POKEMON: 24
Level-Up: 2
1 : Dusknoir LV.X, SF-96
1 : Gengar Lv.X, AR-97
Stage 2: 5
3 : Gengar, SF-18
2 : Dusknoir, SF-1
Stage 1: 3
2 : Haunter, SF-40
1 : Dusclops, SF-34
Basic: 14
2 : Uxie, LA-43
2 : Duskull, SF-105
1 : Azelf, LA-19
4 : Gastly, SF-62
4 : Spiritomb, AR-32
1 : Unown Q, MD-49
TRAINERS: 24
Trainers: 7
3 : Rare Candy, UL-82
3 : Pokemon Communication, GS-98
1 : Luxury Ball, SF-86
Supporters: 14
3 : Bebe's Search, RR-89
2 : Judge, UL-78
1 : Palmer's Contribution, SV-139
2 : Copycat, GS-90
3 : Pokemon Collector, GS-97
3 : Professor Oak's New Theory, GS-101
Stadiums: 3
3 : Broken Time-Space, PL-104
ENERGY: 12
Special Energy: 3
3 : Warp Energy, SF-95
Basic Energy: 9
9 : Psychic Energy, GS-119
Basic idea is to get the lock going early with 'Tomb or Gastly. Build up Dusknoir for consistent draw. Dusknoir's two attacks help as well. Because "Shadow Command" damages Dusknoir, it can then spread n' snipe with "Damage Even." It's second attack, "Night Spin," counters low energy decks like Kingdra, Gyarados, and Jumpluff. Gengar can finish off Pokemon that were not killed by "Damage Even." If all of my opponent's Pokemon have damage on them, due to "Damage Even" or Dusknoir's LV.X's Power, "Ectoplasm," I can use "Compound Pain" to clean up. Thanks in advance!
Haha, my apologies, I totally forgot! Added.
Level-Up: 2
1 : Dusknoir LV.X, SF-96
1 : Gengar Lv.X, AR-97
Stage 2: 5
3 : Gengar, SF-18
2 : Dusknoir, SF-1
Stage 1: 3
2 : Haunter, SF-40
1 : Dusclops, SF-34
Basic: 14
2 : Uxie, LA-43
2 : Duskull, SF-105
1 : Azelf, LA-19
4 : Gastly, SF-62
4 : Spiritomb, AR-32
1 : Unown Q, MD-49
TRAINERS: 24
Trainers: 7
3 : Rare Candy, UL-82
3 : Pokemon Communication, GS-98
1 : Luxury Ball, SF-86
Supporters: 14
3 : Bebe's Search, RR-89
2 : Judge, UL-78
1 : Palmer's Contribution, SV-139
2 : Copycat, GS-90
3 : Pokemon Collector, GS-97
3 : Professor Oak's New Theory, GS-101
Stadiums: 3
3 : Broken Time-Space, PL-104
ENERGY: 12
Special Energy: 3
3 : Warp Energy, SF-95
Basic Energy: 9
9 : Psychic Energy, GS-119
Basic idea is to get the lock going early with 'Tomb or Gastly. Build up Dusknoir for consistent draw. Dusknoir's two attacks help as well. Because "Shadow Command" damages Dusknoir, it can then spread n' snipe with "Damage Even." It's second attack, "Night Spin," counters low energy decks like Kingdra, Gyarados, and Jumpluff. Gengar can finish off Pokemon that were not killed by "Damage Even." If all of my opponent's Pokemon have damage on them, due to "Damage Even" or Dusknoir's LV.X's Power, "Ectoplasm," I can use "Compound Pain" to clean up. Thanks in advance!
Haha, my apologies, I totally forgot! Added.