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SeisMewToad (Seismitoad/MewBox)

DawnOfXatu

XXXatu
Member
x3 Seismitoad NV
x4 Palpitoad NV
x4 Tympole NV
x4 Mew Prime TM
x1 Muk UD
x1 Leafeon UD
x2 Zoroark BW
x2 Zorua BW
(22)

x1 Super Rod
x1 Evolite
x2 Catcher
x2 Switch
x2 Rare Candy
x2 Sage's Training
x2 Professor Oak's New Theory
x3 N
x4 Junk Arm
x4 Pokemon Communication
x4 Pokemon Collector
(26)

x4 Double Colorless Energy
x8 Psychic Energy
(12)

Strategy: Start with Mew Prime and See Off a Seismitoad to the Lost Zone. From there I can use Round without having to build up as many Seimitoad, and I can focus on just getting out the Palpitoad. As for Mew's tools: Muk can be used at the start of the game for disruption, Leafeon can knock out anything that fails to retreat after being dragged out by Muk. Zoroark utilizes Double Colorless Energy to help out against Zekrom and Reshiram.
 
Interesting deck...Take out leafeon.....it takes 2 turns to see off that and muk and if they retreat its a waste of a see off. Put in a pluspower because with round and 4 palpis in play you are only doing 120 damage(and with the 130 hp pokemon in this format it is really going to be annoying), unless i'm mistaken and the round attack would do 150 damage because mew technically has the round attack too. You should probably put in a 1-1 or 2-2 slowking line for more disruption.Take out 2 psychic energies for 2 rainbows. And take out sage's training for revives or rescue energies.
 
-1 Leafeon (Uneeded IMO)
-2 Zorua (Should be lost-Zoning Zoroark, not evolving)

+1 Muk (In case one is prized etc.)
+1 Cincinno (To hit for allot of damage quickly)
+1 PONT (More Hand Refresh=More Consistency)
 
This deck doesn't work. Mew Prime only copies the attack Round, but it doesn't actually own the attack. It only gets to do the solo 30x. And since it can only do that, Mew Prime does 0 Damage with Round. It has to actually know the move Round in order for it to work.
 
^ if you read what DawnOfXatu said then you'll notice that he Lost Zone's Seismitoad while setting as many Palpitoad as possible because Palpitoad has round too so if he has 4 of them on the bench then round does 120 damage and the deck works :3

however I think you can drop the seismitoad count to 2 because if you only need to LZ one then you don't really need 3.... also yes if you don't have a vileplume it's more worth your while to LZ Zoroark instead of benching it ;) (catcher ;-; )
 
The Pikachu Mafia said:
^ if you read what DawnOfXatu said then you'll notice that he Lost Zone's Seismitoad while setting as many Palpitoad as possible because Palpitoad has round too so if he has 4 of them on the bench then round does 120 damage and the deck works :3

however I think you can drop the seismitoad count to 2 because if you only need to LZ one then you don't really need 3.... also yes if you don't have a vileplume it's more worth your while to LZ Zoroark instead of benching it ;) (catcher ;-; )

Round only works with Pokémon in play not in The Lost Zone.
 
yes set up 4 palpitoad on the bench Palpitoad has round so any mew that uses the attack will deal 120 damage (assuming you can keep 4 on the bench) he's setting up palpitoad because it's easier than seismitoad to set up (being a stage 1)
 
ArceusIsTheBest said:
Round only works with Pokémon in play not in The Lost Zone.

As people have said, the pokemon on the bench have "round" attack. When Mew copy's an attack from the lost zone that includes the txt under the attack name which tells you to do 30x the number of pokemon that have round.

=/
 
Kingdra_fan said:
As people have said, the pokemon on the bench have "round" attack. When Mew copy's an attack from the lost zone that includes the txt under the attack name which tells you to do 30x the number of pokemon that have round.

=/

It doesn't become Mew's attack and doesn't work. I already saw 'Ask the Rules Team' on Pokégym.net and they said it doesn't work.
 
You really don't get it do you...

Active Pokemon: Mew (Seismitoad in Lost Zone)
Benched Pokemon: 3-4 Palpitoads

The Palpitoads that are in play have the Round attack. Mew deals 30 Damage for each Palpitoad on your bench. Mew does not count towards the damage output. No one ever said it did.
 
sillykyle said:
You really don't get it do you...

Active Pokemon: Mew (Seismitoad in Lost Zone)
Benched Pokemon: 3-4 Palpitoads

The Palpitoads that are in play have the Round attack. Mew deals 30 Damage for each Palpitoad on your bench. Mew does not count towards the damage output. No one ever said it did.

No, YOU really don't get it. Mew can't do 30 Damage for each Palpitoad on your Bench, because Mew doesn't OWN the Round Attack. It can copy the attack, but it's not gonna do 30x for the Palpitoad on the Bench, because it doesn't actually own the Round Attack. It has to actually OWN the Round Attack in order for it to do 30x. Mew Prime will do Round for 0.

You want a Round Attack deck that actually works? Wait for Wigglytuff. It's in the next set. And it OWNS Round too.
 
ArceusIsTheBest said:
No, YOU really don't get it. Mew can't do 30 Damage for each Palpitoad on your Bench, because Mew doesn't OWN the Round Attack. It can copy the attack, but it's not gonna do 30x for the Palpitoad on the Bench, because it doesn't actually own the Round Attack. It has to actually OWN the Round Attack in order for it to do 30x. Mew Prime will do Round for 0.

You want a Round Attack deck that actually works? Wait for Wigglytuff. It's in the next set. And it OWNS Round too.

Mew is copying seismitoads attack. It says it does 30x the amount of.pokemon in play with the round attack. It.makes no mention of this.pokemon. so, it does damage
 
ArceusIsTheBest said:
No, YOU really don't get it. Mew can't do 30 Damage for each Palpitoad on your Bench, because Mew doesn't OWN the Round Attack. It can copy the attack, but it's not gonna do 30x for the Palpitoad on the Bench, because it doesn't actually own the Round Attack. It has to actually OWN the Round Attack in order for it to do 30x. Mew Prime will do Round for 0.

You want a Round Attack deck that actually works? Wait for Wigglytuff. It's in the next set. And it OWNS Round too.
I wish you would stop failing. Everyone's right but you.

Round merely has you count the number of Pokemon in play that have an attack called "Round". Mew doesn't have it so it doesn't contribute to the damage, but, any Pokemon in play (on either side) that have a "Round" printed on the card can contribute to the damage.

The only time Mew Prime would do Round for 0 is if nobody had any frogs in play. But if you have a bunch of benched frogs, Mew Prime cranks damage out nicely.

Now if you continue to persist in your delusion, you will most likely be warned, so please, for your own sake, be quiet.
 
24-seismitoad.jpg
23-palpitoad.jpg
97-mew.jpg


I have given you three scans so you can read exactly what each card does. I will also explain in detail. Lets assume you have an active Mew with two energy attached to it, and 4 Palpitoads on the bench as well as a Seismitoad in the Lost Zone. Mew has a Pokebody that allows it to use the attacks of all Pokemon in either player's Lost Zone as long as it has enough energy. Mew has two energy and there is a Seismitoad in the Lost Zone, so Mew can use Seismitoad's "Round" attack. Seismitoad's "Round" attack states "does 30 damage times the number of pokemon you have with the Round attack." Now lets take a look at the 4 Palpitoads you have in play. Each one has an attack called "Round". Because the attack Mew is using does 30 damage for each Pokemon with the "Round" attack, it will deal 120 damage (before modifiers) because each of the 4 Palpitoads have the "Round" attack and 40x30=120. I hope you understand now. :)
 
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