1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
HP is actually pretty good for a Stage 2. 150 won't get KO'd very often at all. Weakness is actually not TOO bad post-rotation, seeing as the only things I can think of right now that will be played that are Psychic are Mew variants and possibly something with Chandelure/Metagross/Reuniclus and a random psychic attacker, none of which are terribly strong (that said, I don't think this card will be played much either, but still). No Resistance at all, and the Retreat is simply awful.
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies, Abilities) of the card.
Steamroller is bad. 3 for 60, even with DCE compatibility, isn't good for a Stage 2 (we see Donphan, a Stage 1, doing it for 1 with a small side effect that can be taken advantage of or nullified). The extra effect doesn't do much, seeing as there are few cards with a Psychic Resistance (or, really, any Resistance) Poison Claws isn't terrible, seeing as it hits the 90 (including Poison) to KO some meta stuff, but it won't do amazingly, seeing as it takes 3 Energy with DCE.
3. What combos can you use it with? How so?
I suppose this could tank. Add in Reuniclus, Seeker, VS Seeker, SSU, and Junk Arm, and you've got a hefty 150 HP Scolipede going. That probably won't be KO'd anytime soon, but when it does, it takes so long to get another set up again.
4. What techs can you use to combat the weak points?
Metagross UL for Retreat Cost, Reuniclus to make up for its slowness... and nothing can be done about the mediocre attacks except for DCE.
5. How's the artwork?
It's alright. I don't really like the effect of the realistic trees and the cartoony Scolipede, but it works out to an extent.
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
2/5. I suppose it could work, what with the HP and not-bad Resistance, but its attacks and slowness won't get it anywhere.
First!