I've been at this for a while; I'm well aware of how game design is actually done. I am suggesting that it would be better if the HP became more nuanced and learned a bit from the source material. One of the awkward things about the TCG is how it seems like it will partially import something from the video games and then... wonder why it doesn't work the same way when as I stress, it has only been
partially imported. Even after adjusting for the inherent differences between a JRPG with a single player campaign and extensive versus mode and a two player TCG.
TCG HP ratings do
not increase all the time. They increase
over time, but that is not the same as "all the time".. There are specific break points in the game where the typical HP scores increase and where the maximum HP scores increase. Not sure how what I am saying ignores when HP scores do rise (whether the maximum or just what is commonly seen) anyway.
I was
supporting that you increased the HP on your
Chestnaught; I made a case for increasing HP scores across the board and then for some additional approaches that would likely yield greater HP scores than we have currently seen for
Chestnaught. In fact I think your comments might constitute an argument against your own HP increase for it. @_@
So... how about those
Charizard, huh?
Base Set (and its re-releases) gave us a massive 120 HP Pokémon... which was awkward. It wasn't a tank in the video games, was it? Well unless a card had a Pokémon Power or attack effect that make it more durable, maxing out its HP was the best way to represent the Pokémon that could take a pounding. As for the actual HP scores, its HP wasn't constantly going up. It hit the max and held there
until the maximum was increased, barring certain special mechanic cards, with the occasional version actually dipping below whatever the current maximum was. This means there were often
years between releases of it and even longer between its HP score going up. If HP scores had steadily been going up, than even without being a Mega Evolution, we'd have a
Charizard that was well over 200 HP.