Here's the list! I'll get into strategy after that.
Pokémon: 16
This is my first deck garage thread, so please come with any criticisms you have! This deck isn't meant to be terribly competitive, so keep that in mind. This Palkia promo was the only card in Legendary Shine Collection that caught my attention when the scans came out. I thought it had some potential, even with a fairly high cost/low damage attack. The strategy of this deck is to deny your opponent their energy throughout the course of the game using Cross Slicer, which, for [W][W][C], does 80 damage and stops your opponent from attaching an energy to the defending pokemon during their next turn. This might seem like the cost is too high, but with Seismitoad and hammers you can deny your opponent a lot of options during the first few turns while you set up a Palkia. Some kind of acceleration would be really nice, but I can't think of anything that would work in Standard, sadly. You want to start EVERY game with Seismitoad, so I run 4 copies. I needed a bit of extra space, and Palkia is easy to get out with 4 Ultra Ball, 3 Shaymin, 2 Octillery and a Pokemon Fan Club, so I only run 3. Now for the meat of the strategy: Your goal at the start of the game is to get out a Seismitoad with a DCE, deny your opponent their items with Quaking Punch, and deny them of their energy with Hammers and Xerosic/Team Flare Grunt, while setting up a Palkia with the help of Shaymin and Octillery. Then, once you've got a Palkia ready, use Cross Slicer to keep your opponent from attacking you and take the game! I haven't had much time to test this deck yet, but I'm really keen to get some help with it, so again, critique away! Thanks for taking the time to read it, and I can't wait to hear what people think of this idea!
Pokémon: 16
- 3 Shaymin-EX ROS 77
- 1 Zorua BKT 89
- 1 Zoroark BKT 91
- 3 Palkia PR-XY XY75
- 2 Remoraid BKT 31
- 2 Octillery BKT 33
- 4 Seismitoad-EX FFI 20
- 3 Enhanced Hammer
- 4 Crushing Hammer
- 4 Muscle Band
- 4 VS Seeker
- 4 Ultra Ball
- 1 Float Stone
- 3 Judge
- 2 Professor Sycamore
- 2 Lysandre
- 1 Pokémon Fan Club
- 2 Xerosic
- 2 Team Flare Grunt
- 3 Sky Field
- 4 Double Colorless Energy
- 5 Water Energy
This is my first deck garage thread, so please come with any criticisms you have! This deck isn't meant to be terribly competitive, so keep that in mind. This Palkia promo was the only card in Legendary Shine Collection that caught my attention when the scans came out. I thought it had some potential, even with a fairly high cost/low damage attack. The strategy of this deck is to deny your opponent their energy throughout the course of the game using Cross Slicer, which, for [W][W][C], does 80 damage and stops your opponent from attaching an energy to the defending pokemon during their next turn. This might seem like the cost is too high, but with Seismitoad and hammers you can deny your opponent a lot of options during the first few turns while you set up a Palkia. Some kind of acceleration would be really nice, but I can't think of anything that would work in Standard, sadly. You want to start EVERY game with Seismitoad, so I run 4 copies. I needed a bit of extra space, and Palkia is easy to get out with 4 Ultra Ball, 3 Shaymin, 2 Octillery and a Pokemon Fan Club, so I only run 3. Now for the meat of the strategy: Your goal at the start of the game is to get out a Seismitoad with a DCE, deny your opponent their items with Quaking Punch, and deny them of their energy with Hammers and Xerosic/Team Flare Grunt, while setting up a Palkia with the help of Shaymin and Octillery. Then, once you've got a Palkia ready, use Cross Slicer to keep your opponent from attacking you and take the game! I haven't had much time to test this deck yet, but I'm really keen to get some help with it, so again, critique away! Thanks for taking the time to read it, and I can't wait to hear what people think of this idea!