of strategies I could implement. Thanks for opening my eyes!

*runs off to re structure deck*
 
RE: Scolipede/ Gigalith Deck

You need to put the updated decklist in the first post.

dmaster out.
 
I have updated my deck, and I think that the changes I have made are pretty good, considering the limitations I have. Does anyone have fresh advice on how this new version would stand up in a tournament, potential weaknesses etc?
 
Why are {F} energy still in the deck? they need to be changed to {P} ASAP. Audino as a healer does not sound like the best way of healing Scolipede, those 3 energy would have been better off going to a back-up Scolipede a Cinccino or is some cases a Zoroark as in this format you don't have the luxury of being able to safely drop 3 energy onto such a tech unless its effect is incredibly useful, which in this case, it isn't. What this deck really lacks is search power as well as draw power, 3 Juniper and 3 Communicatio will not do you a whole lot of good especially as your deck is lacking some of the more important staple cards that this deck would like (DCE, Pokemon Collector .etc) i'll be sure to keep a majority of the fixes within BW-EP...

-7 {F} energy
-2 Energy Search
-1 Switch
-1 Minccino (2-2 is fine especially seeing how bad the EP Cinccino is compared to its BW counter-part)
-2-1 Zoroark (you only really need a 1-1 line)
-1 Sigilyph (it' nice to stat with once in a while but 1 will suffice as a stalling tech)
-2 Audino (not worth the space seeing a Potion is here)
-1 Potion
(-18)

+1 Scolipede EP (seriously need to be playing at least 3/4 of these as it's the powerhouse of the entire deck)
+4 {P} Energy
+4 Cheren (more draw power to draw into what you need faster)
+1 Juniper (Same as Cheren)
+1 Pokemon Communication
+3 Great Ball (more ways to get out the pokemon you need is always beneficial)
+3 Plus Power (extra damage is needed with Scolipede's mediorce damage output)

Also if you can, switch out the EP Cinccino for the BW Cinccino as it is miles better.
 
Right, I have made the alterations with the following exceptions:

I have added 1 Scolipede (BW 54) - it is high costing, but it does a great deal of damage. Plus, I need to stock up on EP Scolipede as I only have 2 right now. (Incidentally, the same goes for Cheren, but I am getting more of him too; there is no real replacement for Cheren, so my deck will be 2 cards short until 2 more arrive.)

I have swapped 1 of the Cinccino for the BW version. Having 1 of each will be handy; the BW one has the power, whilst the EP Cinccino will help with switching out the defending pokemon with "captivate"

As the deck would be 1 card short with the suggested changes, I have decided to keep the extra sigilyph, as I feel that it is always good to have a backup.

Apart from that, those changes have been made, and I think the deck looks much stronger now :)
 
Instead of the EP Cinccino, you should play another BW one. I know Captivate seems really useful, but wasting an attack on switching them is really not worth it. Instead, you should play a couple Pokemon Catchers, they have the same switching effect but in a trainer form. That way you can drag something up and then KO it in the same turn.
 
You are probably right, the second Cinccino will give me more power. I already have 2 pokémon catcher in this deck, which is all I have right now; would you recommend more than 2? It might be worth considering if I get any more.
 
Back
Top