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Seismitoad/Wigglytuff deck

jarome

Aspiring Trainer
Member
here's my take on the Round attack deck so far

Pokemon: 23
3x Seismitoad
4x Palpitoad
4x Tympole
4x Wigglytuff
4x Jugglypuff
2x Cinccino (ND)
2x Minccino (ND)

Trainer: 26
4x Heavy Ball
4x Level Ball
4x Professor Juniper
4x Super Rod
2x Pokemon Collector
2x Pokemon Catcher
2x Professor Elm's Training Method
4x Bianca

Energy: 11
4x Double Colorless Energy
7x Water Energy

My updated deck list looks something like this.
 
If this list is for the current format, I would rather see something like this.

19 Pokemon

4-3-3 Seismatoad
4-4 Wigglytuff
1 Pichu

Trainers 32

3 Collector
3 Rare Candy
3 Level Ball
2 Communications
1 Heavy Ball
2 Switch
3 Junkarm
2 Catcher
1 Pokecenter
1 XP share
2 Fisherman
1 FSL
4 Oak
4 Sages

9 NRG

4 DCE
5 Water

The list is pretty basic. The 'ball engine' is a shot in the dark, and I left two communications. Pichu lets you fill your bench so you can get as many "round" attacks into play on your second turn. You definately dont need 17 NRG in the deck. The count I have here is fine.

Try it out. :D
 
First off, where are your HS series cards??? You need collector/junk arm, etc., as well as solid draw. Why is 4 Cilan needed? You don't need any, as it only searches water, which isn't too useful. 4 Prism. What. The. Hell. You have no basic attackers, so I don't even know what's going on there. You also have WAAAAAY too many {W} energy, as well as no rare candy. I could go on and on, but I want to hear reasoning for some of the cards first.
 
jarome said:
I have almost nothing before Noble Victories
I'd recommend going to a league and trading for these staples:
-Pokemon Collector
-Professor Oak's New Theory
-Pokemon Catcher
-Junk Arm
-Cleffa
-Pokemon Communication

You also don't want to throw cards in because you can. Because of this, change the trainer line to something like this:
-3-4 Pokemon Collector (3 if pichu, otherwise always run 4)
-3 PONT
-4 Junk Arm
-3 Rare Candy
-2 Catcher
-3 Cheren/Sage's Training
-2 Juniper
-2 Super Rod
-2 Defender (lets you withstand an attack from Reshi/Zekky EX, which will be popular)
-3 Level Ball
-2 Pokemon Communication
-2 SSU
Total: 31
This should be good. It has 8 draw support, which might not be enough, but it has 8-9 search cards. Next, your pokemon line looks good, however I'd go with something like this:
4-4-3 Seismitoad
4-4 Wigglytuff
2 Pichu
Total: 21

This just adds some pichu, which will be extremely helpful in filling up your bench. Finally, your energy lines are way off. Prism is useless. As is 9 {W}. I would go with this:
4 DCE
3 Rescue
3-4 Water
Total: 10-11

This list should be a good starting point. The first thing I would add is more solid draw, as well as some more hand refresh. You need cards before NVI, and don't add cards because you have a lot of them.
 
almost no one at my league has extras of those, especially catcher and there's no way I'm wasting money on an uncommon.
 
add pichu. You need lots of basic out turn 2. Also use Rare candy! And Catcher. 3 of each. No prisms no Cilan, put in Ponts and take out Biancas
 
I think there are a few things that you need to consider. Bianca is not that great of drawing power, so I would replace some with Sage's and PONT to help set up better. I do not see any need for 4 super rods because this deck will not really have problems with discarded cards. I would -4 Cilan or -3 because this deck will have no problem for getting out energies. Collector is definitely needed to help get out basics and setting up, Rare Candy is also helpful in my opinion to set up, Communications should replace some of Level Ball and Heavy ball to set up better, and prism energy is not that needed since water energy and DCE is sufficient. Junk arm would help a lot, and I think catcher should be in here to KO weaker pokemon and techs.
 
Then buy them or something. Seriously, the deck you have now will not work. Just because catcher is an uncommon doesn't mean you're wasting your money. Don't discriminate cards because of their rarity. No, really.
 
Rarity has nothing to do with value. You play at our league and you play several other games. You know this. Price is all based on play ability and demand. Some staples are cheaper than others do to the fact they come in starter decks (juniper, oak, sage's...etc) and some aren't. It all depends.

Catcher, Collector, Candy are the best trainers/supports in the format and are used in 99% of EVERY tier 1 deck. So they are going to be expensive. That's just the way it is.
 
The problem with this is that Wigglytuff is catcher bait because of it's 90HP and Seismitoad not only has more HP (140), but its Round also does 30x, whereas Wigglytuff does only 20x.
 
ArceusIsTheBest said:
The problem with this is that Wigglytuff is catcher bait because of it's 90HP and Seismitoad not only has more HP (140), but its Round also does 30x, whereas Wigglytuff does only 20x.

but he needs the wigglytuff in order to get more damage out per attack. if everyone on the bench has round, then wiggly can do 120 and Seismitoad can do 180!
 
Just an input.

With 5 pokemon with round attack, seismitoad already does 150, enough to OHKO anything not EX. Following that logic, I fail to see the need of catcher other than for destroying setup, in which case two is the max needed; in fact, even circulator may do the job just as well in getting cheap KOs. Personally, I'd rather invest in switches so you can attack with wiggly if high damage isn't needed. Besides, their retreat cost isn't exactly cheap.

Heavy ball should be replaced by pokecomm, since the only thing heavy ball can get you is seismitoad, and pokecomm can already do this AND get you the other pokemon as well. Max out rescue energy, or at least 3; you need to recycle the toads and wiggly fast, and rescue is the easiest way.

PONT is cheap, you're hardly wasting money on them. If that still doesn't convince you, try copycat or cheren instead of bianca, way better; otherwise, cheerleader. If you can't get collector, go for dual ball. All of these are really cheap alternatives that most players have spares, simply because they don't use them often in the first place.

The only real investment you may need is Pichu. At least two copies are needed in this deck for it to work. It's tougher than you think in getting out your pokemon.

On a last note, I doubt you can get out more than four lines out at one time, and I doubt you'll be ahead in prizes half the time. If you can find the space (cuz I can't), you can try black belt for getting easy prizes, or twins to help your setup. The former is bloody cheap and easily tradeable.

@Everyone above: Think you guys need to respect his decision on not getting staples. Honestly, not everyone plays to win, some people just wanna have fun, and some people don't have the luxury of spare cash. And try thinking outside the box for once, it's not that hard to build a semi-competitive engine, you know.
 
Roarkiller: If it gets steamrolled by every other deck, it's not exactly fun. 4 prism is a semicompetitive engine???
 
pokemonjoe said:
Roarkiller: If it gets steamrolled by every other deck, it's not exactly fun. 4 prism is a semicompetitive engine???

I like how you consider energy to be part of the engine :rolleyes: And I especially like how you disregard the part about spare cash. *shakes head*

Losing is part of the game. The important thing is to enjoy the game and community. Being cut-throat itself is not fun. And c'mon, it's a seismitoad deck for cryin' out loud, not magneel. And it's only league play. AND he's a beginner.

A little slack would be nice.
 
Roarkiller said:
I like how you consider energy to be part of the engine :rolleyes: And I especially like how you disregard the part about spare cash. *shakes head*

Losing is part of the game. The important thing is to enjoy the game and community. Being cut-throat itself is not fun. And c'mon, it's a seismitoad deck for cryin' out loud, not magneel. And it's only league play. AND he's a beginner.

A little slack would be nice.

woah, who said anything about being a beginner. I got out of the game right before HG/SS came out and got back in after NV released, hence why I don't have the staples from that era.
 
Roarkiller: It's not like I was being harsh or anything. I suggested getting staples. >_> Seriously, just because I give advice doesn't mean I'm being mean. And I especially like how you immediately assume we are being cut-throat and that you completely understand this person's situation. Just because we don't say "OMG the deck is amazing!", doesn't mean we are harsh or anything. I would also like to add that it's not that hard to trade extra cards to get staples.

jarome: I would like to see the list updated with what you do have so we can help you.
 
Well jerome's reply puts things in perspective :\ Though you did say you don't have many cards before NV, which could also implied you didn't have much before HGSS included, or that you just started the game. Saying you stopped before the format change would've been better.

In which case, yeah, get those staples. States is just around the corner.
 
well I'm not much for large scale tournaments and I have to wait for one of my local shops to sort their cards out before I can get what I need.
 
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