• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Searing Winds- Blaziken, Tornadus EX, Entei EX

LunarWolf

As we immolate we can burn in each other's arms.
Member
Pokemon-
x4 Torchic DEX (15/108)
x1 Combusken DEX
x3 Blaziken DEX
x2 Tornadus EX DEX
x3Entei EX DEX
x1 Fliptini
=14

Energies-
x2 DCE
x9 Fire
=11

T/S/S-
x4 Pokemon Catcher
x4 Ultra Ball
x3 Rare Candy
x3 Exp. Share
x3 Plus Power
x3 Switch
x2 Tool Scrapper
x2 Energy Switch
x1 Giant Cape
x1 Super Rod
x1 Revive

x2 Cheren
x4 Bianca
x2 Juniper
=35

Strategy- Set up Blazikens with the help of Entei and Exp. Share, ideal have 2 powered up within 5/6 turns, and then able to do a massive 130 damage. Tornadus EX does solid damage, and can do 100 per turn. Fliptini is here for the aforementioned Tornadus, and for Blaziken's first attack, to possibly get that extra damage in.

I'm out the door right now, I'll be back to quick-fix the list a little later, but for right now any comments/criticisms? All advice is welcome, thanks guys.
 
I personally think one Fliptini is too low to be considered useful, it would mess up your deck's consistancy. I would take out Fliptini since your other pokemon don't really *rely* on him. In return I'd add in another Combuskun, just to be sure that if your one current one is prized and you get trainer locked (Gothitelle is popular here, don't know about where you are) Or even if you're having bad luck drawing rare candies, you can still evolve manually.
 
Finally I see a deck featuring blaziken. I'm quite interested with seeing how make this deck work but to be able to dish out dmg by the T5/T6 turn is quite slow. If you go against a deck like altaria/garchomp that can dish out 100 dmg on T2 or T3, you're in quite a disadvantage.
 
Searing Winds

I've Looked over your deck list and here are a few changes I might make:

-1 Torchic: 3 should be enough especially if you choose to add the Emolga from dragons Exalted 

-1 Combusken: You have tons of rare candy. This Card Isn't really needed you probably won't face many Gothitelle decks.

-1 Fliptini: As others have been saying your deck doesn't really rely on Fliptini. It will probably end up 
giving your opponent a prize with Catcher before it helps you much.

-1 Revive- You have too many Pokemon EX for you to make good use of this card. The Match will probably be over before it does any good.

-3 PlusPower: Your already hitting for High amounts of damage every turn you probably won't  need  this many PlusPowers.

-1 Bianca: Four is too many in my personal opinion. It usually won't let you draw as many cards as Cheren
or it could possibly give you the same amount.

+1 Cheren: Cheren is a great card it lets you draw 3 cards no matter your hand size.It's not as risky as Bianca and It has a guaranteed result.

+3 Emolga Dragons Exalted
This is one of the best Set-Up cards in BW-on It helps you set up early on and your deck looks like it could struggle with that.

+2 N: N is a great card it acts as a hand refresher early game  and than can really devastate your opponent if they're ahead of you in prizes late game. 

+2 Super Rod This a good card that can help recover important cards and can help you win battles.

I hope this helps improve your deck.
 
Here some of the changes I'm trying to consider.

-1 torchic (go with a 3-1-3 line it looks more stable)
-2 juniper (I think a card that lets you discard isnt very helpful for you)
-1 fliptini (your atks don't really really on coin flips but on flamethrower,etc.)
-1 revive (like what bisharp said)
-1 bianca
-3 pluspower

+2 emolga (set-up)
+1 Super Rod (get back cards you lose)
+2 N (break your opponents plan, hand refresh)
+2 super scoop up (save you EX's)
+2 Cheren (draw power)
 
While Blaziken is a pretty cool guy, what does 130 let you OHKO that 120 doesn't? You might be better off just dropping the Blaziken's entirely in place of Reshirams, maybe even Reshiram EX if you like using Victini.
 
JimboJumbo said:
While Blaziken is a pretty cool guy, what does 130 let you OHKO that 120 doesn't? You might be better off just dropping the Blaziken's entirely in place of Reshirams, maybe even Reshiram EX if you like using Victini.

Terrakion, Reshiram/Zerkom, Gothitelle, Golurk, Stoutland, Archeops, Arcanine, Vanilluxe, Hippodown, Chandelure...there's more, but I think you get the picture. The trouble I'm having is setting up the bench. I can have a Blaziken set up and doing 130 damage by turn 3, but then just keeping going and going until he's KO'd, but since I'm using all my energy on him, the next Blaziken, or Entei only has 1 energy attached, and my bench could be sniped by the time I have 2 attackable pokemon set up :p thank you for the criticisms guys!

I'm still on the fence about Fliptini, so if I ever am low on energy in the late game I may be able to get that extra 30 damage for the KO.
 
Back
Top