Experience: Novice
I had some extra cards lying around and was thinking of reviving this deck. I think it's fun to play but I'd like some advice on making it more reliable and playable in the metagame. Thanks in advance!
Pokemon 18
Trainers - 30
Energy - 12
Strategy
Main attack is Seismitoad's Seismic Punch. Mr. Mime is there to block the damage Seismitoad does to your bench. Manaphy to setup and Deoxys to power up Seismitoad. Electrode for extra draws if needed. Any suggestions?
Notes:
I had some extra cards lying around and was thinking of reviving this deck. I think it's fun to play but I'd like some advice on making it more reliable and playable in the metagame. Thanks in advance!
Pokemon 18
- 4 Tympole
- 1 Palpitoad
- 4 Seismitoad
- 2 Manaphy
- 2 Voltorb
- 1 Electrode
- 2 Mr. Mime
- 2 Deoxys EX
Trainers - 30
- 3 Professor Juniper
- 2 N
- 1 Red Card
- 2 Skyla
- 4 Rare Candy
- 3 Team Plasma Ball
- 2 Ultra Ball
- 2 Pokemon Catcher
- 2 Tool Scrapper
- 2 Super Rod
- 2 Frozen City
- 2 Muscle Band
- 1 Silver Bangle
- 2 Escape Rope
Energy - 12
- 10 Water Energy
- 2 DCE
Strategy
Main attack is Seismitoad's Seismic Punch. Mr. Mime is there to block the damage Seismitoad does to your bench. Manaphy to setup and Deoxys to power up Seismitoad. Electrode for extra draws if needed. Any suggestions?
Notes:
- I'm not sure if Muscle Bands and Silver Bangles are worth including in this deck.
- Dusknoir for sure to spread the damage around, but seems costly and might be rotated out soon. (Meowstic might be an option in the future but will use a turn to spread out dmg)
- I'm thinking of swapping out the 2-1 Electrode line for a 1-1 Delphox and +1 Palpitoad for more pulls
- I can see this deck losing horribly to Plasma counters or Vir/Gen decks. I'd like some advice on how to counter these weaknesses.