EDIT: I've removed Houndoom in favor of Scrafty. It's much faster and more consistent, while also getting a paralysis as well. I'll keep the original info in case anyone has any ideas that can save Houndoom/Volcarona, or if anyone wants a decklist for it.
Basic strategy is similar to Lilligant--that is, stream Scrafty with Fliptini to get a Paralyze every turn while also burning for 4 between turns, possibly OHKOing Dragons for 1 sp dark and a Dark Claw, not to mention the better Terrakion matchup (paralyze, small chance at retaliate working)
4-4 Scrafty BW (BW Scraggy as well... should I run some of the others?)
3-3 Volcarona DEX (60 HP 1 retreat Larvesta)
1 Magby CL
1 Darkrai EX
2 Victini NV14
14
T/S/S
4 Collector
2 N
4 Professor Oak's New Theory
3 Juniper
4 Junk Arm
2 Pokémon Communication
3 Level Ball
3 Dark Claw
3 Catcher
2 Switch
1 Super Rod
34
Energy
4 Special Dark
7 Dark
11
Let me know what you guys think
Basic strategy is similar to Lilligant--that is, stream Scrafty with Fliptini to get a Paralyze every turn while also burning for 4 between turns, possibly OHKOing Dragons for 1 sp dark and a Dark Claw, not to mention the better Terrakion matchup (paralyze, small chance at retaliate working)
4-4 Scrafty BW (BW Scraggy as well... should I run some of the others?)
3-3 Volcarona DEX (60 HP 1 retreat Larvesta)
1 Magby CL
1 Darkrai EX
2 Victini NV14
14
T/S/S
4 Collector
2 N
4 Professor Oak's New Theory
3 Juniper
4 Junk Arm
2 Pokémon Communication
3 Level Ball
3 Dark Claw
3 Catcher
2 Switch
1 Super Rod
34
Energy
4 Special Dark
7 Dark
11
Some things I've tested, but dropped:
Crobat Prime -too clunky, impossible to get completely set up
Mew + Crobat Prime -STILL too clunky, much better to straight attack with Houndoom
Vileplume -no more energy acceleration, the deck was horrible
Amoongus + Pichu -Sure, a full lock was cool, but setting up 3 stage 1s by turn 2 was impossible and while the deck was fun and decent, it was waaaay too inconsistent for me to take to a BR
Things I want to test, but am either too lazy or just haven't yet:
Torkoal UL -Still requires a flip and it's an into play ability. I don't think it'd work well
Druddigon NVI -no energy acceleration and lower HP. Granted DCE would be usable and it's easier to search out.
Venomoth TM - With Darkrai and Energy a tails flip isn't too bad. Still, another stage 1 and flippy
Hypno HGSS -God forbid more catcher bait! Still, locking an opponent and forcing them to flip twice between turns is enticing and I might try it...
Anyways, here's the list:
4-3-1 Houndoom (3 Prime 1 regular)
2-2 Volcarona DEX (60 HP 1 retreat Larvesta)
1 Magby CL
1 Darkrai EX
14
T/S/S
4 Collector
2 Sage's Training
2 N
4 Professor Oak's New Theory
2 Juniper
4 Junk Arm
3 Dark Patch
2 Pokémon Communication
2 Ultra Ball
3 Dark Claw
3 Catcher
2 Switch
1 Super Rod
34
Energy
4 Special Dark
8 Dark
12
60 total
Let me know what you guys think